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-   -   Preponderance - Big Team Game! [1-2 subs needed!] (http://forum.shrapnelgames.com/showthread.php?t=40839)

Zeldor February 23rd, 2009 09:44 AM

Re: Preponderance - Big Team Game! [starting!]
 
How is it possible that you are fighting for like 40 turns already?

namad February 24th, 2009 04:54 AM

Re: Preponderance - Big Team Game! [starting!]
 
anyone selling/trading any blood/astral/nature? for other gemtypes/gold?


anyone need any forging services performed? anything up to cons6? robes of magi ring of wizardry, what have you?

anyone who isn't even my neighbor want to sign some sorta nap3 now that teleporting scs are probably starting to get more common?

also... EA absyia don't talk smack and then stale... at least script the final battle... i mean... you talked smack! also do you have any awesome items you want to sell at low prices?


pls address all concerns via forum pm or irc (i'm namad2 online)

atul February 24th, 2009 09:04 AM

Re: Preponderance - Big Team Game! [starting!]
 
Quote:

Originally Posted by PsiSoldier (Post 676160)
Isn't it about time for someone to start some new propaganda or begging for help or something?

Wait for it...

namad February 24th, 2009 09:19 AM

Re: Preponderance - Big Team Game! [starting!]
 
i had 23commanders die in a single battle
i was victorious

a lot of things went wrong for me but this battle was incredibly epic and cool i'm not quite sure who came out ahead in the battle but i'm going to have to say i came out behind despite retaking my capital... even if everything he had died he might've come out ahead of me yet he managed to have a couple things successfully route because i was too foolish to cut off avenues for routing

i don't think i've ever lost so many commanders all at once. most of them were mages. i hate how fortress capturing battles never show the stats of kills... cause its kinda hard to count manually

on another note someone with a goofy name got into the HoF by mistake


i've probably had like 50mages die this game already my research with utgard was probably higher on turn 15

vfb February 24th, 2009 09:25 AM

Re: Preponderance - Big Team Game! [starting!]
 
Tough break for Abysia, when they didn't need a tough break... out of the 20 Anointeds and etc commanders he had sent on a non-so-secret mission to inflict some last-gasp damage on the Sauromarignonian empire, a lone Earth Attack eliminated his decked-out Fire Storm caster (who loyally followed orders and cast Fire Storm on the Earth Elemental, cranking the Anointed's fatigue into the stratosphere).

The Abysian pretender narrowly escaped a similar encounter with an evil manifestation.

-- Virtuous of Sauromarignon

Gregstrom February 24th, 2009 09:37 AM

Re: Preponderance - Big Team Game! [starting!]
 
Thinking of pretenders and manifestations, EA Caelum's god wannabe has been having nightmares just recently.

namad February 24th, 2009 10:07 AM

Re: Preponderance - Big Team Game! [starting!]
 
let that be a lessen to me ... ALWAYS make sure to cut off all retreats routes or the enemy is going to escape with half their scs alive even though you lose dozens of your own mages!

also i think that it might be possible that when a commander loses items due to shapeshifting that no one can take them? is this true? because i got way fewer items from the dai oni dead than i expected

might have to try buying more horrors the turns that had more horrors cast on them seemed to be luckier for me


also... DAMN you gem wastage AI! i got attacked by a single commander when i had 100-150troops and ~50commanders... and they chose to waste gems... causing some key spells (given how the battle turned out those spells wouldn't've mattered at all and some mistakes in my scripting were probably my biggest setback) to go uncast for the real fight shesh... whenever you want them to use the gems they don't and whenever you don't want them to they do!

PsiSoldier February 24th, 2009 08:15 PM

Re: Preponderance - Big Team Game! [starting!]
 
Well Ermor had an anomaly happen this turn. I should be sitting here looking at a bunch of reanimated undead in my capital and instead... Not a damn thing. All priests are still set to reanimate and I had no kind of funky random event happen in my capital that would have prevented reanimation. So something just got ****ed up in the turn.

I'm not going to demand a rollback or anything. But if it happens again next turn you bet your *** I will.

vfb February 24th, 2009 08:52 PM

Re: Preponderance - Big Team Game! [starting!]
 
Are you sure they are set to reanimate longdead horse (I assume that's what you want) and not accidentally soulless (which would give you nothing if there are no corpses in your capitol)?

PsiSoldier February 24th, 2009 09:34 PM

Re: Preponderance - Big Team Game! [starting!]
 
I changed nothing.. they should have done exactly as they had been doing.


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