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-   -   Alexandria - battle for balanced glory [TC wins!] (http://forum.shrapnelgames.com/showthread.php?t=37555)

sansanjuan May 29th, 2008 06:00 PM

Re: Pangea Seems to Be Smoking Its Own Undead Weed
 
Quote:

Firewalker said:
It's an intermittent bug llamaserver has .

Perhaps my Illwinter global ritual is more powerful than I thought (even affecting the server the game is running on) !! Giants, wolves, cold temps and, if you're getting hammered, stale turns. http://forum.shrapnelgames.com/images/smilies/wink.gif
-SSJ

Firewalker May 29th, 2008 06:06 PM

Re: Pangea Seems to Be Smoking Its Own Undead Weed
 
Hah, yes. All motion slowly grinds to a halt as we approach absolute zero.

DonCorazon May 29th, 2008 08:11 PM

Re: Pangea Seems to Be Smoking Its Own Undead Weed
 
SSJ,
We beg you, for the love of God, please remove the Ilwinter! Rumors of the possibility that there is a chance that Niefel giants might show up are really scaring people in Tien Chi. Not to mention some of the beaches are closed, ice cream sales have plummeted, and white dogs are being killed unnecessarily.

Oh the horror!
http://forum.shrapnelgames.com/images/smilies/happy.gif

sansanjuan May 30th, 2008 12:23 AM

Re: Pangea Seems to Be Smoking Its Own Undead Weed
 
Quote:

DonCorazon said:
SSJ,
We beg you, for the love of God, please remove the Ilwinter! Rumors of the possibility that there is a chance that Niefel giants might show up are really scaring people in Tien Chi. Not to mention some of the beaches are closed, ice cream sales have plummeted, and white dogs are being killed unnecessarily.

Oh the horror!
http://forum.shrapnelgames.com/images/smilies/happy.gif

HA! The ritual will continue until all become frozen and lifeless (except for the already lifeless who will just be frozen)! We mourn for the white dogs though the small yippie ones had it coming...

http://forum.shrapnelgames.com/images/smilies/wink.gif

-SSJ

Edit - thick fingers

Firewalker May 30th, 2008 12:50 PM

Re: Pangea Seems to Be Smoking Its Own Undead Weed
 
Okay, so apparently we did indeed end up staled, as Llamabeast explained in his admin message.

Now, I will set the timer to 72 hrs from now.

DonCorazon May 30th, 2008 01:42 PM

Re: Pangea Seems to Be Smoking Its Own Undead Weed
 
I guess on these Llamaserver games it makes even more sense to get gem producing globals up and set guys to monthly Autosummons. Two server-caused stales now is a lot of extra gems and free spawn for those who have them.

Ironhawk May 30th, 2008 01:47 PM

Re: Pangea Seems to Be Smoking Its Own Undead Weed
 
I only wish that last turns orders had gone through http://forum.shrapnelgames.com/images/smilies/frown.gif None of my men were set to site search.

sansanjuan May 30th, 2008 01:56 PM

stale
 
Quote:

DonCorazon said:
I guess on these Llamaserver games it makes even more sense to get gem producing globals up and set guys to monthly Autosummons. Two server-caused stales now is a lot of extra gems and free spawn for those who have them.

My other game on the server was unscathed. I'm guessing a crontab checks for turn processing. Would be nice to narrow whether the turn was kciked off because

1. the cron thought time had expired (O/S date/time setting?)
2. the cron thought all non-AI turns were in
3. the turn somehow processed manually w/o the cron (perhaps patch installation related?)



-SSJ

Randvek May 30th, 2008 01:59 PM

Re: stale
 
Ug, swear to god, Llama server only decides to stall when I have a 1 hp commander with a fever fetish. Lost one this turn, too.

Firewalker May 30th, 2008 02:19 PM

Re: stale
 
Hmm ... was the other crash around the time of the last patch? I wonder if sending in old patch turns to the server after it is patched actually does cause trouble -- just not always.


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