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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
A big bug was reported in the Torpedo system of the mod and it was not included in the 1.2.6 patch. I have fixed the problem and here is the File STM 1.2.6 Component Fix
PLEASE INSTALL this to your 1.2.6 Version of the STM, thanks. [ October 14, 2003, 21:10: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.2.6
Please also install the STM 1.2.6 Component Fix Star Trek Mod Version 1.2.6 Special thanks to: General Woundwort for his Star Trek looking interface. Captain Kwok for all of the work on the mod set up. Fyron for his great FQ and US mods. Aaron Hall for this great game. Shrapnel Games for hosting the forum and giving us game addicts a place to hang out. UserX for his excellent Star Trek Map Rollo for his help with the AI CNCRaymond for his web space at astmod.com Xeno for his great bug report TNZ for his ideas Everyone Else for all your help and insight Thank you to all of the Beta testers: Fyron Captain Kwok CNCRaymond General Woundwort mottlee Mudshark Suicide Junkie TNZ Lighthorse Frank George DavidG Rollo Xeno And many many others whom's names I do not know. [ October 14, 2003, 21:25: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Coool Got my name in lights http://forum.shrapnelgames.com/images/icons/icon7.gif (well sort of)
(Edit) FYI this will change any save games also (I now have a Sh*t load of ring worlds http://forum.shrapnelgames.com/images/icons/icon10.gif ) [ October 14, 2003, 22:41: Message edited by: mottlee ] |
Re: STM "Final v1.7.5" Discussion
Quote:
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Re: STM "Final v1.7.5" Discussion
A game started in 1.2.5 with the map will necessarily be screwed up to begin with, as the map was made with the correct SectType.txt file, not with the weird one in 1.2.5.
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Re: STM "Final v1.7.5" Discussion
Alas, 1.2.5 was an utter failure http://forum.shrapnelgames.com/images/icons/icon9.gif No matter how hard I try, each Version has a major bug in it that later Version fix, but at the cost of creating a new bug.
Sorry about the save games. That is why I recommend keep seperate Version folders. I do and this way I can make improvements to the mod while still being able to play my old save games. |
Re: STM "Final v1.7.5" Discussion
Don't worry about it. I am sure Adamant Mod has dozens of bugs I am not aware of. Bugs crop up all the time. Heck, P&N 3.1b had some 8 releases before all the bugs were squashed. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
Just to add my two pence *grin* to the thread -
Well done, good patch Atrocities very well done. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: STM "Final v1.7.5" Discussion
Ditto. Considering the depth of the Star Trek Mod the bugs I've seen are very minor.
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