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-   -   A pirates life for me... (http://forum.shrapnelgames.com/showthread.php?t=2143)

dumbluck August 25th, 2002 12:23 PM

Re: A pirates life for me...
 
BUG: Multiplex tracking and Combat sensors use the same picture...

Edit: SJ, check your PMs. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ August 25, 2002, 11:57: Message edited by: dumbluck ]

dumbluck August 25th, 2002 12:46 PM

Re: A pirates life for me...
 
WOO-HOO! 600 Posts!!!

I can remember a time when this thread was by far the longest. Then that damn Cantina got built next door, and Wham! Relegated to second fiddle. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Suicide Junkie August 25th, 2002 10:06 PM

Re: A pirates life for me...
 
Pirates & Nomads V3.1b.zip
The bugfixes suggested below, plus:
- Revamped sounds to use Gold standard ones.
- Upgraded all weapon animations to use full imagemod capabilities.
- +100% to massive weapon accuracy
- massive shield depleter strength doubled
- Graviton Hellbores skip armor, so they are not totally useless.

Edit: sig repair

[ August 25, 2002, 21:07: Message edited by: Suicide Junkie ]

Fyron August 25th, 2002 10:51 PM

Re: A pirates life for me...
 
Quote:

Originally posted by dumbluck:
WOO-HOO! 600 Posts!!!

I can remember a time when this thread was by far the longest. Then that damn Cantina got built next door, and Wham! Relegated to second fiddle. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="Verdana, Helvetica, sans-serif">3rd fiddle, actually. The B5 Mod thread is currently the longest thread. http://forum.shrapnelgames.com/images/icons/icon10.gif

dumbluck August 26th, 2002 09:33 AM

Re: A pirates life for me...
 
SJ: You really should clean out your Savegame folder before zipping your mod up for distribution... http://forum.shrapnelgames.com/images/icons/icon10.gif

Another BUG (I think): Both the destroyer and Colony ship sizes (300kt) get a defence bonus for size, but the Small Transport (300kt) does not. At least, I couldn't get the game to tell me that it did...

[ August 26, 2002, 09:57: Message edited by: dumbluck ]

Suicide Junkie August 26th, 2002 06:00 PM

Re: A pirates life for me...
 
Ok, but that will mean I have to put a defense penalty on the medium & large transports http://forum.shrapnelgames.com/images/icons/icon12.gif

dumbluck August 27th, 2002 02:34 PM

Re: A pirates life for me...
 
Quote:

Originally posted by Suicide Junkie:
Ok, but that will mean I have to put a defense penalty on the medium & large transports http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I did say that I thought it was a bug. If it was a deliberate design decision, then of coarse it was definately NOT a bug! http://forum.shrapnelgames.com/images/icons/icon10.gif I just wanted to make sure that it wasn't an oversight...

Ed Kolis August 30th, 2002 08:32 PM

Re: A pirates life for me...
 
Here's another bug... The description for the Planetoid Core Mount says 100x to damage, but it only gives 75x.

Sycless September 17th, 2002 08:11 AM

Re: A pirates life for me...
 
Is there a readme that descrbes everything that is in this mod? I keep getting confused, plus I never could get enough racial points to get every trait to try them out.

Rainstorm September 17th, 2002 08:38 AM

Re: A pirates life for me...
 
I love the mod so far, but I would love to see a readme as well. It's great for what changes have been made, but a sort of overall view of the idea of the mod and the concepts of the various race types would be a good thing.


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