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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Captain Kwok September 20th, 2002 11:50 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by ZeroAdunn:
I think you should tell them Kwok
<font size="2" face="Verdana, Helvetica, sans-serif">Ha Ha.

What ZeroAdunn is referring to is that I don't think I'll be working on this mod any further. However, I think I might be able to convince Magnum357 (who is working on his own mod) to pick up most of the pieces I have scattered around.

[Edit Starts Here]

Honestly, I no longer have the time to work on the mod as needed and deserved. School, work, and life in general have all since required my full attention since September started.

Perhaps pieces of this mod will filter into other mods. There was some interesting ideas...who knows I might even do something with it myself later on when things have calmed down.

Sorry http://forum.shrapnelgames.com/images/icons/icon9.gif

PS - Zero - the "other" thing is on hold for now too.

[ September 21, 2002, 04:39: Message edited by: Captain Kwok ]

Magnum357 September 21st, 2002 08:27 AM

Re: *** Star Trek Mod Discussion ***
 
Oh man, that is too bad Caption. I was looking forward to it too. Yes, I had planned to make a Star Trek mode (based mostly off of SFB) but I put it on the back burner aswell. I too am in School, but I'm off this semester because I'm on academic probation. I suppose I could have a change of heart and try to do it again, but my plans are going to be pretty extensive. Also, I haven't learned HTML yet so I really don't know how to make a website let alone find a place where I could put the mode for free.

In my SFB mode, I was planning to make it "multi-era" where you would have TOS type ships (like what SFB uses and what you see in the original Television show) then use ships similar to what you see in ST 1 through 6 on the movies. Then uses ships like what you see in TNG era. But because of all these attacks from Trekkies about stuff being "Canon" (its happening with a lot of Star Trek stuff now on the internet) I'm a litte affraid of using pictures of Star Trek ships lately. I was thinking about making Star Trek ships that look similar to the what we see in Star Trek now, but with variations so that people couldn't attack my work.

I'm sorry to hear that you can't finish the project Captain, but I understand. For people who haven't done much with Moding SE4, it can be a very time consuming task. Heck, I'm still not al that familar with a lot of the features in the Data files (like the AI for example) so on some aspects I'm a novice at it.

Timstone September 21st, 2002 05:55 PM

Re: *** Star Trek Mod Discussion ***
 
Darn, that's very unfortunate. I really looked forward to it. I hope somebody has the courage/time to complete it.

minipol September 21st, 2002 09:04 PM

Re: *** Star Trek Mod Discussion ***
 
yeah, that's very unfortunate but i can understand it. it takes a lot of work to do a good mode. i wondered if it wouldn't be a lot less time consuming to just take the shipsets of atrocity, take the ai from TDM and use that as a base for a star trek mod?

jimbob September 21st, 2002 10:17 PM

Re: *** Star Trek Mod Discussion ***
 
Oh, that really is too bad.
Just out of curiosity, approximately what % of the mod is done, and even more importantly, what % of each area (AI, tech trees, components, facilities, graphical art, other areas) is 'complete'.

I'm just wondering if we could split up the work amongst those of us who would love to see this mod come to light, and then have the good Captain act as advisor/director.

Honestly Captain, there are tons of people working on the B5 project, but it seems like you've been toiling fairly alone. I'd be willing to help YOU, and we could set a timeline (I'm thinking 3-4 mo. with 4 to 5 helpers) for completion, with various check points along the way.

While I can't do AI, I can do just about anything else (just very very slowly http://forum.shrapnelgames.com/images/icons/icon10.gif )

Brennan September 21st, 2002 11:18 PM

Re: *** Star Trek Mod Discussion ***
 
That really does suck. http://forum.shrapnelgames.com/images/icons/icon9.gif I do understand though. I would love to help if people wanted to try a alternate simpler mod that could be slowly upgaded.

Atrocities September 22nd, 2002 06:51 AM

Re: *** Star Trek Mod Discussion ***
 
Kwok, your efforts will be missed horribly. http://forum.shrapnelgames.com/images/icons/icon9.gif

Thanks for trying.

