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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
AIC Players, please consider.
We have to choose! (1) As AIC is (now) Random Events are with both Good and Bad Things or (2) Random events that will only be bad and hurtful. (a) This means that if you use LUCKY trait or the Cursed Trait then it defeats LUCKY to have Good events.(Good will be removed) (b) However, if Lucky or Cursed is unlikely to be used then I will replace those Traits.(Keeping Good) (c) Some may like Lucky in multiplayer games, this will result in fewer events (good and bad), even possibly altogether. Also reducing the Trait cost to lower then existing 500, or/to the considered 200. Cursed would go. (Keeping good and a reduced LUCKY) = = = Another choice on the impact to the Events may be the Fate Shrine; with Good events, again this is defeated; theoretically. (d) If you put a lot of faith in the Fate shrine then GOOD events must go. (e) We can remove the {Change Bad Event Chance} and add other Abilities (Keeping good) (f) We can remove Ability altogether and leave Religious at 1500 as opposed to the considered increase to 2000.(Keeping Good) Keeping (GOOD) will include the removal of any {Change Bad Event Chance} Urban Center subscriptions as well. Also note: Please also consider but lets save the actual discussion on {chance percentages} to follow this Good & Bad event choice. If GOOD Events are removed then it will be likely that a reduction in chance of: Low WILL be returned to default se4 5% and that Medium MAY be reduced from 20% to 10% or 15% … High will however most likely be set at 30%. Your input is desired, Post here, and/or Email. Thanks John http://forum.shrapnelgames.com/images/icons/icon7.gif REFERENCE Trait Costs with the probable ADD-ON for a future AIC Version: PVK's >Racial point balance mod< [ September 11, 2003, 02:37: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
I ask that the discussion on whether we keep Medium Rebellion to be used in AIC 4.0 Events now be closed. I valued and have consumed all that has been posted and this is truly much appreciated. http://forum.shrapnelgames.com/images/icons/icon7.gif
Your feelings on this issue and the Data collected by our parameter tests as well as PTFs continued tests with MB's se4 Tester will be weighed and a decision will be made for AIC 4.0. Please follow > PTFs Tests < Please Note: This is a test exercise and decorum is expected at that site http://forum.shrapnelgames.com/images/icons/icon12.gif Thank you, John http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 11, 2003, 02:34: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
What does the Fate Shrine do?
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Re: AI Campaign => For a Challenging AI opponent
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[ September 11, 2003, 17:18: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
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* They reduce the chance of a sabotage in the system. (Well, not really *that* useful) * They reduce the chance of a bad event in this system. * They improve the happiness of the population in this system. If I understand correctly, your question JLS is whether to include good events or not. If you include good events, the Lucky trait will decrease the chance for these events to also happen right? Or the Lucky trait/Fates Shrines are only working against bad events? I will post my thoughts as soon as I am sure I understood you. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
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* They reduce the chance of a bad event in this system. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I see nothing wrong with this, it means more good events will happen. Why would we want to change this, I don't understand? |
Re: AI Campaign => For a Challenging AI opponent
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* They reduce the chance of a bad event in this system. </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I see nothing wrong with this, it means more good events will happen. Why would we want to change this, I don't understand?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Oops, I wrote bad while I am not sure if the Fate Shrine is working against bad events only or any event. My mistake. |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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What PTF is describing; basicly is a weird but interesting scenario as a byproduct of a rebellion of a Colony from a Sergetti system. That initial Rebel Sergetti Colony made agreements with the Sergetti and lived long enough to become powerful enough to build a Fleet to take out the mother Races Home World Planet defenses to control the system… Neat stuff; if you ask me http://forum.shrapnelgames.com/images/icons/icon7.gif I am pleased http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 12, 2003, 01:13: Message edited by: JLS ] |
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