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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

Edi June 11th, 2004 09:05 PM

Re: Dominions II Bug Thread
 
Quote:

Have you tried the spell out in different terrains? http://forum.shrapnelgames.com/images/icons/icon12.gif Remember, the devs think of everything! IIRC boars, moose and great bear are summoned in forests, together with wolves.

edit: Wolves, not hawks, live in forests.
<font size="2" face="sans-serif, arial, verdana">Doh! http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif
Nope, hadn't tried that. My mistake.

Edi

puffyn June 12th, 2004 01:24 AM

Re: Dominions II Bug Thread
 
I just upgraded to 2.12 under Mac OS X (10.3.4). The upgrade went well, and I decided to try out the changes to the C'tis Desert Tombs theme. Upon designing a new pretender and starting a new game, I clicked on "Recruit Units" and the game crashed.

Figuring this to be a fluke I tried again; again the game crashed. I tried some other race (Ermor) and had no problem. I tried C'tis using a different theme. No problem. I tried a different pretender using the Desert Tombs theme... and it crashed again when I went to the "Recruit Units" screen.

Is this theme is broken under the new patch, at least for the Mac? Have any other Mac players been able to play a new game with this theme?

Thanks

Esben Mose Hansen June 12th, 2004 05:29 PM

Re: Dominions II Bug Thread
 
The command line parser is broken. Just an example: This will give you a server with nation 5 as normal ai:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">/usr/local/bin/dom2 --statfile --tcpserver --textonly --mapfile 'Faerun.map' --normai 5 --startprov '1' --port 1024 TestGame012</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">This will do the same, except nation 5 will be open:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">/usr/local/bin/dom2 --statfile --tcpserver --textonly --mapfile 'Faerun.map' --startprov '1' --normai 5 --port 1024 TestGame012</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The --port can be placed anywhere, and it will work, but placing --normai after --startprov, and it won't work.

Taqwus June 12th, 2004 09:40 PM

Re: Dominions II Bug Thread
 
"Puppet Mastery" seems a bit odd in two respects for me in my current 2.12 (Linux) game.

(a) It can cause a several-second pause when used with ~250 manikins and friends.
(b) I've right-clicked on random units and never noticed either improved AP (faster movement) or improved def (quickness), even when it's being casted over and over again by multiple Carrion Lords in a magic+1 domain with no Antimagic or equivalent.

starfox June 13th, 2004 08:36 AM

Re: Dominions II Bug Thread
 
Wishlist (cant find a wishlist topic)
I would like the correct price for mercenaries to be displayed when I re-hire them.
For instance price was 220 but since he's working for me the price is now 110 but yet when I click on hire, I'm shown 220 and I have to down arrow a lot. Painful

Ed Kolis June 14th, 2004 02:04 AM

Re: Dominions II Bug Thread
 
Forgive me if this has been posted before, but I really don't want to read through this whole thread just to post one bug report http://forum.shrapnelgames.com/images/icons/tongue.gif

The middle-mouse-button scroll works the opposite way in combat as it does on the map - i.e. on the map you drag left to scroll right, but in combat you drag right to scroll right.

Graeme Dice June 14th, 2004 06:37 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Taqwus:
(a) It can cause a several-second pause when used with ~250 manikins and friends.
<font size="2" face="sans-serif, arial, verdana">It has to do a magic resist check on every unit it affects, and this computation takes time.

Quote:

(b) I've right-clicked on random units and never noticed either improved AP (faster movement) or improved def (quickness), even when it's being casted over and over again by multiple Carrion Lords in a magic+1 domain with no Antimagic or equivalent.
<font size="2" face="sans-serif, arial, verdana">Magic resist negates it (easily I believe), so most carrion undead will be affected by it only rarely.

Turms June 14th, 2004 12:52 PM

Re: Dominions II Bug Thread
 
This is a minor bug, but very annoying when it happens.

Aquatic commanders with Amulet of Fish (allows you to operate on land) are killed when retreating and there are only land based friendly territories.

I just lost a Queen of elemental Water and my Kraken pretender to this in a multiplayer game. All other commanders escaped just fine, including the amphibian Water Queen.

Molog June 14th, 2004 05:21 PM

Re: Dominions II Bug Thread
 
Just conquered unique site Primal Forest and I can't enter it with a nature mage to summon hama dryads. This is under 2.12.

HJ June 14th, 2004 10:18 PM

Re: Dominions II Bug Thread
 
I know that this has been mentioned on the patch list of fixes before, but I've just fought a siege battle where I faced 9 astral oracle and its prophet who didn't have twist fate. When he blessed the sacred units, they had it, which would mean that the god started with 9 astral, but he himself did not have it automatically. The game was started under 2.12 patch.


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