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Re: *** Star Trek Mod Discussion ***
Ed Kolis:
Unfortunately there are lots of little problems with using a system like that, including warp point limits, simultaneous turn problems, AIs wouldn't be able to use the system as intended. I had considered a system like this before, but it just wouldn't work like you would you hope http://forum.shrapnelgames.com/images/icons/icon9.gif ! |
Re: *** Star Trek Mod Discussion ***
AIs are very good at opening warp points in Not Connect games. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: *** Star Trek Mod Discussion ***
If your interested in seeing the new Ferengi, just click HERE and away you will go.
I don't know if Kwok is going to use them or not for the Star Trek mod. Feed back on the set is welcome, but for the most part, they is finished! |
Re: *** Star Trek Mod Discussion ***
Nice set!
The font on that page for the names of each vehicle size is black, and so unreadable without highlighting. |
Re: *** Star Trek Mod Discussion ***
Hey Atrocities, great set man! But.... I just don't understand peoples facination with Ferengi. Ya, they are neat to include in SE4, but I think they should not be considered more then a Neutral race. Ya, they are an empire, but I think only an Economic Empire, not a Military Empire. They could have fantastic Money capabilites but limited as a Neutral race. Just my opinion.
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Re: *** Star Trek Mod Discussion ***
If you check out maps of the Star Trek universe, the Ferengi do get a little big chunk of space and it gives the players the option of playing something other than war monger.
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Re: *** Star Trek Mod Discussion ***
Ferengi warships are not to be overestimated. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: *** Star Trek Mod Discussion ***
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Re: *** Star Trek Mod Discussion ***
The set looks great. One thing i noticed was that you made transport ships. I always thought that all ferengi ships serve as armed freighters. I dunno, but maybe we could set it up so that they don't get normal freighters but all their ships have to have a cargo component. And since they are so obsessed with trade maybe give them a special cargo component that is a little better than the normal one (smaller, holds more or both) just a thought, but lets see what everyone else thinks.
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Re: *** Star Trek Mod Discussion ***
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