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Re: AI Campaign => For a Challenging AI opponent
Alneyan,
As with MINE attacks in the game, Fighters vs. Mines would be ambiguous at best; in game play. However, if it could be effective that the Fighters versus the defenseless Mines in this ambiguous battle that was to save the Carrier, fleet and the day. This would be ok with you as a player, if I was to assure to the AI can handle this? [ September 07, 2003, 19:42: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Mottlee, your 285 turn >no warp- standard play game looks great.
The AI all seem fine and it appears you had one AI Race Spawned the Canarus Society this new Independent race surly would have show promise and contributed to this galaxy, if it not been so ruthlessly gobbled up by so treacherous of an Empire… Your race Character is truly interesting, not to mentioning very Productive you are currently in first place and you have 92 ships with Battleships Your opponent Eee; is in 4th with 118 Ships but only has cruisers Systems and Planets about even with you having the advantage in Position and with many well prepared defensive positions that would make General Robert E. Lee proud. Your diplomatic skills with the Bobroba have not gone unnoticed, very impressive; you have them wrapped around your finger, truly deserving the rank of Galactic Emperor as the profits have foretold. I noticed in the remote System of Candida you and the Eee have been sharing the fruits of the Earth together for some time, then this bloody war started, the War your senate conspired to ensnare those gas-breathing jellyfish and enslave them to a life cruelty on the federated gas mines. This caricature is not shared by your great nation alone, no: both the House of Mottlee and the house of BobRobi conspired to bring down the peaceful and trusting Eee… Yes this is true and all Worlds are aware of the atrocities against the Eee committed on Candida II, Sure it has been released by that the Contaminated food stored for this Eee colony that in fact has killed a sizable amount of it population was pure negligence of the Eee. No the truth is that it was BobRobi operatives and that this procedure was in fact delivered by a federation spy from the House of Mottlee, yes the Federation trained the backward and confused BobRobi the art of intelligence and yes it has been suspected you received technological data for compensation how else could you have learned the art of BobRobi: Base Construction, repair, sensors and their most guarded secret the process to refine a reflective alloy. One day the House of Mottlee and the House of Bobrobi will answer to these crimes on humanity. It also has not gone unnoticed that you have pre mined travel lanes and warp junctures this mining of crucial Eee access points is in direct violation of AIC treaty article 409. Also to mention the trap that was set for the Eees unsuspecting Carrier support Fleet on Candida I. Yes this pre calculated trap set by the House of mottlee consisting of Hundreds on mines dozens of satellites, yes the many Concealed federation fighter Squadrons lurking in the mine shafts of this so called peaceful mining Colony, just waiting to strike. Candida-I was beloved by so many for its picaresque beauty and now only to be discovered by Eee agents that is in fact not a mining Colony but a colony of WAR and Destruction, sure it is saved and thrives under the label of a mining colony. However, I ask you to look with in the dark alleys of the night you will see the secrets with in the secrets. Sure the federation purport that its Nature Shrine on Candida-I is the most wondered and visited place of the entire galaxy. It is only shadowed by a Death Shrine and in the darkest night with scores of Federation Citizens chanting and preying for the destruction of Eee. I also ask you, what of the 3 Intel Facilities did you thing this could be disguised as research settlements, you are indeed cunning. I ask one Last thing from the House of Mottlee, what would a mining colony be in need of a Combat Control Center if it was not federation intentions to ambush the unsuspecting Eee Carrier Support fleet on Candida-I. The Federation purports that it was the Eee that started this war, I say it was the Federation and as this bloody war goes on I will prove this. It is the least I can do for the Fleet and the Eee patriots that was butchered by the Federation as remnants of damaged and broken vessel return to the Eee Yards of Candida-V and report the treachery of the Federation and BobRobi for the blatant disregard for the pact of friendship we shared an so valued. We only hope and prey that this war will be contained to the Candida System and Peace Talks may resolve. http://forum.shrapnelgames.com/images/icons/icon7.gif Mottlee, you are in a fine possition to overpower the Eee http://forum.shrapnelgames.com/images/icons/icon12.gif Go get um.... ----- Mottlee, may I release this AIC v3.02 save for the Comunitie? It is devvloping into a great game. [ September 08, 2003, 17:20: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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[ September 07, 2003, 20:04: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Fyron has a point. So much for the ol red eye theory, unless of coarse the pilots have special goggles that will pierce that hyper optic technology http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
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This will be done how by MS ability on the Carrier Hull or the Fighter bay Component. With an Empty Carrier, it will be just a minesweeper. This may be a stretch http://forum.shrapnelgames.com/images/icons/icon7.gif But honestly I really don’t have a problem with it [ September 07, 2003, 23:11: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
Wow, QB you are always the diplomat, I didn’t think you had it in ya http://forum.shrapnelgames.com/images/icons/icon10.gif
http://forum.shrapnelgames.com/images/icons/icon10.gif You go girl, you go girl http://forum.shrapnelgames.com/images/icons/icon10.gif [ September 07, 2003, 22:29: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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You probably should delete the medium Rebel, Warp Close and any Damage Facilities from Events 4. beta1 file to be on the save side http://forum.shrapnelgames.com/images/icons/icon12.gif |
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That’s it, when in doubt send the scout http://forum.shrapnelgames.com/images/icons/icon12.gif |
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