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Re: SE5, Tell Aaron what\'s on your Wish List
Perhaps this is impossible but I would like that some of the great work that has been done for SE IV could be used for SE V too, especially the new races and mods. So somehow SE V beeing a super patch for SE IV.
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Re: SE5, Tell Aaron what\'s on your Wish List
Hmmmm.... maybe just a little more graphics... and slightly better sound just a few cosmetic touch ups you know everything else is great
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Re: SE5, Tell Aaron what\'s on your Wish List
Make ground combat different in some way that surprises, amazes, and impresses us.
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Re: SE5, Tell Aaron what\'s on your Wish List
Add the ability to transfer supplies and resources like any other cargo.
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Re: SE5, Tell Aaron what\'s on your Wish List
I want more Targeting Options:
Random (allows ships with same combat plan to spread missle fire over more targets) Has Shields Has no Shields Worst Defense Best Defense Easiest To Hit (net all modifiers) Hardest to Hit (net all modifiers) Has Quantum Reactor Has Stellar Manipulation Most Cargo Least Cargo Has Shipyard Most Supply Least Supply Most Boarding Defense Least Boarding Defense Has Minesweapers [added Aug 5] Has No Minesweapers [added Aug 5] ---------------------------------------- I would a fleet to have a wait period before ships breaking formation. Best I can currently do is use a formation that puts the leader in front and make the weakest ship the leader so the fleet disperse once combat begins. Of course if they target strongest, they will ignore the lead ship. Perhaps a checkbox to break formation as soon as first fire occurs or a range to enemies at which the formation breaks up. This change would allow mixed speed fleets to close together for a while and then when close enough, the faster ships can do their thing (board, ram, etc). ------------- Missles ought to be smart enough to retarget with remaing movement capability. It really stinks when 20+ missles disappear because the target was destroyed. [ August 05, 2003, 18:08: Message edited by: LGM ] |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
I didn't play SE4 much but did enjoy SE3 quite a bit so sorry if some of these are already in.
-Nomadic race style. This race would for some reason or another have abandoned their world. Instead they live in space stations or orbital stations. (at the very least, stations with populations would be nice). Maybe even a special tech to allow mobile habitats. -More personality to Organic races. Maybe growing everything rather then building it. This way they'd use nearly entirely organic resources. Maybe with a longer build time to compensate. -Similar change for Crystal races but with metal used entirely rather then organics. -Larger ship classes. After all we get to build planets http://forum.shrapnelgames.com/images/icons/tongue.gif -And of course better AI. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Khemul:
You should Try my Pirates & Nomads mod http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Just curious whether anyone has heard any official word on SEV yet? I haven't seen anything on the Shrapnel's or Malfador's site about it but...it is listed for pre-order on Chips & Bits with a 10/03 release.
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Re: SE5, Tell Aaron what\'s on your Wish List
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