![]() |
Re: AI Campaign => For a Challenging AI opponent
I shall follow Oleg's lead and drop out of this events discussion, as it is obviously going nowhere fast...
|
Re: AI Campaign => For a Challenging AI opponent
I really don’t want to talk about the events anymore either, but somehow it kept pooping back up http://forum.shrapnelgames.com/images/icons/icon7.gif
Lets all not worry and be happy http://forum.shrapnelgames.com/images/icons/icon12.gif Lets discus something else. JLS, what about the Carrier proposal, are you going with it? [ September 09, 2003, 17:52: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
Why is mines can cloak, it they do not have that tech?
|
Re: AI Campaign => For a Challenging AI opponent
Because they are mines, and are invisible. http://forum.shrapnelgames.com/images/icons/icon12.gif They do not actually use cloaking devices, so you do not have to research those to get them "cloaked."
[ September 09, 2003, 18:28: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
This is why they are invisible. What are they to small and can't be seen? |
Re: AI Campaign => For a Challenging AI opponent
I don't know. They are mines. http://forum.shrapnelgames.com/images/icons/icon12.gif Mines are not very useful if they can be seen, as then the enemy knows exactly where they are and how many there are.
|
Re: AI Campaign => For a Challenging AI opponent
Please find some test results about high/catastrophic events on HW question:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009929 I don't think fate shrine and lucky trait are buggy any more since the Last patch. It is just hard to test, because of the event distribution over races issue. One problem with this: riots and rebellions, events create new races during the game, which changes the event distribution again and again. To test this issue, you need an event file with all rebellion events removed. |
Re: AI Campaign => For a Challenging AI opponent
Thanks PTF.
It appears that High and Cat does not effect Home Worlds. I will tweak the 4.b1 Beta events file accordingly. I here you when you say “event distribution again and again”, mind boggling http://forum.shrapnelgames.com/images/icons/icon12.gif Again thank you http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 10, 2003, 00:32: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
GLV, I am not trying to keep anyone on track. As long as you all stay within forum rules, knock yourselves out.
Productivity and fun would be preferred, what else can I say http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
Quote:
Try setting it up like the AICVL then go from there. [ September 10, 2003, 01:45: Message edited by: JLS ] |
All times are GMT -4. The time now is 12:29 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.