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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Fyron September 9th, 2003 06:34 PM

Re: AI Campaign => For a Challenging AI opponent
 
I shall follow Oleg's lead and drop out of this events discussion, as it is obviously going nowhere fast...

Grand Lord Vito September 9th, 2003 06:51 PM

Re: AI Campaign => For a Challenging AI opponent
 
I really don’t want to talk about the events anymore either, but somehow it kept pooping back up http://forum.shrapnelgames.com/images/icons/icon7.gif

Lets all not worry and be happy http://forum.shrapnelgames.com/images/icons/icon12.gif

Lets discus something else. JLS, what about the Carrier proposal, are you going with it?

[ September 09, 2003, 17:52: Message edited by: Grand Lord Vito ]

Grand Lord Vito September 9th, 2003 07:22 PM

Re: AI Campaign => For a Challenging AI opponent
 
Why is mines can cloak, it they do not have that tech?

Fyron September 9th, 2003 07:25 PM

Re: AI Campaign => For a Challenging AI opponent
 
Because they are mines, and are invisible. http://forum.shrapnelgames.com/images/icons/icon12.gif They do not actually use cloaking devices, so you do not have to research those to get them "cloaked."

[ September 09, 2003, 18:28: Message edited by: Imperator Fyron ]

Grand Lord Vito September 9th, 2003 07:29 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
Because they are mines, and are invisible. http://forum.shrapnelgames.com/images/icons/icon12.gif They do not actually use cloaking devices, so you do not have to research those to get them cloaked.
<font size="2" face="Verdana, Helvetica, sans-serif">So the answer is that Because they are mines.
This is why they are invisible.

What are they to small and can't be seen?

Fyron September 9th, 2003 08:05 PM

Re: AI Campaign => For a Challenging AI opponent
 
I don't know. They are mines. http://forum.shrapnelgames.com/images/icons/icon12.gif Mines are not very useful if they can be seen, as then the enemy knows exactly where they are and how many there are.

PsychoTechFreak September 9th, 2003 11:28 PM

Re: AI Campaign => For a Challenging AI opponent
 
Please find some test results about high/catastrophic events on HW question:

http://www.shrapnelgames.com/cgi-bin...;f=23;t=009929

I don't think fate shrine and lucky trait are buggy any more since the Last patch. It is just hard to test, because of the event distribution over races issue. One problem with this: riots and rebellions, events create new races during the game, which changes the event distribution again and again. To test this issue, you need an event file with all rebellion events removed.

JLS September 10th, 2003 01:32 AM

Re: AI Campaign => For a Challenging AI opponent
 
Thanks PTF.

It appears that High and Cat does not effect Home Worlds.

I will tweak the 4.b1 Beta events file accordingly.
I here you when you say “event distribution again and again”, mind boggling http://forum.shrapnelgames.com/images/icons/icon12.gif

Again thank you http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 10, 2003, 00:32: Message edited by: JLS ]

JLS September 10th, 2003 02:13 AM

Re: AI Campaign => For a Challenging AI opponent
 
GLV, I am not trying to keep anyone on track. As long as you all stay within forum rules, knock yourselves out.

Productivity and fun would be preferred, what else can I say http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS September 10th, 2003 02:41 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Grand Lord Vito:
JLS, what about the Carrier proposal, are you going with it?
<font size="2" face="Verdana, Helvetica, sans-serif">Test it, let me know what you think.

Try setting it up like the AICVL then go from there.

[ September 10, 2003, 01:45: Message edited by: JLS ]


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