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Wave Warrior
Wave Warrior Protection
EA Oceania wave warrior has zero basic protection. The wave warrior is a mermen. And all other mermen have a basic protection of 1. |
Re: Wave Warrior
A random nation can end up being an underwater one despite #seaplayers 0. This, or something similar to it, happens with North-West Middle-Earth map, when starting a Late Age game with almost all nations.
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Mandaha
Mandahas dosn't have darkvision as mentiond before but strangely enough their precision dosn't get lowered even thou it says it gives a -8 penalty to it.
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Re: Bug thread
I'm not exactly sure what forces are at play here, but when I try to play a game started in 3.01 (this could be unrelated) with the Sar Elad mod (And I'm under 3.04 with the Sar Elad mod turned off), I just get a blank list of nations to play (and therefore cannot play).
Turning on the Sar Elad mod doesn't help. My guess is that perhaps in 3.04 Lanka has taken the slot that Sar Elad used to occupy, causing the game to become a bit crazy. |
Re: Bug thread
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Re: Bug thread
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But even if that does help somehow, the way the Sar Elad code is written I'd expect the game to just add Lanka's stuff into Sar Elad's, creating a nation with both Lankan units and Sar Eladian units, but with the Sar Elad name and description. Which obviously isn't the case since the selection in those old games just disappears. |
Re: Bug thread
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Re: Bug thread
1 Attachment(s)
Here's a case that crashes the turn generation, presumably due to too many units storming a castle.
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Re: Bug thread
Stealth edit. Here is a real Bug:
Late age Caelum still gets the usual MA heroes, althoguh they donīt make any sense anymore with the return of the raptors. |
Re: Bug thread
in Rileh EA, time of the Aboleth, the descriputions of the slave and subdued units refers to Ryleh and not to the Aboleths, Ryleh has yet to come
Juton Gode descriprion cites furs but it is equipped with leather armour |
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