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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities October 14th, 2003 08:37 PM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/icon7.gif replied

Atrocities October 14th, 2003 10:02 PM

Re: STM "Final v1.7.5" Discussion
 
A big bug was reported in the Torpedo system of the mod and it was not included in the 1.2.6 patch. I have fixed the problem and here is the File STM 1.2.6 Component Fix

PLEASE INSTALL this to your 1.2.6 Version of the STM, thanks.

[ October 14, 2003, 21:10: Message edited by: Atrocities ]

Atrocities October 14th, 2003 10:22 PM

Re: STM "Final v1.7.5" Discussion
 
Star Trek Mod v1.2.6

Please also install the STM 1.2.6 Component Fix

Star Trek Mod Version 1.2.6

Special thanks to:

General Woundwort for his Star Trek looking interface.
Captain Kwok for all of the work on the mod set up.
Fyron for his great FQ and US mods.
Aaron Hall for this great game.
Shrapnel Games for hosting the forum and giving us game addicts a place to hang out.
UserX for his excellent Star Trek Map
Rollo for his help with the AI
CNCRaymond for his web space at astmod.com
Xeno for his great bug report
TNZ for his ideas
Everyone Else for all your help and insight

Thank you to all of the Beta testers:

Fyron
Captain Kwok
CNCRaymond
General Woundwort
mottlee
Mudshark
Suicide Junkie
TNZ
Lighthorse
Frank
George
DavidG
Rollo
Xeno

And many many others whom's names I do not know.

[ October 14, 2003, 21:25: Message edited by: Atrocities ]

mottlee October 14th, 2003 11:19 PM

Re: STM "Final v1.7.5" Discussion
 
Coool Got my name in lights http://forum.shrapnelgames.com/images/icons/icon7.gif (well sort of)

(Edit) FYI this will change any save games also (I now have a Sh*t load of ring worlds http://forum.shrapnelgames.com/images/icons/icon10.gif )

[ October 14, 2003, 22:41: Message edited by: mottlee ]

DavidG October 14th, 2003 11:58 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
Coool Got my name in lights http://forum.shrapnelgames.com/images/icons/icon7.gif (well sort of)

(Edit) FYI this will change any save games also (I now have a Sh*t load of ring worlds http://forum.shrapnelgames.com/images/icons/icon10.gif )

<font size="2" face="sans-serif, arial, verdana">My post from few pages back:

Quote:

WARNING!!! I'm fairly certain that replacing SectTypes.txt WILL screw up the maps for any saved games.

After looking at the SectTypes.txt for ver 1.2.5 I'm fairly certain that it has at one point been saved by SE4Moddr. You can tell by the order things are placed in. ie in the default file after planet with pic 224 there is a star with pic 225. in the messed up file this is followed by another planet with pic 300 (a ringworld). While I think the order things are in in SectTypes does not matter when creating new games it appears to be very important for saved maps and saved games.

What is happening is this: A map is created with the default SectTypes that has a star with image 225. If this map is loaded with the faulty SectTypes.txt the game goes down to the 225th entry (were Star 225 was in the original file) and finds the planet with image 300 and uses it.
<font size="2" face="sans-serif, arial, verdana">So yes I think a game started under Version 1.2.5 the map will not look right in ver 1.2.6.

Fyron October 15th, 2003 12:14 AM

Re: STM "Final v1.7.5" Discussion
 
A game started in 1.2.5 with the map will necessarily be screwed up to begin with, as the map was made with the correct SectType.txt file, not with the weird one in 1.2.5.

Atrocities October 15th, 2003 01:10 AM

Re: STM "Final v1.7.5" Discussion
 
Alas, 1.2.5 was an utter failure http://forum.shrapnelgames.com/images/icons/icon9.gif No matter how hard I try, each Version has a major bug in it that later Version fix, but at the cost of creating a new bug.

Sorry about the save games. That is why I recommend keep seperate Version folders. I do and this way I can make improvements to the mod while still being able to play my old save games.

Fyron October 15th, 2003 01:27 AM

Re: STM "Final v1.7.5" Discussion
 
Don't worry about it. I am sure Adamant Mod has dozens of bugs I am not aware of. Bugs crop up all the time. Heck, P&N 3.1b had some 8 releases before all the bugs were squashed. http://forum.shrapnelgames.com/images/icons/icon12.gif

XenoTheMorph October 15th, 2003 01:54 AM

Re: STM "Final v1.7.5" Discussion
 
Just to add my two pence *grin* to the thread -

Well done, good patch Atrocities very well done.
http://forum.shrapnelgames.com/images/icons/icon10.gif

DavidG October 15th, 2003 03:16 AM

Re: STM "Final v1.7.5" Discussion
 
Ditto. Considering the depth of the Star Trek Mod the bugs I've seen are very minor.


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