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Re: A pirates life for me...
BUG: Multiplex tracking and Combat sensors use the same picture...
Edit: SJ, check your PMs. http://forum.shrapnelgames.com/images/icons/icon10.gif [ August 25, 2002, 11:57: Message edited by: dumbluck ] |
Re: A pirates life for me...
WOO-HOO! 600 Posts!!!
I can remember a time when this thread was by far the longest. Then that damn Cantina got built next door, and Wham! Relegated to second fiddle. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: A pirates life for me...
Pirates & Nomads V3.1b.zip
The bugfixes suggested below, plus: - Revamped sounds to use Gold standard ones. - Upgraded all weapon animations to use full imagemod capabilities. - +100% to massive weapon accuracy - massive shield depleter strength doubled - Graviton Hellbores skip armor, so they are not totally useless. Edit: sig repair [ August 25, 2002, 21:07: Message edited by: Suicide Junkie ] |
Re: A pirates life for me...
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Re: A pirates life for me...
SJ: You really should clean out your Savegame folder before zipping your mod up for distribution... http://forum.shrapnelgames.com/images/icons/icon10.gif
Another BUG (I think): Both the destroyer and Colony ship sizes (300kt) get a defence bonus for size, but the Small Transport (300kt) does not. At least, I couldn't get the game to tell me that it did... [ August 26, 2002, 09:57: Message edited by: dumbluck ] |
Re: A pirates life for me...
Ok, but that will mean I have to put a defense penalty on the medium & large transports http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: A pirates life for me...
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Re: A pirates life for me...
Here's another bug... The description for the Planetoid Core Mount says 100x to damage, but it only gives 75x.
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Re: A pirates life for me...
Is there a readme that descrbes everything that is in this mod? I keep getting confused, plus I never could get enough racial points to get every trait to try them out.
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Re: A pirates life for me...
I love the mod so far, but I would love to see a readme as well. It's great for what changes have been made, but a sort of overall view of the idea of the mod and the concepts of the various race types would be a good thing.
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