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Re: Bug thread
Hey,
I just updated to latest patch and now whenever i finish my turn (on single-player or multi-player) the game closes down and i get a "nagot gik fel" error message. |
Re: Bug thread
HI, am trying to do same as you mentioned here for the Parganos map, but am new to GIMP. How do i bring up the screen with the levels and alpha stuff ?
Thanks in advance |
Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Sirrush dont get Armor bonus from Earth 9 Bless
Im playing as Arco, and my Sirrushes dont get the +4 armor from the E9 bless as they should. (i dont know if this is already reported, but i had no interest to read 40 pages of bugs :/) |
Re: Bug thread
Quote:
Yeah, it doesn't make sense to me as well - especially, as "Flaming Weapon" works on hooves and claws very well... |
Re: Bug thread
Demons are affected by darkness
Description of spell Darkness says that "Undead, Demons and blind beings are unaffected". http://forum.shrapnelgames.com/images/smilies/cool.gif But when storming an Agarthan cave, spell Darkness is up, and my Lanka demons do severely suffer from it. |
Demo bug, win98se
Demo issue but I'd thought I'd report it since someone told me the real game only has more, the basic stuff hadn't changed mostly.
When I load up the game and click on anything it minimizes. When ever the game is minimized I have to tell it to maximize via alt tab etc twice. Then when it comes back up the graphics are all screwy and things move slow. So I have to go into options and switch to a different resolution and back to the one I want. Then everything works. But thats alot of work to load the game (and each action takes some time of waiting for it to process so it takes some time as well) and means I cant switch over from the game and back without even more hassle. |
Re: Bug thread
Bug: Map displays as white on windows 98
I don't know if this is a bug or just my comp. But in win 98 with voodoo3 display card the whole map displays in white. |
Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Bug: Holes in caves spoil fights
As PhilD said above (#480965 - 12/19/06 05:51 PM), but doesn't occur only in DoD map (West Dripping Cavern) but also in Agarthan forts (capital): 5 giants began the battle in a hole (trench) in front of the castle. When all of Niefelheim armies were routed, these 5 stayed there (couldn't move out). This resulted in two unpleasant things: 1) 75 turns of battle that the host had to wait through 2) Collateral damage as melee units neared the trench, couldn't fight the opponents inside and got hurt by blade wind while the regenerating Niefel giant inside was healing every wound he took. I actually lost far more troops to collateral damage because of that stupid giant stuck in a hole than I did in the actual battle. |
Re: Bug thread
1 Attachment(s)
Bug: Repeated hanging during the AI thinking phase. After the first time, i took out the .2h and .trn, giving me a stale turn. I gave orders for the next turn, and it hung again.
I strongly believe its because of my imprisoned pretender showing up the turn that it began to hang (ie, it showed up, I gave orders, hit end turn, and it hung. Late era Ryleh, with Void Lurker (underwater tree). EDIT: I found another post by someone who said the game hangs when they cast dreams of ryleh at a prov with only undead in it. This sounds like my possible problem as well; i had been trying out that spell vs ermor ai. |
Re: Bug thread
Recently i had a game on Silent Seas in the late age with 2 AI (one was Atlantis and i don't remember the other) and me being R'lyeh with the Void Lord as a pretender.
To get more room to breath as i am not very experienced yet, i set all independants power to 8. After lots of turns, as the 2nd AI was eliminated by Atlantis, i decided, after mastering the seas, to invade the main land with my troops. After some turns i think it was touching the end as i was cornering Atlantis, suddenly the game hang during a battle resolution calculation during the turn loading (no idea if it was a battle between my troops and Atlantis and some independants agaisnt Atlantis or me), i had killed the sdl_app process to exit. Before this turn i didn't bought anything different in my armies, so i really don't know why the game hanged there and not before. Very often the prophet was renamed, as there were a lot of insane commanders in my citadels (as insane units often select a command randomly instead of always doing what i set them to, i noticed a lot of them , when uncontrollable had the "Call God" command) EDIT : i forgot to add that after killing the hanging application , i was able to restart Dominions 3 and load the last turn i was playing with that specific setup, and despite doing exactly the same moves and battles in that turn it played normally and i was able to finish the game lot of turns after this. That's why i was a bit puzzled , as the game freezing problem during the battle resolution between the turns was not reproduced. |
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