.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   SEIV (http://forum.shrapnelgames.com/forumdisplay.php?f=149)
-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

cybersol August 1st, 2003 06:10 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Stone Mill:
I'm sure this was mentioned, but another plug for:

Communications history with each empire should be appended to a viewable .txt file, easily accessible in the interface. So you can look at what was discussed 10 or 100 years ago...

<font size="2" face="Verdana, Helvetica, sans-serif">Wow, that would be great in those really long PBW games, especially when you have 4 or 5 other games at the same time. This one gets my vote as well.

narf poit chez BOOM August 1st, 2003 06:20 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
open the calculater before you run se, then alt-tab to it.

i don't know if it works when you have a window up, though.

[ August 01, 2003, 17:21: Message edited by: narf poit chez BOOM ]

Ruatha August 1st, 2003 06:27 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by narf poit chez BOOM:
open the calculater before you run se, then alt-tab to it.

i don't know if it works when you have a window up, though.

<font size="2" face="Verdana, Helvetica, sans-serif">It works, but you shouldn't have to do it, I agree that you should get an instant warning; the post attempt warning should be pre-attempt!

Loser August 1st, 2003 08:27 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Suicide Junkie:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">-Chlorine, and Nitrogen Atmosphere types.
-Desert, Dead, Machine and Forest planet types

<font size="2" face="Verdana, Helvetica, sans-serif">Even better:
Arbitrary Atmospheres and surface types.

The ability to set abilities on the planets depending on type...

(Eg: +50% organics production from Forest worlds, maximum value 30% on Dead worlds)
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">YES! More moddability!
Quote:

Originally posted by Lord Kodos:
-Negative Ruins! "Youve gone and woken Cthulhu! nice going! moron!"
<font size="2" face="Verdana, Helvetica, sans-serif">Moddable Ruins Too!

Ruatha August 1st, 2003 09:29 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I like the warp points travels, but I also liked the free travel in VGA planets.
Can't there be both?
Add hyperspace engines to the tech tree, these will enable travel outside of the warp point lanes, much slower travel between starsystems but it canm be a real surprise when you show up, plus turtelling becomes impossible.
This will add spin off tech like deep space scanners, to see if anyone is coming through space.
The possibility to create new starsystems, bases in deep space, scanners to seek for such bases.
Navigation computers that enable hyperspace travels, better navigation computers is lesse chance of death by hitting a star etc.

If it takes no time to travel through warp points, you could have speed in hyper space travel, so better engines equals faster travels, as the normal engines does, but you need both normal engines and hyper engines if you want to by-pass the warp-points and a nav computer.
And then if it's say 20 light-years between the systems, the first engines could have a speed of half a light-year a month, and then increasing up to several light years a month with higher tech levels.
This way you could start a game on a custom map without WP and have stellar manip turned off, so if your a fan of free travel you can have a game with only that.
But as I've already stated, I'd like to have it all.

to sum it up:

Both Warp points and free deep space travel through extra hyperspace engines.

Fyron August 1st, 2003 10:14 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
It would be great to be able to mod in free-space travel, but then, that is really counter to the flavor of Space Empires, so I do not know if there is much chance of such being added to the stock game.

jimbob August 1st, 2003 11:37 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Ah, but if it isn't added to the stock game, it won't be do-able in any game (we need the hard-code in place for "normal" travel as well as warp point travel).

I'd really like this dual travel thing too.. I think it could make for some interesting ruses and better cross-over mods. I still think that the most efficient system should be the warp points however. Travelling from star to star in normal space should take a long time until very advanced propulsion systems are created.

My question is, would the advanced propulsion systems (hyperspace, warp drives, etc.) add points to in-system and combat speed? I vote no.

narf poit chez BOOM August 2nd, 2003 01:17 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
make it moddable.

i like moddable.

DavidG August 2nd, 2003 04:15 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Ruatha:
I like the warp points travels, but I also liked the free travel in VGA planets.
Can't there be both?

<font size="2" face="Verdana, Helvetica, sans-serif">I think this could effectivly be accomplished by the feature I've heard in demand that is warp points with some abiliteis. ie they only Last one turn. so you could have a component that could open a temporary warp, then on the same turn you could give your ship warp orders (something u can't do now unless it starts on a warp) And then when you get your turn you would see your ships in the next system and the warp point would already be closed.

narf poit chez BOOM August 2nd, 2003 06:16 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
wouldn't include deep space.


All times are GMT -4. The time now is 05:11 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.