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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Fortunately BL doesn't suffer markedly from this problem - the tiger riders are badly priced, but everything else (that you'd bother to use) is fine. Quote:
Both CBM and Vanilla share the 'tartarians are key to the endgame' problem. Llamabeasts Endgame Diversity Mod is a step in the right direction, but Tartarians are really just too cheap for what they do, which inordinately rewards whomever can hold onto the chalice or keep GoH up. This is the one major spell issue CBM still needs to fix. Finally, *winning* isn't the key to having a well-reasoned opinion. Playing with good players probably is though. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
There are different mods a player may choose to play with, though many may not be as comprehensive as CBM. But let's not ram any particular mod down peoples throats or intimate that if you choose to play without a particular mod that you are not a "good player".
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I like CBM, I like vanilla. Most players just coming to the game will probably have SP experience and hence likely no CBM experience.
So vanilla games have use, introducing new players to the complexity of MP without thowing the complexity of cBM in at the same time. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Right, the longer you play the game, generally the more experienced and the better you will get at it, whether you choose to play with a mod or without a mod, whether your name is in the Hall of Fame or not. It is probably best to play with and without mods so that you can appreciate any differences and judge for yourself. Everyone has their own preferences, play styles, etc. Should be no hostility towards this mod or that mod, SP or MP, vanilla vs. CBM, or the individuals who hold these preferences or opinions. As for myself, though I do have preferences as everyone else does, I'm open to playing many different types of games with anyone else who is willing to play and with players of any experience level, not just a certain group of them.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
[quote=Septimius Severus;747857Everyone has their own preferences, play styles, etc.[/quote]
So? That doesn't mean that all those things are all equally valid. Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
GEMGENS and GORGON.
I think some people like some nations and don't like other just because they choose the nation by look and feel, not competitiveness, sometimes through all Dom line,. but still want to be competitive. And some nations, which sometimes were not strongest even with gems, were seriously nerfed and these nations became even weaker. That obviously hits these players. I see the way out either in compensating these nations this loss (it's a complicated way I don't like), or, what I really would like to see, is to make gemgens spell NATIONAL open for some nations,so these nations would get these items from casting, no forging, open for those nations who were hit the most , and who will not become OP because of it (for example ULMs and Kaliasa/BL/Patala). I don't know it it possible. When someone say that gemgens or gorgona is a way to be OP, the proper question to ask - the way for whom? Which nations would become OP with it? And which are not? Pangaeas don't become OP, Sauromantia is already there even without Gorgon, but it can skip choosing Gorgon just because it doesn't really need awake SC early game, and nobody care if they have Gorgon imprisoned - in a late game Gorgon is not a problem at all. So here I would prefer to exclude Gorgon from the list of Sauromantia's pretenders rather then nerfing it, with respect to initial ballance. The same with gemgens. Again, I'm not modder, so don't know if forging gemgens can be replaced somehow by something with the same function but another form to make them accessible by the those nations which really need them and dont become OP. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Gorgons are better than every other pretender option. That's the very definition of overpowered. If Pangaea is underpowered, then that should be addressed in a way that makes them balanced, not by giving them OP pretender options. (Now, CBM may have gone a little far at 150pts - imo Gorgon should be 125pts like Moloch/PoD, because its the same type of chassis). I would argue Pangaea isn't actually underpowered, people just play them wrong. They're a bless nation - the turmoil -> maenads thing is just a distraction that prevents people from figuring out how to actually play them. Play for the white centaurs, not the maenads. And gem gens aren't fair for anyone. Making them available to only a few nations is even worse than being available for everyone. (Monkey nations hardly need access to clams. 12-20 pearls/turn is perfectly reasonable mid-game pearl income, which is a rudra every 3-5 turns. Given everyone else also has fewer gems, that seems perfectly sufficient. Actually, that's a general problem with the theory that loss of gem gens hurt some nations more than others - everyone has fewer gems now, so you need fewer summons to be relevant. I think some people just liked turtling too much, which is why they whine about gemgens being gone - get over it, this is a game about conducting warfare, not hiding). |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Septimius, please add 5h to the timer just for the case zegc-ben doesn't come in time. I really don't want my bid wasted and I need to go to bed now. Thanks.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Squirellord, I answered on invisionfree related forum, it's probably not the right place...
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