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Re: Pangea Seems to Be Smoking Its Own Undead Weed
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-SSJ |
Re: Pangea Seems to Be Smoking Its Own Undead Weed
Hah, yes. All motion slowly grinds to a halt as we approach absolute zero.
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
SSJ,
We beg you, for the love of God, please remove the Ilwinter! Rumors of the possibility that there is a chance that Niefel giants might show up are really scaring people in Tien Chi. Not to mention some of the beaches are closed, ice cream sales have plummeted, and white dogs are being killed unnecessarily. Oh the horror! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Pangea Seems to Be Smoking Its Own Undead Weed
Quote:
http://forum.shrapnelgames.com/images/smilies/wink.gif -SSJ Edit - thick fingers |
Re: Pangea Seems to Be Smoking Its Own Undead Weed
Okay, so apparently we did indeed end up staled, as Llamabeast explained in his admin message.
Now, I will set the timer to 72 hrs from now. |
Re: Pangea Seems to Be Smoking Its Own Undead Weed
I guess on these Llamaserver games it makes even more sense to get gem producing globals up and set guys to monthly Autosummons. Two server-caused stales now is a lot of extra gems and free spawn for those who have them.
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Re: Pangea Seems to Be Smoking Its Own Undead Weed
I only wish that last turns orders had gone through http://forum.shrapnelgames.com/images/smilies/frown.gif None of my men were set to site search.
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stale
Quote:
1. the cron thought time had expired (O/S date/time setting?) 2. the cron thought all non-AI turns were in 3. the turn somehow processed manually w/o the cron (perhaps patch installation related?) -SSJ |
Re: stale
Ug, swear to god, Llama server only decides to stall when I have a 1 hp commander with a fever fetish. Lost one this turn, too.
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Re: stale
Hmm ... was the other crash around the time of the last patch? I wonder if sending in old patch turns to the server after it is patched actually does cause trouble -- just not always.
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