I agree M357, by the way, your one of the oldest member I know... From the old SEIV Forum... The Fans of Trek have been attacking in abundance as of late. That is one reason why I developed my own ships for many of the races I am using, and used SFB ships for the others. SFB images are well deversifited, and the authors, if known, simply want you to post credit for their work if you use it. People such as Ghost have given permission to use his images, and others have as well. Hell I think even a few of them play the game themselves and are happy that they don't have to make sets because they are already out.

If you make the image, then no one, not even paramount, can ***** about its use.

********
Could you send me what you have on components and facilities. I have been working on my own mod, (The Atrocities Mod) and would like to incorp, if ok with you and M357, into my mod.

The mod could is designed to use the ship sets that I have developed with unique racial traits, individual techs, and combined tech for each race.

It is an over whelming task to say the least, and any help is appreciated.

I hope that you will continue to post here, and such.

***** And One Last favor if you would be so kind C Kwok. Could you, if you decide to keep it up, post a link to my new site in your links section. Thanks if you do, and I understand if you don't. http://forum.shrapnelgames.com/images/icons/icon7.gif *****

Best wishes

Atrocities

[ September 22, 2002, 06:00: Message edited by: Atrocities ]

Captain Kwok September 22nd, 2002 07:29 AM

Re: *** Star Trek Mod Discussion ***
 
Atrocities:

That sounds fine. Just ask me what ideas/items you are interested in and I'll send you the components. I don't have too much stuff organized and it might be confusing if I sent in its current form.

It is a time consuming task...

[ September 22, 2002, 06:31: Message edited by: Captain Kwok ]

Timstone September 22nd, 2002 12:50 PM

Re: *** Star Trek Mod Discussion ***
 
That's great Atrocities! I wish I had the time and capabilities to help. And for JimBob, fantastic idea! I really hope this mod will see the light of day.

ZeroAdunn September 22nd, 2002 07:18 PM

Re: *** Star Trek Mod Discussion ***
 
Hey Kwok, could I get all the files you have so far?

jimbob September 22nd, 2002 10:54 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

The Fans of Trek have been attacking in abundance as of late.
<font size="2" face="Verdana, Helvetica, sans-serif">People that criticize tick me off, especially if they're unwilling to do any work. Point 'em out to me, and I'll introduce 'em to a world o' hurt. http://forum.shrapnelgames.com/images/icons/icon8.gif

Edit: Didn't read Timstone close enough, deleted sentence that could be considered stupid.

[ September 22, 2002, 22:26: Message edited by: jimbob ]

Magnum357 September 23rd, 2002 10:34 AM

Re: *** Star Trek Mod Discussion ***
 
Hey Atrocities,

Ya, I have heard of Ghost too. I have downloaded many of his TOS models for SFC (man, what an awsome SFB game1) and his work is astounding! I'm in the process of learning how to 3D model with Milkshape and although its not the most sophisticated 3D modeling program, it makes some convincing work. What I was planning to do is make some original 3D models for my SFB mode. They would be designs of Federation and other races ships based on the SFB game system only they would look somewhat different then what is seen in the game and in Star Trek. That way, it would be my own original artwork and no one could attack me. I could also offer these model pictures to others in the SEIV community so that they could use them for their modes of Online games without stupied Trekkies attacking them.

I already got some design concepts of the Federations Heavy Crusier in the works, but its taking me a while to get it ready for milkshape. If you want, I will continue my design concepts and keep working on the ships. Although I'm still novice on this 3D stuff, I could provide some artwork ability for the community.

Timstone September 23rd, 2002 10:37 AM

Re: *** Star Trek Mod Discussion ***
 
Jimbob: Woh, sorry for just giving my support. Won't happen again. http://forum.shrapnelgames.com/images/icons/icon12.gif

Captain Kwok September 26th, 2002 03:08 AM

Re: *** Star Trek Mod Discussion ***
 
Greetings.

I have some good news. I have decided to carry on with the TNG mod! Look for the website to be updated by Saturday.

I have no idea when I'll be finished it or when some sort of Version will be ready for download...but I'll continue working on it when I have some time available.

Brennan September 26th, 2002 04:59 AM

Re: *** Star Trek Mod Discussion ***
 
That is really great! Even if you could publish just a beta mod than maybe we could help you with that would be cool. But it is your ship and you are the captain so don't sweat it. http://forum.shrapnelgames.com/images/icons/icon12.gif

minipol September 26th, 2002 08:41 AM

Re: *** Star Trek Mod Discussion ***
 
good news!

