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Re: Balance Mod Designs
First placed = First hit
So do you mean this is true for all components (this would really suck) or just for armor? |
Re: Balance Mod Designs
Just armor, in combat. Probably shields as well.
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Re: Balance Mod Designs
Shields are all merged into one sad pile of points, and use the lowest numbered shield type in shieldandarmoretypes.txt
No layering at all http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Balance Mod Designs
ahaa. Ooops.
..ok, time to redesign my mod's shields.. |
Re: Balance Mod Designs
Components should be damaged by the direction they are hit.
I've bugged Aaron a few times about shield layering although we'll need to be more persistent to get it working like it should. |
Re: Balance Mod Available for SE:V
Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ? Thanks
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Re: Balance Mod Available for SE:V
I wouldn't be surprised if its been broken again.
--- I'll be away (in lovely Sabetha, Kansas http://forum.shrapnelgames.com/image...s/confused.gif) until Friday but keep posting observations/problems here. |
Re: Balance Mod Available for SE:V
The Point Generation Modifier - Research and Point Generation Modifier - Intelligence abilities are semi-broken: they stack( unlike the other modifiers ). So basically you can build as many facilities with these as you want and gain stacked bonus. Perhaps bother Aaron with this?
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Re: Balance Mod Available for SE:V
Quote:
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Re: Balance Mod Available for SE:V
I will start another game when I have some time and check
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