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Re: Dominions II Bug Thread
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(feature rather than bug, according to the manual) Does that explain the data? Rabe the Sidhe-Sensitized |
Re: Dominions II Bug Thread
Red Guards look like they should have 22 final Action Points rather than 20. They seem identically equipped to TC Imperial Horsemen and Prince Generals, who both get 22. A very minor detail, but it might be a handicap when trying to escort attacking Generals and Prince Generals on a long-distance charge to battle.
PvK |
Re: Dominions II Bug Thread
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In moment you can rebirth both Vampire Queens (wished one) and mummies. Didn't test the other undeads/lifeless. [ May 18, 2004, 14:17: Message edited by: calmon ] |
Re: Dominions II Bug Thread
Major Bug with 'Ritual of Rebirth'
It shouldn't work on undead and lifeless beings. But it work! You can even rebirth the mummy characters. So its impossible to real kill any Top10 unit. All magic paths on character survives the process too. so if you had for example a VQ with 10 in all magic pathes (10x'magic power' wish) you get a mummy with 10 in all pathes which can be rebirthed in an endless way. BTW could you make that 'magic power' wish works only one time on the same charakter like the 'power' wish? Empowerment on the one site needs so much gems for late magic pathes, wish on the other is +1 in all pathes for just 100 astral... [ May 18, 2004, 12:17: Message edited by: calmon ] |
Re: Dominions II Bug Thread
You're supposed to be able to recreate the mummy as long as it remains in the hall of fame. But you shouldn't be able to create a mummy from a vamp. queen as it doesn't work on undeads other than the mummy.
[ May 18, 2004, 12:56: Message edited by: Kristoffer O ] |
Re: Dominions II Bug Thread
Most living mounted units have a basic Encumbrance of Five, as mentioned in the manual. This includes the Arch-Mage pretender platform.
The Freak Lord, mounted on a Freak, has a basic encumbrance of Three. Possible bug or design decision? Thanks for your time, Aikamun |
Re: Dominions II Bug Thread
Nethgul weirdness -- it sometimes tries to paralyze its owner. Bug or deliberate drawback?
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Re: Dominions II Bug Thread
Under 2.11 (Single Player... MP not tested, but I assume it acts the same)
Don't know if this is a bug or a feature. Sacred units with water cult theme can only go from land to water if both the origin and destination provs have positive dominion. (i.e. going from -1/0 dom on land to +5 dom underwater fails) Rabe the Frogman |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
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