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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

llamabeast April 19th, 2009 02:56 AM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
#gems 8 3 ?

Wouldn't that mean 8 holy gems?

Aezeal April 19th, 2009 04:22 AM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
arg of course dammit I keep doing blood as 8 instead of 7 (I use holy as 8 too) good point I'll check all my sites for that

Aezeal April 19th, 2009 09:16 AM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
1 Attachment(s)
Machaka is ready for release (my way of ready that means you know how that is) it has 2 heroes, 2 gods, some summons, a new combat spell and it just kicks ***.

Darkcolored pplz, spiders, poison and fire.. all in a dom 3K sort of way.. I like the nation.

I'll upload the files, the sprites need to be put in the dom 3k folder... if anyone can test it a bit more I'd be gratefull.

I myself am especially satisfied with the new combat summon Call Arachnids, since I've not done combat summons before and I've not seen combat summons yet which summon 2 types of creatures. (to be honest it's not that hard to mod but I thought it a very nice and thematic spell for the nation.. I think the original nation should have it too.

Aezeal April 19th, 2009 05:58 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
#newmonster 2412
#forestsurvival
#copyspr 361
#name "Space Algae Spawn"
#descr "In outer space space algae have developed, relatively harmless simple photosynthetic lifeforms adapted for life in nothingness. In the most dense space algae blooms radiation and nature magic have evolved in space algae spawns."
#hp 15
#size 2
#prot 10
#mor 10
#mr 10
#enc 1
#str 10
#att 10
#def 10
#prec 5
#mapmove 2
#armor "Bioforce Shield"
#weapon "Fist"
#regen 100
#maxage 30
#startage 1
#mindless
#magicbeing
#neednoteat
#fireres -25
#end

#newmonster 2413
#forestsurvival
#copyspr 362
#name "Space Algae Spawn"
#descr "In outer space space algae have developed, relatively harmless simple photosynthetic lifeforms adapted for life in nothingness. In the most dense space algae blooms radiation and nature magic have evolved in space algae spawns."
#hp 25
#size 3
#prot 12
#mor 10
#mr 10
#enc 1
#str 11
#att 10
#def 10
#prec 5
#mapmove 2
#armor "Bioforce Shield"
#weapon "Fist"
#regen 100
#maxage 30
#startage 1
#mindless
#magicbeing
#neednoteat
#fireres -25
#end

#newmonster 2414
#forestsurvival
#copyspr 361
#name "Poison Space Algae Spawn"
#descr "In outer space space algae have developed, relatively harmless simple photosynthetic lifeforms adapted for life in nothingness. In the most dense space algae blooms radiation and nature magic have evolved in space algae spawns."
#hp 15
#size 2
#prot 10
#mor 10
#mr 10
#enc 1
#str 10
#att 10
#def 10
#prec 5
#mapmove 2
#armor "Bioforce Shield"
#weapon 766
#regen 100
#maxage 30
#startage 1
#mindless
#magicbeing
#neednoteat
#fireres -25
#end

#newmonster 2415
#forestsurvival
#copyspr 361
#name "Poison Space Algae Spawn"
#descr "In outer space space algae have developed, relatively harmless simple photosynthetic lifeforms adapted for life in nothingness. In the most dense space algae blooms radiation and nature magic have evolved in space algae spawns."
#hp 15
#size 2
#prot 10
#mor 10
#mr 10
#enc 1
#str 10
#att 10
#def 10
#prec 5
#mapmove 2
#armor "Bioforce Shield"
#weapon 767
#regen 75
#maxage 30
#startage 1
#mindless
#magicbeing
#neednoteat
#fireres -25
#end


#newmonster 2416
#forestsurvival
#copyspr 362
#name "Poison Space Algae Spawn"
#descr "In outer space space algae have developed, relatively harmless simple photosynthetic lifeforms adapted for life in nothingness. In the most dense space algae blooms radiation and nature magic have evolved in space algae spawns."
#hp 25
#size 3
#prot 10
#mor 10
#mr 10
#enc 1
#str 10
#att 10
#def 10
#prec 5
#mapmove 2
#armor "Bioforce Shield"
#weapon 767
#regen 75
#maxage 30
#startage 1
#mindless
#magicbeing
#neednoteat
#fireres -25
#end


