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Re: STM "Final v1.7.5" Discussion
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I'm not really sure how shuttles are dealt with in TNG and latter but I like them as they are in TOS or Star Fleet Battles. Slow moving transport vehicles. Hmm that reminds me I wonder if it would be possible to make a 'Wild weasle' shuttle like they have in SFB. This thing would be packed with electronics and when launced would provide defesive bonus to all ships. Is there an ability in SE4 that you could do this with? |
Re: STM "Final v1.7.5" Discussion
hiya, i am currently playing the Romulans--and noticed that there special torpedo tech--the Plasma burst--has a speed of 0--may be a typo--i reasearched 2 levels and both have speed 0--in combat they just sit wherever the ship launched them--so may want to look at it--just a heads up)))--great mod.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
thanks fyron, my bad. I don't know why the 'whatever' file is causing a problem for I don't recall changing it or altering it.
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Re: STM "Final v1.7.5" Discussion
Compare the SectType.txt file in STM with the one in FQM D. Filesize should be an indicator of missing lines. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
great mod!
Trying the federation, and I noticed one of those comp-image errors for what looks like some Point Defense gun (not the federation, but the Borg one I think). I also noticed that I am able to get over 100% in defense bonus (ship cap, sensor arrays, ecm, natural bonus, etc)- does this mean I can never get hit? Also, saw the discussion about the Shuttles and fighters, and I had a thought, what if you adjusted the mod so boarding party components can be placed on the Fighter/Shuttles. If you want a 'conical' argument, note that in many shows people get on a shuttle and 'beam' aboard the enemy vessle. This might add another level of strategy becuase fighters are cheap- and imagine a bunch of them with ship capture ability coming at you. Suddenly point defense takes on a whole new meaning, as does ship security... just a thought. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
To hit chances all add together. If you have 100% defense bonus, but the enemy has 100% offense bonuses, they cancel, leaving you back with a normal chance to be hit (100% - (10 x distance)).
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Re: STM "Final v1.7.5" Discussion
Hello again
OK, I need help - again - and I'm just a tad frustrated with the updates. I'm using 1.1.5 SP and I love it. I downloaded - when it was still available - what I thought was the updates for this Version. When I tried to install them, my STM opening screen showed up with a great big PBW on it, and sure enough, it wouldn't work as a SP game so I had to reinstall the 1.1.5 Version. Now the question. Where would I get the CORRECT updates to raise my Version to 1.2.0 as the STM site doesn't have them any more? HELP!!! |
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