Fyron September 26th, 2002 08:49 AM

Re: *** Star Trek Mod Discussion ***
 
Make up your mind already Kwok! http://forum.shrapnelgames.com/images/icons/icon10.gif

Timstone September 26th, 2002 10:40 AM

Re: *** Star Trek Mod Discussion ***
 
Great! We'll follow your every step.

Captain Kwok September 28th, 2002 06:27 PM

Re: *** Star Trek Mod Discussion ***
 
Greetings!

I have updated the TNG Mod website today as promised. There's not much in the way of new information yet, but the site's design has been updated and looks better. Let me know if you see any broken images or links!

Look for another update shortly as I'll be adding a lot more stuff then. Thanks for your support!

The link to the site is in my signature below.

[ September 28, 2002, 19:06: Message edited by: Captain Kwok ]

ZeroAdunn September 29th, 2002 01:57 AM

Re: *** Star Trek Mod Discussion ***
 
great news....

jimbob September 30th, 2002 02:54 AM

Re: *** Star Trek Mod Discussion ***
 
All links working. http://forum.shrapnelgames.com/images/icons/icon12.gif

gregebowman September 30th, 2002 03:06 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by jimbob:
The Fans of Trek have been attacking in abundance as of late.
<font size="2" face="Verdana, Helvetica, sans-serif">Ok, I don't understand this. I'm a Trekkie, but due to pressures of life I haven't been able to absorb Star Trek 24/7 like some people have. I gave up on reading most of the novels because there's no continuity in the Star Trek universe between the books, the comics and the series and the movies. Since the only visual clues we have to what some ship types may look like are from the occassional new model in a movie or an episode, how can anyone claim that some ships are not canon? I can understand Paramount putting some pressure on due to copyright infringements, but I can't understand what I'm reading about these hardcore Trekkies who are apparantly crying "Foul!" if something doesn't match their pre-conceived ideas 100%. Can someone explain this to me?

[ September 30, 2002, 02:06: Message edited by: gregebowman ]

Suicide Junkie September 30th, 2002 02:33 PM

Re: *** Star Trek Mod Discussion ***
 
Quite simply, if it did not appear in an official movie or TV episode, it is not Canon.

That makes it very easy to object to almost anything if you feel like complaining.

gregebowman September 30th, 2002 07:32 PM

Re: *** Star Trek Mod Discussion ***
 
I can't see why people are making an issue of this. Not all of these ship types have ever been represented in a visual form in either a movie or an episode. How can anyone claim what is canon or not? I'm all for anything Star Trek, and as long as a ship has 2 nacelles and a saucer section, I can't see why anyone would complain. But I know there are always people who are sticklers for the rules, but come on, closing down websites because a few ships aren't canon? That's beyond idiotic, IMHO.

Suicide Junkie September 30th, 2002 09:21 PM

Re: *** Star Trek Mod Discussion ***
 
"How can anyone claim what is canon or not?"
- By watching every episode/movie, research, and/or being a trivia junkie

"That's beyond idiotic, IMHO."
- A lot of people would agree with you; probably everybody here.

Captain Kwok September 30th, 2002 10:33 PM

Re: *** Star Trek Mod Discussion ***
 
I think people take the show far too seriously. They have to make or find an explanation for every little detail.

For Example:

Klingons have ridges on their forehead...in the original series they did not. In Enterprise they do - and that has angered some fans to the point where they won't watch the show! Even Gene Roddenberry himself said the Klingons were always intended to have the ridges, they just didn't have the money to do it during the first series.

I don't care for any of that crap nor do I need to put big warnings blah blah blah. Especially these Star Fleet Battles people with their official dreadnoughts and crap - umm, dummy - that stuff is not cannon either!

Anyways...thanks for visitng the site often and pushing over the 2500 hit mark. I'm quite impressed...

Captain Kwok October 1st, 2002 02:33 AM

Re: *** Star Trek Mod Discussion ***
 
Whoops!

I forgot to mentioned that I won't get a chance to update the site until the weekend because of two poorly placed mid-terms this week. Ugh.

