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-   -   Official Image Collection (http://forum.shrapnelgames.com/showthread.php?t=4955)

mlmbd March 8th, 2003 01:47 PM

Re: Official Image Collection
 
Fyron,
Quote:

Of course I could use them for whatever I want to, but they must have had a basic design goal when you made them.
<font size="2" face="Verdana, Helvetica, sans-serif">I did. But I am not the modder that is going to use them. That is for him to decide.
Quote:

I hope you didn't just randomly slap together shapes and textures, hoping for something that looked useable. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I NEVER just randomly slap things together! And hope! Like I said, if you do not like them, don't use them.

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Fyron March 8th, 2003 08:45 PM

Re: Official Image Collection
 
Ok.... what was the purpose of the images? What are they supposed to be? Please stop beating around the bush and answer this simple question.

Lord Kodos March 8th, 2003 11:10 PM

Re: Official Image Collection
 
IDEA!

What say we make a TXT. file in all future Versions of the ImageMod, saying what the artist had in mind when creating their art?
Or we could make a thread for this.

Or both.

Or none.

Just an idea.
Be seeing you.

Fyron March 8th, 2003 11:15 PM

Re: Official Image Collection
 
That is unnecessary, really. I just can't see what type of thing those particular images are supposed to be, and so I was trying to get an idea from the guy that made them. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Kodos March 9th, 2003 12:36 AM

Re: Official Image Collection
 
Still. I cant make out quite a few components, and quite a few facilities. It would be nice.

Urendi Maleldil March 9th, 2003 12:41 AM

Re: Official Image Collection
 
big imagemod submission:

http://students.uwsp.edu/kmusa047/imagemodsub2.zip

Suicide Junkie March 9th, 2003 01:08 AM

Re: Official Image Collection
 
As a modder, I start with a cool idea for a facility (or component, etc), and then I browse through the minis until something catches my eye.
I'll then pick out a few choices, and compare their portraits to decide the final winner.

Kodos:
You are missing the portrait for #4 (the red engine section)

Mlmbd:
I'm pretty sure I pointed this out before, but a lot of the detail in your beams are being lost due to cropping when SE4 animates them.
For example, the fifth and sixth beams you submitted have intricate details outside of the area that ends up visible in-game. And all of your beams have the fadeoff well outside that range as well.
It pains me to realize that your small beams are going to be 75% of the size of your Huge beams, and you've spent all that time doing the fancy edges that will never be seen.

Lord Kodos March 9th, 2003 01:15 AM

Re: Official Image Collection
 
Heres a better Version of my submission:
1047165305.zip

Suicide Junkie March 9th, 2003 01:42 AM

Re: Official Image Collection
 
Combatpack and ComponentPack are updated on http:\\imagemodserver.mine.nu\imagemod

I'm still working on the facilities and planets.

Fyron March 9th, 2003 01:43 AM

Re: Official Image Collection
 
Quote:

As a modder, I start with a cool idea for a facility (or component, etc), and then I browse through the minis until something catches my eye.
I'll then pick out a few choices, and compare their portraits to decide the final winner.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but that does not help to determine what those things are supposed to be. If mumbled would just tell us, this whole discussion would end. http://forum.shrapnelgames.com/images/icons/icon12.gif


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