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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

JLS September 7th, 2003 08:32 PM

Re: AI Campaign => For a Challenging AI opponent
 
Alneyan,

As with MINE attacks in the game, Fighters vs. Mines would be ambiguous at best; in game play.

However, if it could be effective that the Fighters versus the defenseless Mines in this ambiguous battle that was to save the Carrier, fleet and the day.

This would be ok with you as a player, if I was to assure to the AI can handle this?

[ September 07, 2003, 19:42: Message edited by: JLS ]

JLS September 7th, 2003 08:48 PM

Re: AI Campaign => For a Challenging AI opponent
 
Mottlee, your 285 turn >no warp- standard play game looks great.
The AI all seem fine and it appears you had one AI Race Spawned the Canarus Society this new Independent race surly would have show promise and contributed to this galaxy, if it not been so ruthlessly gobbled up by so treacherous of an Empire…

Your race Character is truly interesting, not to mentioning very Productive you are currently in first place and you have 92 ships with Battleships
Your opponent Eee; is in 4th with 118 Ships but only has cruisers
Systems and Planets about even with you having the advantage in Position and with many well prepared defensive positions that would make General Robert E. Lee proud.



Your diplomatic skills with the Bobroba have not gone unnoticed, very impressive; you have them wrapped around your finger, truly deserving the rank of Galactic Emperor as the profits have foretold.

I noticed in the remote System of Candida you and the Eee have been sharing the fruits of the Earth together for some time, then this bloody war started, the War your senate conspired to ensnare those gas-breathing jellyfish and enslave them to a life cruelty on the federated gas mines. This caricature is not shared by your great nation alone, no: both the House of Mottlee and the house of BobRobi conspired to bring down the peaceful and trusting Eee… Yes this is true and all Worlds are aware of the atrocities against the Eee committed on Candida II, Sure it has been released by that the Contaminated food stored for this Eee colony that in fact has killed a sizable amount of it population was pure negligence of the Eee.
No the truth is that it was BobRobi operatives and that this procedure was in fact delivered by a federation spy from the House of Mottlee, yes the Federation trained the backward and confused BobRobi the art of intelligence and yes it has been suspected you received technological data for compensation how else could you have learned the art of BobRobi: Base Construction, repair, sensors and their most guarded secret the process to refine a reflective alloy. One day the House of Mottlee and the House of Bobrobi will answer to these crimes on humanity.

It also has not gone unnoticed that you have pre mined travel lanes and warp junctures this mining of crucial Eee access points is in direct violation of AIC treaty article 409. Also to mention the trap that was set for the Eees unsuspecting Carrier support Fleet on Candida I. Yes this pre calculated trap set by the House of mottlee consisting of Hundreds on mines dozens of satellites, yes the many Concealed federation fighter Squadrons lurking in the mine shafts of this so called peaceful mining Colony, just waiting to strike.

Candida-I was beloved by so many for its picaresque beauty and now only to be discovered by Eee agents that is in fact not a mining Colony but a colony of WAR and Destruction, sure it is saved and thrives under the label of a mining colony. However, I ask you to look with in the dark alleys of the night you will see the secrets with in the secrets.
Sure the federation purport that its Nature Shrine on Candida-I is the most wondered and visited place of the entire galaxy. It is only shadowed by a Death Shrine and in the darkest night with scores of Federation Citizens chanting and preying for the destruction of Eee.
I also ask you, what of the 3 Intel Facilities did you thing this could be disguised as research settlements, you are indeed cunning.

I ask one Last thing from the House of Mottlee, what would a mining colony be in need of a Combat Control Center if it was not federation intentions to ambush the unsuspecting Eee Carrier Support fleet on Candida-I.

The Federation purports that it was the Eee that started this war, I say it was the Federation and as this bloody war goes on I will prove this. It is the least I can do for the Fleet and the Eee patriots that was butchered by the Federation as remnants of damaged and broken vessel return to the Eee Yards of Candida-V and report the treachery of the Federation and BobRobi for the blatant disregard for the pact of friendship we shared an so valued. We only hope and prey that this war will be contained to the Candida System and Peace Talks may resolve.
http://forum.shrapnelgames.com/images/icons/icon7.gif

Mottlee, you are in a fine possition to overpower the Eee http://forum.shrapnelgames.com/images/icons/icon12.gif

Go get um....

-----
Mottlee, may I release this AIC v3.02 save for the Comunitie? It is devvloping into a great game.

