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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Captain Kwok February 8th, 2003 04:03 PM

Re: *** Star Trek Mod Discussion ***
 
Ed Kolis:

Unfortunately there are lots of little problems with using a system like that, including warp point limits, simultaneous turn problems, AIs wouldn't be able to use the system as intended. I had considered a system like this before, but it just wouldn't work like you would you hope http://forum.shrapnelgames.com/images/icons/icon9.gif !

Fyron February 9th, 2003 01:23 AM

Re: *** Star Trek Mod Discussion ***
 
AIs are very good at opening warp points in Not Connect games. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 9th, 2003 05:57 AM

Re: *** Star Trek Mod Discussion ***
 
If your interested in seeing the new Ferengi, just click HERE and away you will go.

I don't know if Kwok is going to use them or not for the Star Trek mod.

Feed back on the set is welcome, but for the most part, they is finished!

Fyron February 9th, 2003 06:58 AM

Re: *** Star Trek Mod Discussion ***
 
Nice set!

The font on that page for the names of each vehicle size is black, and so unreadable without highlighting.

Magnum357 February 9th, 2003 09:47 AM

Re: *** Star Trek Mod Discussion ***
 
Hey Atrocities, great set man! But.... I just don't understand peoples facination with Ferengi. Ya, they are neat to include in SE4, but I think they should not be considered more then a Neutral race. Ya, they are an empire, but I think only an Economic Empire, not a Military Empire. They could have fantastic Money capabilites but limited as a Neutral race. Just my opinion.

Captain Kwok February 9th, 2003 10:01 AM

Re: *** Star Trek Mod Discussion ***
 
If you check out maps of the Star Trek universe, the Ferengi do get a little big chunk of space and it gives the players the option of playing something other than war monger.

Fyron February 9th, 2003 10:12 AM

Re: *** Star Trek Mod Discussion ***
 
Ferengi warships are not to be overestimated. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 9th, 2003 06:29 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Imperator Fyron:
Ferengi warships are not to be overestimated. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">You mean underestimated? http://forum.shrapnelgames.com/images/icons/icon12.gif

Capt. Peter Longstreet February 10th, 2003 02:52 AM

Re: *** Star Trek Mod Discussion ***
 
The set looks great. One thing i noticed was that you made transport ships. I always thought that all ferengi ships serve as armed freighters. I dunno, but maybe we could set it up so that they don't get normal freighters but all their ships have to have a cargo component. And since they are so obsessed with trade maybe give them a special cargo component that is a little better than the normal one (smaller, holds more or both) just a thought, but lets see what everyone else thinks.

Fyron February 10th, 2003 03:02 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Captain Kwok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Ferengi warships are not to be overestimated. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">You mean underestimated? http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I meant what I said. http://forum.shrapnelgames.com/images/icons/tongue.gif


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