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Re: The Dominions 3: \"Wishlist\"
On the forge item screen, I'd like to see the items grouped and labeled a bit more logically - maybe at least have the gem costs displayed next to the items and have items for which too many gems are required grayed or X'ed out, or display the names of the items... as it is, it's hard to find the item you need if you don't know all the items in the list already! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: The Dominions 3: \"Wishlist\"
If it's not already on here, I would like to add a manual that explains the details of how the game works in greater detail than the current brief manual. (The brief manual I'm referring to is the short manual before the printout of the spell and magic item information from the game.)
Maybe the devs don't have to be the ones to actually write the manual (if they are now). Perhaps a player who understands the mechanics, especially relating to global enchantments, could write it for them and they could proof it for accuracy. I bet there are folks on this site who would do that for free if they got into Beta Club and the devs explained any significant changes from Dom 2. I think consideration should be given to reorganizing how the spells and magic items are listed in the manual. Perhaps trinket/lesser/greater/artifact or the actual research level and (?not intuitive) category of spell research is less important than the paths involved to folks learning the game (who are the ones most likely to be looking at the manual). Not sure that there is any truly easy way to organize it without making it cumbersome and repeating information though. (For instance, items and spells requiring two types of magic would then be listed under both types for a new player.) I apologize if this is a repeat of something that was already listed in the prior 40 pages. |
Re: The Dominions 3: \"Wishlist\"
The manual will be written by a known someone else. To my knowledge it will go deeper into the underlying mechanics and workings of the game. Spells and items will probably be organized in a new way as well. I think the manual will be recieved with much rejoicing http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Dominions 3: \"Wishlist\"
When you have a commander selected and press 't' to go to the troops setup screen, could the selected commander be focussed on, instead of the current situation where you still have to scroll down to that commander.
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Re: The Dominions 3: \"Wishlist\"
Kristoffer O,
I love these forums because it is wonderful to talk to the devs of a game I love. I'm already rejoicing at the notion of getting this sort of manual for Dom3. Perhaps it will help make the game less difficult to get started with, given the richness of the game, and help you reach a larger market. I hate to keep adding thoughts here, but another thought I am having is perhaps letting the player see what dominion a province is under if the player owns it or has a unit who can report about that. In other words, perhaps keep white candles for the player but let us see that this is in enemy Caelum's dominion rather than in enemy Ulm's. Someone else may already have mentioned this. This could be done with different color candles or with the information in the province info screen. |
Re: The Dominions 3: \"Wishlist\"
Being able to right click on mercenaries in the hiring screen and seeing their statistics and what men are under their control.
A battle simulator in the game. |
Re: The Dominions 3: \"Wishlist\"
Not sure if this has been talked about before, I've
read "almost" everything in here now... ^^ I was thinking about having greater controll over the troops formation. Being able to choose different formations such as "V" -formation, or "U" -formation would be cool. Also adding different strengths/weaknesses with the formations so if; a mounted troop in "V" -formation storms straight into a troop with pikemens lined up in "U" -formation the result would be devestating for the cav. Since the pikemens has the range and are surr- ounding the cav. (Weaponlength is allready a factor in the game though.) If the pikemens where in "|" -formation they would be splittered by the cav, diveded into two groups, easaly slaughtered by the cav. - As it is now you often just put your big heavy army at the front with "fight closest enemy" selected. (And perhaps some of the fireing units.) As I see it, the battles should be a bit more complex. Also increasing the "flanking" possibilitys would make the battle really exciting. - Fast units far up or far down on the battlefield with "fight rearmost" often tend to run into the middle to early. All troops take up grids, the bigger the troop the more space is required, what about being able to change that square? If you want just 2 lines of units in depth but perhaps 15 units in height or viseversa. Let's say you have 30 units, size 5 with the "trample" ability, (troglodytes huh? ^^) and you're about to attack a minor province with 50 barbarians, granted it's pretty obvious that you would win. But having the units in one line or two might be even better at this point. The "stealthy" units could get really resourcefull at this point. Having a scout with you could imply benefitial information about your opponents lineup. Thus helping you with your formationsetup. Ok, hopefully this evolves into something awesome. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: The Dominions 3: \"Wishlist\"
The main wish is probably an Aboleth theme for R'lyeh. I shudder when I think how great it would be. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Dominions 3: \"Wishlist\"
Quote:
Post#294834 http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: The Dominions 3: \"Wishlist\"
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Anyways, hope it does. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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