Magnum357 October 1st, 2002 08:30 AM

Re: *** Star Trek Mod Discussion ***
 
Hey Captain, I hope you weren't referring to me on that Last comment about SFB people. Ya, I agree that SFB is definitly not Canon, but it is still a good game and has its own history seperate of Star Trek. I have always considered SFB as an alternate Timeline/universe to Star Trek. That is why I don't stress SFB ideas to your mode.

Captain Kwok October 1st, 2002 11:45 AM

Re: *** Star Trek Mod Discussion ***
 
No worries Magnum, my comments were directed at those who consider SFB to be the end-all to Kirk-era trek - not just a game.

oleg October 1st, 2002 05:30 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Captain Kwok:
I think people take the show far too seriously. They have to make or find an explanation for every little detail.

For Example:

Klingons have ridges on their forehead...in the original series they did not. In Enterprise they do - and that has angered some fans to the point where they won't watch the show! Even Gene Roddenberry himself said the Klingons were always intended to have the ridges, they just didn't have the money to do it during the first series.

I don't care for any of that crap nor do I need to put big warnings blah blah blah. Especially these Star Fleet Battles people with their official dreadnoughts and crap - umm, dummy - that stuff is not cannon either!

Anyways...thanks for visitng the site often and pushing over the 2500 hit mark. I'm quite impressed...

<font size="2" face="Verdana, Helvetica, sans-serif">Actually, it is very easy to explain : Klingons were very impressed by bravery and corage of Captain Archer. Human' facial features become quite fashionable among Klingon' braves almost to the point that pLastic surgeons become wealthiest citizens of Klingon Empire. But, as it always happen, even this commendable fashion disappeared after some time.
It also does explain why Worf declined to discuss the issue - it would admit vanity of Klingon warriors !

jimbob October 2nd, 2002 03:24 AM

Re: *** Star Trek Mod Discussion ***
 
Ok, out comes my total ST geek side:

I remember reading in the ST roleplaying game (blush) by FASA waayyy back in the 80's something about the Kirk era klingons being a human-klingon genetifc fusion to allow better combat vs. humans (understanding human thought psyche, and strategies I guess). Well that was their way of whitewashing the inescapable reality that Gene just didn't have enough cash for good makeup.

DavidG October 2nd, 2002 03:59 AM

Re: *** Star Trek Mod Discussion ***
 
Why is it that hardcore Trekkies have to explain everything? Like when Kirk and the boys were flying back and forth on the bridge. Didn't TNG 'explain' this as some kind of inertial damper failure when the real reason was that in 1966 it just looked cool and made the ship look like it was being attacked.
I am a diehard old Trek fan but it boggles my mind how anyone could whine about things being "non-canon". Heck anything after TOS could be considered non-cannon. It's just a TV show for crying out loud.

jimbob October 2nd, 2002 10:04 PM

Re: *** Star Trek Mod Discussion ***
 
Dave, it's just one of the many unexplainable mysteries of the physical world. http://forum.shrapnelgames.com/images/icons/icon12.gif

ZeroAdunn October 3rd, 2002 01:12 AM

Re: *** Star Trek Mod Discussion ***
 
Actually this is what I heard about the klingons:

Early klingons used midget slaves to design and construct everything. Consequently kirk Era klingon ships had very low hanging doorways. The klingons, being of normal height would constantly bash into these doorways, thus smoothing out their doorways. Eventually the klingons got tired of the romulans making jokes about it and redesigned all their ships to correct specifications.

On a sad note, all the klingon midgets were slaughtered for their misdoings.

jimbob October 4th, 2002 04:46 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

...thus smoothing out their doorways.
<font size="2" face="Verdana, Helvetica, sans-serif">Wow, now those are thick skulls if they smooth out the doorways instead of the foreheads! http://forum.shrapnelgames.com/images/icons/icon10.gif

ZeroAdunn October 4th, 2002 10:01 PM

Re: *** Star Trek Mod Discussion ***
 
Oi! Humor doesn't work when your an idiot... http://forum.shrapnelgames.com/images/icons/icon10.gif

Captain Kwok October 6th, 2002 07:34 PM

Re: *** Star Trek Mod Discussion ***
 
I'll be updating the TNG Mod site later this evening with some fun tidbits of information in regards to some new things I've come up with.