[ September 08, 2003, 17:20: Message edited by: JLS ]

Fyron September 7th, 2003 08:53 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
If this could be feasible. In your opinion, (cloaking is not a problem because the pilots have there eye right on the target, no sensors required) would this feel realistic to you? http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Cloaking defeats eyes. Note how one scanning option is "Hyper Optics". This implies some sort of enhanced normal visual methods (silly, yes, but it is in the game http://forum.shrapnelgames.com/images/icons/icon12.gif ). Sort of like a hubble telescope I guess. Why this can see cloaked ships is beyond me. But, this can be defeated (esp. by Mines). So, it would seem to follow that cloaking literally makes mines invisible, not just hides them from scanners.

[ September 07, 2003, 20:04: Message edited by: Imperator Fyron ]

Fyron September 7th, 2003 08:56 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Hmm, I would differ with Fyron here, fighters could be launched in space during travels, at least a few of them to keep watch just in case.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, they could. But, this requires you launching them in space yourself. Otherwise, they are in the carrier. If there was no option to launch them into space manually, then alternate methods would be feasible. Also, when combat starts, every single fighter is inside the carrier. If some were in space, they would still be in space at the beginning of combat. As this is not the case (except in cases where you manually launched them into space on the strategic map), it follows that all fighters remain inside the carrier during space travel, except when specifically launched prior to travelling.

Grand Lord Vito September 7th, 2003 10:55 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS:
If this could be feasible. In your opinion, (cloaking is not a problem because the pilots have there eye right on the target, no sensors required) would this feel realistic to you? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Cloaking defeats eyes. Note how one scanning option is "Hyper Optics". This implies some sort of enhanced normal visual methods (silly, yes, but it is in the game http://forum.shrapnelgames.com/images/icons/icon12.gif ). Sort of like a hubble telescope I guess. Why this can see cloaked ships is beyond me. But, this can be defeated (esp. by Mines). So, it would seem to follow that cloaking literally makes mines invisible, not just hides them from scanners.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon10.gif Your to much Fyron. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron has a point. So much for the ol red eye theory, unless of coarse the pilots have special goggles that will pierce that hyper optic technology http://forum.shrapnelgames.com/images/icons/icon12.gif

Grand Lord Vito September 7th, 2003 11:04 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
I think you should leave them with requiring minesweepers to sweep mines. Just because a ship is big doesn't mean it can't be affected by mines.
<font size="2" face="Verdana, Helvetica, sans-serif">JLS, I agree with Fyron, it really is fine as it is.

Grand Lord Vito September 7th, 2003 11:16 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:

As with MINE attacks in the game, Fighters vs. Mines would be ambiguous at best; in game play.

However, if it could be effective that the Fighters versus the defenseless Mines in this ambiguous battle that was to save the Carrier, fleet and the day.

This would be ok with you as a player, if I was to assure to the AI can handle this?

<font size="2" face="Verdana, Helvetica, sans-serif">The way I understand this is that you want the CV to be able to clear a Minefield.
This will be done how by MS ability on the Carrier Hull or the Fighter bay Component. With an Empty Carrier, it will be just a minesweeper.

This may be a stretch http://forum.shrapnelgames.com/images/icons/icon7.gif
But honestly I really don’t have a problem with it

[ September 07, 2003, 23:11: Message edited by: Grand Lord Vito ]

Grand Lord Vito September 7th, 2003 11:25 PM

Re: AI Campaign => For a Challenging AI opponent
 
Wow, QB you are always the diplomat, I didn’t think you had it in ya http://forum.shrapnelgames.com/images/icons/icon10.gif

http://forum.shrapnelgames.com/images/icons/icon10.gif You go girl, you go girl http://forum.shrapnelgames.com/images/icons/icon10.gif

[ September 07, 2003, 22:29: Message edited by: Grand Lord Vito ]

Grand Lord Vito September 7th, 2003 11:40 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
My impression, in respect to Oleg's concern with the Rebellion Issue. Is that it could effect the AI Home World in the Medium Category if one was to look at the Events File; I tend to agree with him, as PTF and I was discussing in a earlier post.

I will wait for PTF and the test findings, and this should be sufficient.
<font size="2" face="Verdana, Helvetica, sans-serif">The Simu test with the new events file going fine with nothing to report yet.

You probably should delete the medium Rebel, Warp Close and any Damage Facilities from Events 4. beta1 file to be on the save side http://forum.shrapnelgames.com/images/icons/icon12.gif

Grand Lord Vito September 7th, 2003 11:47 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by PvK:
In fact, if you don't have minesweepers, sending a single scout slightly ahead of a fleet can save your fleet from destruction.
PvK[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">4 medium transports full of MS components for your empire should do the trick on any minefield.

That’s it, when in doubt send the scout http://forum.shrapnelgames.com/images/icons/icon12.gif


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