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Re: AI Campaign => For a Challenging AI opponent
Understood.
Fyron,If you could... Maybe you can answer the questions that QB is concerned with, this would be of very helpful, I am unsure of some of the answers, myself. Thanks JLS |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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I was floating a proposal that some Human Player ships in AIC for Version 4.0, may be equiped to deal with Mines. I personally liked the CV idea, but so it goes http://forum.shrapnelgames.com/images/icons/icon7.gif What do you think, Mottlee? |
Re: AI Campaign => For a Challenging AI opponent
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I was floating a proposal that some Human Player ships in AIC for Version 4.0, may be equiped to deal with Mines. I personally liked the CV idea, but so it goes http://forum.shrapnelgames.com/images/icons/icon7.gif What do you think, Mottlee?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Could work, like the ship hull for remote mining. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
JLS, check PM.
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Re: AI Campaign => For a Challenging AI opponent
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Fyron as I have previously tried to explain if you raise the Event chance to 100% to test you will: Quote:
Lets say we tested 100 turn games… If the event was raised to 1000% in the ssettings file; Chance is, I would probably have a hit (HW Rebellion on home world in the First few - 100 turn games. (a few minutes) If I set the chance to 100% I may get a hit in 10 - 100 turn games. (few Hours) However, at a default high of 30% I may get a hit in 30 full and Complete games. With normal play, this is Insignificant and Irrelevant. If players were to want to have there game at MAX option (HIGH 30%) as desired in their game; then so be it, they will have a smorgasbords of events occurring, frequently. And why shouldn’t they, they wanted it that way http://forum.shrapnelgames.com/images/icons/icon7.gif They set to max for that reason http://forum.shrapnelgames.com/images/icons/icon12.gif Under a normal default games at 10% the HW Hit may not occur until you’re what 90 to 900th game. This is why the Players do not want me to Change the Events too much, they Like the Low occurrences, and they like the Medium occurrences the way the old AIC Events file was… And as you can see this has been a very passionate subject http://forum.shrapnelgames.com/images/icons/shock.gif , and truly Oleg has made this an very interesting and productive week (for the most part) http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 08, 2003, 22:34: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Oleg's goal was just to prove that the rebellion event can hit AI homeworlds, not that it hits them frequently.
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Re: AI Campaign => For a Challenging AI opponent
Fyron you do agree in part with what JLS posted, don’t you?
Fyron, even I can make any file corrupt, just by taking the HW safeguards off from the CC facility that JLS explained earlier or changing any other data including the event chance. By someone changing JLS settings or the Chance to 100% sure you alter the outcome of game. Sure I can present (SOMETHING) other then the full and complete truth and make it sound like it is a reoccurring bug. But without the fabrications, AIC does play fine like every one has been telling Oleg. However I would never change, alter, fabricate an Adamant or someother ModS data on your Facilities, Settings and Events file and then Post in Adamant or create a new thread to see look what I can do if I alter your data. Sure take off or reverse the Happiness modifiers from the AI Cultural facilities file and you will see on the file that all Homeworlds on that game are unhappy and you will be slandered Fyron. Since in a normal game that ANYONE can play ALL the Home Worlds are JUBILANT. http://forum.shrapnelgames.com/images/icons/icon12.gif After many players and JLS tell Oleg that under game conditions we as players do not see this. Do we state are you calling me a liar as he did. No. JLS has been polite with Oleg and has always tried to get him and the rest of us on track or at least a track. And then when are Oleg again post look what I can do if I change the file data. One Last time if AIC is played with default files you should not see a AI Homeworld have an rebellion. The odds are to extreme against it. If JLS decides to drop the Medium Event Rebellion then you will NEVER see the HW Rebel. I also like the new AI Independent race joining the game random and JLS has done a good job to assist this and in the past the AI Independent has always came from a Colony and not the AI HW in AIC. In game play this is the way it is no matter how much extremes Oleg needs to go when he changes the data to prove his point. http://forum.shrapnelgames.com/image...s/confused.gif JLS, maybe you should leave everything the way it was in the old 3.2 events because it does play great as is. And until Oleg at least anwers the question: With our files now in the order as you suggested, does not the Max Severity options work as you stated? Have Oleg prove to all of us that this works first, let him show respect, let him show some good faith. That the reordered file does prevent cat events when option set to low as he caims. [ September 09, 2003, 16:44: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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Have you tested your reformated file and does the Pre New Game settings react accordinly. How about desired Event occurrences; are the Percentages unchanged? Please, tell us more === L20/M40/H60 Absolutely these figures sound great, and thanks they are in the next new test start… I tested the Rebellion suggestion you made and yes, that also will be moved up in Classification. As you suggested… Thanks again Oleg http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">JLS, whst was the result of your tests? What is suggested here is to high L20/M40/H60 and would be a step backward. I suggest Low 5 or 10%. Med. 20% and High 30 to 50.% 50 high only if you think players that want high option, wants to play with some extreme changes there game http://forum.shrapnelgames.com/images/icons/icon12.gif |
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