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Re: The Star Trek Mod - 1.9.0.2 Update Released
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Increase the reload time by 1 And lower the damage by 20%. Do you think this will help balance them out? |
Re: The Star Trek Mod - 1.9.0.2 Update Released
Yet another update on the Version progress
I spent all of today working on the new HTML Read Me files. They are based off of Captain Kwoks old Star Trek Mod web site and provide more information and better access to information than the old HTML read me files. Quote:
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Re: The Star Trek Mod - 1.9.0.2 Update Released
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Re: The Star Trek Mod - 1.9.0.2 Update Released
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But the changes are good tho, 3000 research points was a bit much for pirate research centers, and it's made up by the fact that you start the game with them now, I always spent many turns removing all other facilities and replacing them by the pirate ones. |
Re: The Star Trek Mod - 1.9.0.2 Update Released
Kinda liked the old Pirate Space Dock though. Felt like it compensated the smaller ship size, and it had an addiction effect which forced you to seek for more resources.
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Agreed, because you have a huge lack of spaceyards and space based spaceyards are increddibly slow it should compensate a bit.
Maybe give it 500 more or something like that, higher production isnt all that big advantage anyways, because you need to have the resources to back it up. |
Re: The Star Trek Mod - 1.9.0.2 Update Released
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Re: The Star Trek Mod - 1.9.0.2 Update Released
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Ideally now, in retrospect, I should have had two pirate traits, one with colony tech and no extra bonus giving facilities, and one without colony tech that gave the bonus research, Intel, and construction facilities. Oh well, lessons for 2.0. |
Re: The Star Trek Mod - 1.9.0.2 Update Released
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Also, not really a bug, but more of a question, why are all cargo storages 51 kt, or 71 kt etc ?
All cargo storage has 1 kt excess it seems. |
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