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-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

reen January 14th, 2007 10:40 PM

Re: Balance Mod Designs
 
First placed = First hit

So do you mean this is true for all components (this would really suck) or just for armor?

Phoenix-D January 14th, 2007 10:47 PM

Re: Balance Mod Designs
 
Just armor, in combat. Probably shields as well.

Suicide Junkie January 14th, 2007 10:48 PM

Re: Balance Mod Designs
 
Shields are all merged into one sad pile of points, and use the lowest numbered shield type in shieldandarmoretypes.txt

No layering at all http://forum.shrapnelgames.com/images/smilies/frown.gif

Phoenix-D January 14th, 2007 11:01 PM

Re: Balance Mod Designs
 
ahaa. Ooops.

..ok, time to redesign my mod's shields..

Captain Kwok January 14th, 2007 11:04 PM

Re: Balance Mod Designs
 
Components should be damaged by the direction they are hit.

I've bugged Aaron a few times about shield layering although we'll need to be more persistent to get it working like it should.

mrscrogg January 15th, 2007 03:17 AM

Re: Balance Mod Available for SE:V
 
Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks

Captain Kwok January 15th, 2007 12:15 PM

Re: Balance Mod Available for SE:V
 
I wouldn't be surprised if its been broken again.

---

I'll be away (in lovely Sabetha, Kansas http://forum.shrapnelgames.com/image...s/confused.gif) until Friday but keep posting observations/problems here.

Raapys January 15th, 2007 10:51 PM

Re: Balance Mod Available for SE:V
 
The Point Generation Modifier - Research and Point Generation Modifier - Intelligence abilities are semi-broken: they stack( unlike the other modifiers ). So basically you can build as many facilities with these as you want and gain stacked bonus. Perhaps bother Aaron with this?

RCCCL January 16th, 2007 09:38 AM

Re: Balance Mod Available for SE:V
 
Quote:

mrscrogg said:
Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks

I'm not having this problem. Are you sure you seleced the correct trait?

mrscrogg January 17th, 2007 01:46 AM

Re: Balance Mod Available for SE:V
 
I will start another game when I have some time and check


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