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-   -   Mod: Conceptual Balance Mod 1.6 (http://forum.shrapnelgames.com/showthread.php?t=43949)

Squirrelloid March 5th, 2010 12:08 PM

Re: Conceptual Balance Mod 1.6
 
Snowcat:
I think the gold costs are fine as is - its the resource costs that don't make much sense.

No one should buy samurai archers anyway. Even if you de-nerfed them, they'd be a marginal and highly situational unit at best. In the high armor LA a longbow doesn't mean much, and if you're casting flaming arrows you want cheap massable archers, not 20 resource ones.

The top units right now are aka-oni, go-hatamoto, cavalry, and yamabushi. There is some place for ashigaru and samurai with naginata. Everything else is basically useless.

The o-ban and katana samurai are not salvageable in any obvious way because their thematic space is occupied by superior units - there's only so much you can do with the concept of 'armored guy wielding a sword'.

Festin March 5th, 2010 12:27 PM

Re: Conceptual Balance Mod 1.6
 
I think these are good suggestions.

It would also be good if Tatsu was boosted in some way. It is a very nice-looking summon, but with its current cost it will never ever be summoned. Especially after removal of bloodstones.

Trumanator March 6th, 2010 07:56 PM

Re: Conceptual Balance Mod 1.6
 
Another suggestion: remove upkeep from summons. Its annoying, and prevents some of them from being used much at all. It also doesn't even make much thematic sense.

Graeme Dice March 6th, 2010 09:02 PM

Re: Conceptual Balance Mod 1.6
 
Removing the upkeep costs from sea trolls and trolls would also have the side effect of making conjuration a better school to research, and of helping to boost those nations that have strong earth/water mages. Water could use the boost. Earth is quite good already, but it probably wouldn't hurt. I would think that this would definitely be a good thing.

PyroStock March 7th, 2010 08:14 AM

Re: Conceptual Balance Mod 1.6
 
Although I don't think it's possible to find on random maps, trolls can be assigned as native to a province on user-made maps and then hired for gold. Making trolls upkeep free would also put their gold cost at 0 at such provinces, unless duplicate units were made.

Sombre March 7th, 2010 08:14 AM

Re: Conceptual Balance Mod 1.6
 
Yeah although it's a theme of the troll summons, it does make them pretty annoying. Suiciding the troll kings troops just to get rid of them, for instance.

Sombre March 7th, 2010 08:15 AM

Re: Conceptual Balance Mod 1.6
 
Quote:

Originally Posted by PyroStock (Post 734426)
Although I don't think it's possible to find on random maps, trolls can be assigned as native to a province on user-made maps and then hired for gold. Making trolls upkeep free would also put their gold cost at 0 at such provinces.

Fixable with mod commands, to a great extent. Also I think that's so rare a clash it should be ignored.

Burnsaber March 7th, 2010 12:12 PM

Re: Conceptual Balance Mod 1.6
 
There is a uncommon earth magic site that allows you to recruit trolls. Getting them for 0 gp could be considered somewhat OP.

Although just modding that site out of the game is pretty trivial.

Meglobob March 7th, 2010 12:48 PM

Re: Conceptual Balance Mod 1.6
 
Quote:

Originally Posted by Burnsaber (Post 734455)
There is a uncommon earth magic site that allows you to recruit trolls. Getting them for 0 gp could be considered somewhat OP.

Although just modding that site out of the game is pretty trivial.

The site is actually not overpowered at all because trolls are very, very costly in upkeep. I should know, I got this site in a MP once and went wow, trolls, recruit, recruit and then wondered where all my gold went to to recruit any future mages.:o:D

Sombre March 7th, 2010 01:52 PM

Re: Conceptual Balance Mod 1.6
 
That doesn't make sense meglobob. The trolls cost the same upkeep to price as everything else.

If they cost 0 gold, as burn said, the site would be ridiculous.


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