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Re: Mists of Time: Early Era Game [full]
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Re: Mists of Time: Early Era Game [full]
That's weird... it's like the game treated your high magus as the commander for the southwest golem (and it dissolved when he left the field) and the sidhe lord as the commander for the northwest one. Not sure who the eastern one was apparently tied to. They all had lower than 100 fatigue and could move just fine, but didn't move or cast a spell.
With some searching I believe that this is what you ran into: http://forum.shrapnelgames.com/showt...out#post643940 Quote:
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Re: Mists of Time: Early Era Game [full]
The Great War as arrived upon the Eagle Kings of Caelum. Uncountable awarms of Basalt Kings, amphibious monstrosities, and legions of Summoned Commanders have in a sudden stroke, descended upon the cities of Caelum. Let the cries of our fallen provinces and besieged forts resound throughout the land. Atlantis is nearing the end of its march towards Godhood! Rally now or forever live under the yoke of the Basalt Toads!
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Re: Mists of Time: Early Era Game [full]
Thanks Stretch.
It seems to be known by some of the venerable old ones that Golems dissolve if they are still on the field at turn 50 (autorout). Now I (we) know too. ;) |
Re: Mists of Time: Early Era Game [full]
Yes, it's the penalty of being mindless. I've never quite seen how a mindless thing can cast spells and act on its own, anyway.
They dissolve randomly, just like any mindless unit. If you watch longdead disappear after the last commander flees or die, they don't go all at once. What I didn't expect is that the Blood Fountain stopped acted when Mictlan routed. Immobile, so it couldn't flee, but it didn't keep casting either. Maybe I've never seen an immobile in that situation before. |
Re: Mists of Time: Early Era Game [full]
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Re: Mists of Time: Early Era Game [full]
I would like to request for a 24 hour delay of this game please. Thanks!
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Re: Mists of Time: Early Era Game [full]
Base Betrayal! Foul Treachery!
Vanheim has broken their non-aggression pact with us and launched a sneak attack. This betrayal shall be punished and the seas shall run red with Vanir blood. We caution all who might think they have arrangements with Vanheim that those are little more than tissue paper. Atlantis |
Re: Mists of Time: Early Era Game [full]
The generals of Vanheim will not stand by and watch as Atlantis leverages it's massive clam farming industry to drown the nations of the world under a tide of chayots and tartarians. If we allow Caelum to fall, it will be too late to save ourselves from the yoke of Atlantean oppression! Attack now, before the Basalt Kings can break out of their icy prison!
On a side note, we urge everyone who was close with Hrugner the Vanjarl to say goodbye while you still can. After inadvertently picking up an amulet of lycanthropy in the aftermath of a battle years ago, he has finally turned into a skinshifter. He went from a hale, middle-aged vanjarl to a skinshifter 442 years past his prime. Although he is frail almost beyond belief, he has still managed to be a terrible nuisance at the Vanhalla Home for the Elderly, where his constant berserk state is driving our nurses up the walls. The soul contract he signed isn't helping things... |
Re: Mists of Time: Early Era Game [full]
Vanheim paints their actions as concern for others rather than an open grab for power themselves. After destroying T'ien Ch'i and Neifelheim with their allies and while crushing the last of Hinnom, these protests sound somewhat hollow. Save yourselves from the yoke of Atlantis and submit to Vanheim instead? Who has shown himself willing to break his sworn word?
Yes, Atlantis is strong. Yes, Atlantis has clams. I suspect we are not the only ones and I would hardly call our efforts massive. (At least not by the standards I've seen in other games.) Nor am I the only one with Tartarians. And someone else holds the Chalice. |
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