#newmonster 2417
#forestsurvival
#copyspr 362
#name "Space Algae Spawn Master"
#descr "In outer space space algae have developed, relatively harmless simple photosynthetic lifeforms adapted for life in nothingness. In the most dense space algae blooms radiation and nature magic have evolved in space algae spawns."
#hp 25
#size 3
#prot 12
#mor 10
#mr 10
#enc 1
#str 11
#att 10
#def 10
#prec 5
#mapmove 2
#armor "Bioforce Shield"
#weapon "Fist"
#poisonarmor
#regen 100
#maxage 30
#noleader
#goodmagicleader
#noundeadleader
#startage 1
#mindless
#magicbeing
#neednoteat
#fireres -25
#end


#newmonster 2418
#forestsurvival
#copyspr 362
#name "Poison Space Algae Spawn Master"
#descr "In outer space space algae have developed, relatively harmless simple photosynthetic lifeforms adapted for life in nothingness. In the most dense space algae blooms radiation and nature magic have evolved in space algae spawns."
#hp 25
#size 3
#prot 10
#mor 10
#mr 10
#enc 1
#str 10
#att 10
#def 10
#prec 5
#mapmove 2
#armor "Bioforce Shield"
#weapon 767
#regen 75
#maxage 30
#noleader
#goodmagicleader
#noundeadleader
#startage 1
#mindless
#magicbeing
#neednoteat
#fireres -25
#end

#newmonster 2418
#forestsurvival
#copyspr 362
#name "Space Algae Spawn Mage"
#descr "In outer space space algae have developed, relatively harmless simple photosynthetic lifeforms adapted for life in nothingness. In the most dense space algae blooms radiation and nature magic have evolved in space algae spawns."
#hp 25
#size 3
#prot 12
#mor 10
#mr 10
#enc 1
#str 11
#att 10
#def 10
#prec 5
#mapmove 2
#armor "Bioforce Shield"
#weapon 767
#magicskill 6 3
#poisonarmor
#regen 100
#maxage 30
#noleader
#expertmagicleader
#noundeadleader
#startage 2
#mindless
#magicbeing
#neednoteat
#fireres -25
#end

I just thought of these indies and implemented them.. what do you think.. complete sillyness that must be removed or something that might deserve a race of their own? Or just let them stay as indies?

rdonj April 19th, 2009 10:52 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
It's pretty silly yes. Also algae mages seem pretty strange. I don't know about making a race out of them, but why not have independant man-killing algae....

Darkwind April 21st, 2009 04:18 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
They might be cool as indies, actually. Makes me think of whole poptypes of just "native" space indies, with swarms of spacefish who explode when killed, the occasional sentient asteroid, and perhaps space-exiles who command this ragtag band of freedom fighters (or mad scientists who abuse them).

And, yeah, sentient algal blooms casting "Eagle Eye" or some equally odd spell sounds rather strange to me too. Where they'd get eyes, I don't know...

Aezeal April 21st, 2009 04:37 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
freedom fighter, pirates... all the same. I'm not adding them as a poptype yet but I'm adding site that allow recruitment and I could set up 1-2 provinces that have that site and appropriate defenders. I've actually created a HUGE (like 500x 200 pix) spawning pool creature which exists just of transparancy with dots of green (represents algae cluttering together..) the description might sound sucky but I acutally got where I wanted to go with that sprite.

Rdonj.. do you want to add the latest poptypes to the map and maybe add the algae producing sites and give that province algae defenders?

Aezeal April 22nd, 2009 04:48 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
With thanks to gandalf Parker for solving the problem I can now announce that there will be new forgeble weapons.

Always been jealous about the Jomon assassins with lightning guns.. no fear.. forge them yourself and kill all commanders.

rdonj April 22nd, 2009 07:01 PM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
Great job, glad you've gotten that working.

I'm actually going on a bit of a hiatus from dom3 for a while, and I don't think I'm really going to have time to add the new stuff to the map for a while. So maybe it would be better if someone else did it.

Aezeal April 29th, 2009 04:24 AM

Re: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map comma
 
:(

Darkwind have you played the mod recently?


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