Stay tuned.

Timstone October 6th, 2002 07:35 PM

Re: *** Star Trek Mod Discussion ***
 
*Lot's of cheers from the gathered crowd*

Magnum357 October 7th, 2002 12:59 AM

Re: *** Star Trek Mod Discussion ***
 
Sounds cool!

ZeroAdunn October 7th, 2002 01:06 AM

Re: *** Star Trek Mod Discussion ***
 
I think I speak for everyone here when I say, "you the man Kwok!"

Captain Kwok October 7th, 2002 05:04 AM

Re: *** Star Trek Mod Discussion ***
 
I have updated the TNG mod site with the new information I spoke of earlier. Check out Treknology as most of the new stuff is there. Let me know what you think. Also, graphics has a new image as well.

Timstone October 7th, 2002 11:35 AM

Re: *** Star Trek Mod Discussion ***
 
It looks great! I like the pic of the Defiant class ship on the News Page. Keep up the good work!

Suicide Junkie October 7th, 2002 03:11 PM

Re: *** Star Trek Mod Discussion ***
 
Hey, I could add an SE4 weapon animation that looks like that! As long as your ship is facing the enemy, it'll look great!

Captain Kwok October 7th, 2002 05:15 PM

Re: *** Star Trek Mod Discussion ***
 
Hey SJ, why don't you whip me an animation and send it to me? I'll critique it when I get home later tonight..

Oh, 600 Posts, only 200 to go before I'm officially a Captain.

[ October 07, 2002, 16:18: Message edited by: Captain Kwok ]

Suicide Junkie October 7th, 2002 05:42 PM

Re: *** Star Trek Mod Discussion ***
 
I'm thinking of a recolored "Beam" Version of the little blue Point Defense "Torp" animation.
It would lay down a stream of orange darts to the target.
You would see something like:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">=.....o
==....o
===...o
====..o
=====.o
.====(o
..===(o
...==(o
....=(o
.....(o</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">

Brennan October 9th, 2002 12:44 AM

Re: *** Star Trek Mod Discussion ***
 
Very Cool Captain! Good idea with the captains!

TerranC October 9th, 2002 02:50 AM

Re: *** Star Trek Mod Discussion ***
 
I have a slight beef with the defiant.

Great job, but I think the nacelles should be swept back. It looks like it's swept to the front.

And since it's not canon...
*Sees 30 pulse beams heading in his direction*

Captain Kwok October 9th, 2002 02:58 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by TerranC:
And since it's not canon...

<font size="2" face="Verdana, Helvetica, sans-serif">Fire Quantum Torpedoes Mr. Worf!

Magnum357 October 10th, 2002 10:09 AM

Re: *** Star Trek Mod Discussion ***
 
Hey guys, this is sort of off topic, but I'm pretty excited about this new star Trek game comming out. Its called Starfleet Command 3 and soon to hit stores by December about the same time Nemisis will come out. Ok, I'm going to hear it now "oh whats the point, its based off of SFB rules. I want a Star Trek game, not a Non-canon board game!", that is whats going to make SFC3 a great game. Its not going to be based on SFB, but on an entirely new game engine.

From what I have heard, its going to be very close to the TNG manual in terms of weapons and such. Some of it is still going to have its roots with SFB/SFC, but a lot of it is rewritten for use in the Next Generation era. But just remember, its a Tactical Ship combat game and not a roleplaying game so if you want something like that, you might want to look else where. But if ship combat is your thing for Star Trek, I recommend keeping an eye on this puppy.

Here is an article on what is in store for this game. I would give it a read if your interested...

http://www.starfleetcommand3.net/newsdetailed.asp?id=72

Timstone October 10th, 2002 10:22 AM

Re: *** Star Trek Mod Discussion ***
 
I tried playing one of it's predecessors, but I didn't like it very much. It was too slow. It took ages to turn a ship around for a good chanche of blowing the enemy out of the sky. Maybe I wasn't good enough witht he controls, but it didn't had that much apela to me anymore. I am willing to give it aonther try, but I won't pay a single buck for it. I'll run of to the library and lend it there, or even better borrow it from a friend of mine.


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