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Re: STM "Final v1.7.5" Discussion
JR: really? I installed the 1.2.5. Version (PBW came up on the screen) for a friend just Last night. I watched him get rocked by the Klingons before I went home. I think that the AI is functional in the Version you're discussing. Forgive me if I'm wrong, but maybe go and play 30 or 40 turns and see if this is true.
[ October 09, 2003, 02:26: Message edited by: jimbob ] |
Re: STM "Final v1.7.5" Discussion
I think if you read his web it explains things. If you have Version 1.5 then you should download the newest full Version and add that little update for the UCP. I have been playing this mod since the 1.25 Version game out and it is most fun and extremely enjoyable.
Look this is the ONLY Star Trek 4x game we are going to get since Activition has absolutely no intentions of making any new 4x Star Trek games. You would email Atrocities and ask for the updates. You never know, he might still have them on the server. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Star Trek Mod Version 1.2.6 Ready for download.
Star Trek Mod v1.2.6 1. Replaced StellarAbilityTypes & SectType in the Data folder so that the Star Trek Map will work. 2. Replaced The UCP Research File 3. Fixed Bit Map number on Federation Ablative Armor II 4. Changed Increased all Fighter Max Tonnage SM - 20 M - 35 L - 50 5. Fixed Romulan Plasma Burst I - III will now move in combat 6. Changed Federation Sensor Aray to reduce bonuses slightly 7. Changed Increased the Shield Generation for Small Shield Generator I - III 8. Chagned Increased the Armor Tonnage for Small Armor and Small Emissive Armor 9. Added Small Warp Engine to Components 10. Changed Tech Area Federation Ship Construction level from 8 to 9. Can now build Juggernoughts 11. Added Shuttle Type II and Shuttle Type III to Vehical.Txt Shuttle I = 60, Shuttle II = 80, & Shuttle III = 100 12. Changed Tech Area Shuttle Technology from 2 to 3 13. Changed Tech Area Level Cost for Fighters from 100,000 to 90,000 14. Fixed Typo in Vehicle.txt Borg Battle Cube was Min, Org, Rad costs 15. Changed All Ships Sizes for Borg - Thank you Lighthorse 16. Fixed Typo in Borg Drone II Weapon Damage At Rng 17. Added Borg Ripper Beam to the Borg Mount 18. Changed Increased Tech Area Borg Ship Construction level from 7 to 9 19. Changed Increased Cost of Borg Ship Construction from 100000 to 150000 20. Fixed Spelling Error of Small Impulse Engine and Small Improved Impusle Engine 21. Fixed Back Ground of component 1230 22. Updated Componet/Weapon Reports 23. Updated Splash Screen to reflect 1.2.6 24. Added New Component, Shock Troops, for use with Fighters and Shuttles 25. Added All New Andorian Race Images to Neutral 007 26. Fixed Neutral Race 007 (Andorian) HTML Viewer so that it displays images now [ October 14, 2003, 00:57: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Atrocities:
Two things, 1) great job, thanks for the update! 2) can you answer my .emp file question over at the PBW forum? Thanks for that too. jim |
Re: STM "Final v1.7.5" Discussion
Replied to it Jim.
Just curious, are you going to use the set that came with the mod for that race, or another set? If you are using the one that came with the mod then everyone who has the full Version of the mod should beable to see the race. |
Re: STM "Final v1.7.5" Discussion
I have posted this on the PBW Forum in the Admin Request section as well as mailing it to the PBW admins.
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Re: STM "Final v1.7.5" Discussion
Star Trek Mod Version 1.2.6 Ready for download.
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Re: STM "Final v1.7.5" Discussion
yeah, I'm using the ship set found in the mod. Glad to hear that everyone will see the same ship set all the way through the game, wish I'd gotten it right in the B5 mod.
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Re: STM "Final v1.7.5" Discussion
*Sigh*
Atrocities, PM |
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