![]() |
Bug in 3.04 patchme.command script for OS X
line 19 of patchme.command
cp Resources/doc/* ../Dominions3.app/Contents/Resources/doc This results in a cp usage message, because a fresh (from CD) install doesn't have a doc directory to copy the files into. I'd suggest putting the line: <font class="small">Code:</font><hr /><pre> [ -d ../Dominions3.app/Contents/Resources/doc ] || mkdir ../Dominions3.app/Contents/Resources/doc </pre><hr /> just above it. |
Re: Bug in 3.04 patchme.command script for OS X
Might be my version because of a mod, but the Forge Lord pretender seems to be missing its second sprite : the sprite doesn't change when he attack/cast
|
Re: LE C\'tis commander recruitable in captured cap
[img]/threads/images/Graemlins/Bug.gif[/img] Site Bugs:
Those are the ones I've found so far. The modding manual also seems to have some rather unclear or outright incorrect stuff in the site modding section. It gives terrain mask 511 as being "any terrain" but that excludes terrain 512, which is coast (there is also terrain 64 that is coast, is there a difference? Sea coast vs deep sea coast?). Additionally, the mod manual says 479 is terrain mask for sites that are on land but can't be in the sea. The problem with that is that is that 511-32=479 but 256 is Deep Sea terrain, so correct terrain mask for "any land" is either 511-32-256=223 or 1023-256-32=735. Since the terrain mask information is so completely out of whack and/or unclear, any site modders are advised to calculate terrain masks from the ground up instead of relying on the readymade figures stated in the modding manual. I have no idea how those readymade numbers are derived, but they CAN'T be correct if the table information is right. Edi |
Bug
[img]/threads/images/Graemlins/Bug.gif[/img] Random on sorceress doesn't work
Sorceresses from Mirror Wall Palace site are listed as having 20% AWSD random. I've recruited 20 in one game and haven't seen a single random on them. The probability of that is 1,15 %. |
Re: Bug
Or you've just had [censored] luck. I remember one Dom2 game where on neutral luck I got my first national hero sometime around turn 120 and similar failures to get certain types of randoms that had a 25% chance of appearing. I wouldn't write the sorceress off yet. I can test the sorceress issue, though.
Edi |
Glory of the gods multiplayer
Whitelance bay 71 is not connected to the neighbouring water province South Sea of Sorrows 85, even though it should as it shares a long clear border with it.
It is only neighboured to the adjacent land provinces. |
Re: Glory of the gods multiplayer
I recently saw the event where your province defence increases by 15 at a besieged castle. It didn't have any effect, fortunately, but it probably shouldn't have happened.
|
Re: Bug in 3.04 patchme.command script for OS X
I figured out what was causing the bizarre afflictions. One of the other players in the game has Wrath of God active (though, this being my home province, there's none of his dominion there) and the afflictions must have occurred as a result of the damage from that.
|
Re: Bug thread
Dawn map: in underground provinces ("West Dripping Cavern"), the battlefield seems to have a hole in it. Sometimes units seem to get caught in it, and then the battle will last for a very long time - maybe until autorout, I don't know (nobody had missile troops in my battle).
|
Re: Bug thread
Battlefield Effects don't end when the caster leaves the battlefield without dying.
This leads into things like Staff of Storms carrier escaping during the first turn of the battle and leaving a fatigueless Air Queen to fight within storm that won't end until the battle ends. |
All times are GMT -4. The time now is 08:39 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.