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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Ed Kolis August 10th, 2003 03:25 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Here's another idea... support image and sound file formats other than BMP and WAV - these are uncompressed, so they take up a LOT of space on your hard drive! I know using compressed formats like PNG and MP3 won't save on download times for mods (everyone zips their mods anyway http://forum.shrapnelgames.com/images/icons/icon12.gif ) but it would at least save some space on our hard drives http://forum.shrapnelgames.com/images/icons/icon10.gif

mac5732 August 12th, 2003 04:04 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
AI's to build Battlestations and Starbases on wormholes for wormhole defense along with Sats, The Ai needs some stronger wormhole defenses especially against human players http://forum.shrapnelgames.com/images/icons/icon7.gif

just some ideas Mac

Ed Kolis August 12th, 2003 04:30 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
yeah... just borrow the defense algorithms from SE2, man those AI's kicked butt! or did they just use a resource multiplier cheat? hmmm... http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM August 12th, 2003 08:22 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
instead of my slider idea for moving stuff, just click on the number. like if you've got 52454634 and you want to move 1000000, you click on 5>2<454634. left click, move out. right click, move in.

Ed Kolis August 31st, 2003 01:13 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Here's something that IMHO would help SE5 appeal to a broader audience...

Since the combat's going to be realtime anyway, wouldn't it be cool to have multiplayer realtime combat in LAN and TCP/IP games? http://forum.shrapnelgames.com/images/icons/shock.gif Imagine the kinds of things you could do with the Furball games - a constant slugfest where you actually control the ships! http://forum.shrapnelgames.com/images/icons/shock.gif Don't you think that would attract at least a bit of the RTS crowd? (And since SE5 will be fully moddable, those of us who prefer a more strategic game can always slow down the speeds of ships in combat or something so it doesn't turn into a clickfest! http://forum.shrapnelgames.com/images/icons/icon10.gif )

narf poit chez BOOM August 31st, 2003 01:51 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
something was said about a Last patch. if that's not out yet, how about bumping all the 2^8 and 2^16 variables up to 2^32?

Ed Kolis September 5th, 2003 04:43 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Gee... if SE5's graphics are realtime rendered... you know what THAT means?

Spinning Tech Items like in MOO2!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

http://forum.shrapnelgames.com/images/icons/tongue.gif

narf poit chez BOOM September 5th, 2003 06:46 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
ooh, spinny...

[ September 05, 2003, 05:47: Message edited by: narf poit chez BOOM ]

Loser September 5th, 2003 02:53 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I have always had a special affection for things that are shiny or go 'round-and-'round.

If the GUI could be made to support few frames of animation, the image-mod-happy among us could make the spinning things for any mod.

But I still want to be able to save during a Simultaneous Turn.

And leave many-selected ships selected after I give them Just One Order.

And when I open a Construction Queue from the F7 Construction Queues window, and clear that queue, and it was on Hold, it turns Hold off, but does not turn off the Hold indicator. So when I click to turn off the Hold indicator it actually put the Queue on Hold.

And make it so I can choose not to have ships already in fleets displayed in the F6 Ships Window.

And more Hotkey. Lots more Hotkeys. I want to be able to do everything with the keyboard.

But it's a great game as it is. I love it. Really.

Ed Kolis September 24th, 2003 11:57 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
How about using XML to store the data files? It's a standard but flexible format so it shouldn't be hard to find programs to ease editing the data files or code libraries to assist in creation of modding utilities.


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