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-   -   A pirates life for me... (http://forum.shrapnelgames.com/showthread.php?t=2143)

TerranC August 24th, 2002 05:45 PM

Re: A pirates life for me...
 
256 spits out a fowl RCE

solops August 24th, 2002 06:07 PM

Re: A pirates life for me...
 
Quote:

Originally posted by Suicide Junkie:
Behold! A new Version of Pirates & Nomads arises from the deep, dragging with it this ancient thread from the beginning of time!

Pirates&Nomadsv3.1.zip!
This is for GOLD v1.78 or higher.


<font size="2" face="Verdana, Helvetica, sans-serif">&lt;Groan&gt; This really ruins my day. There are so many wonderful Mods for this game and I have no time for them. It takes me forever to play a game. And now this....sigh...

Fyron August 24th, 2002 10:13 PM

Re: A pirates life for me...
 
Quote:

Originally posted by Ed Kolis:
Rube Goldberg designs??? LOL!!! What tech uses that???
<font size="2" face="Verdana, Helvetica, sans-serif">None. That is there for "dud" ruins that don't do anything. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

What happened to all the pop modifiers??? Was that just PBW? Waah... I like the pop modifiers!
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, those are just for the PBW Version. They hurt the AI a lot.

Suicide Junkie August 25th, 2002 03:02 AM

Re: A pirates life for me...
 
Dumbluck:
I have made changes to settings.txt
However, if you only copy-and-paste the pop modifiers, it will still work.

Ed Kolis:
Thanks for the reports.

Vehicle images: Fixed
Gravitic Cloak: PBW Version only
EA Description: Fixed
SFX age: Working On It Now
Supply Usage: See note below.
HP Grav Spike: Zounds! Fixed now!
Massive Weapons: See below.

Supply Usage:
Supplies in P&N are now considered to be physical matter used by the device. Energy usage by a device will increase the rads cost of that device.
You do have a point about the shard cannon & crystalline torpedo. The shard cannon should certainly have a high supply cost, but the missile's should be higher.
Be wary of the bombardment missiles http://forum.shrapnelgames.com/images/icons/icon12.gif

In the PBW Version, especially, supplies will be a critical concern. Defense ships will be able to mount the powerful, supply sucking weapons, while attack ships will have to use the slightly-weaker energy weapons, or maintain long supply routes.
In this AI-friendly Version, the weapons still use only lightly-modded damage amounts.

Massive Weapons:
The damage does seem a bit wimpy now. However, one cannon can knock out 50 cheap mount engines (quite common, since engines are so expensive).
Once the engine disruptors come into play, the enemy might be forced to spend more money to protect their ships.
Rather than directly increasing the damage, I think I will simply make it an "Always Hits" weapon.
That will effectively improve the damage rate, and make them much more effective in combat...

For the massive shield depleter, an increase in damage is warranted. I shall go with double damage plus always hit.

PS:
As Fyron mentioned, the Rube Goldberg Designs are a joke tech in order to have dummy ruins that are indistinguishable from the real things.
He also nailed the pop modifier reason http://forum.shrapnelgames.com/images/icons/icon7.gif

Arkon:
I've never asked, and he's never commented http://forum.shrapnelgames.com/images/icons/icon7.gif

Jimbob:
Nothing special, really. Just adding some hefty 50 or 100 kt drives so that players don't have to click quite so much when designing ships http://forum.shrapnelgames.com/images/icons/icon7.gif

A ruins tech for "Massive Engines" (400kt?) might be fun http://forum.shrapnelgames.com/images/icons/icon7.gif

dumbluck August 25th, 2002 08:53 AM

Re: A pirates life for me...
 
Ok, thanx for the reply. I noticed that it hurt the AI, myself. But it makes for fun games non the less. Raising the kt/million population has a somewhat similar effect...

But you took away my DUC Autocannons? http://forum.shrapnelgames.com/images/icons/icon9.gif Unless there is just a new research requirement I haven't discovered yet...

Fyron August 25th, 2002 09:03 AM

Re: A pirates life for me...
 
Maybe they became a mount for DUC weapons?

dumbluck August 25th, 2002 09:04 AM

Re: A pirates life for me...
 
Not that I've found. I'm thinking of starting my very first High Tech Start ever just to see...

Fyron August 25th, 2002 09:05 AM

Re: A pirates life for me...
 
Or search for them in components.txt, and the compenhancement.txt to see if they are a mount. http://forum.shrapnelgames.com/images/icons/icon7.gif

dumbluck August 25th, 2002 09:15 AM

Re: A pirates life for me...
 
Ooooo, I forgot to look in componentsenhancement.txt.... http://forum.shrapnelgames.com/image...s/rolleyes.gif

dumbluck August 25th, 2002 09:35 AM

Re: A pirates life for me...
 
Nope, not there neither.

EDIT: Well, I started my high tech start game, and sure enough, there are my DUC Autocannons! Now I just have to figure out what to research to get them...

2nd EDIT: the Find command in Word is a wonderful thing! Autocannons require Smaller Weapons and Projectile Weaps. I don't know how I missed it the first time (well, actually I do. I kinda, you know, forgot about the Find command, and I tried to search components.txt by hand. http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif )

[ August 25, 2002, 11:51: Message edited by: dumbluck ]


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