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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
damn i could ask your status and save turns for my intell on others. Damn! http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
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http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
so what is status for this mod, any updates or fixes coming soon?
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
ok i hosted game.
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I downloaded the mod, but it is a single RAR file that is 18 megs. I have never done anything with this kind of file before, so what do I do with it?
Each time I click on it says what kind of program created it and does it want to look on the internet to find it, ect. |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Tnarg, you needWinRAR to open rar files.
Astrusustuvas, I'm not planning to release a new Version too soon. Have you or anyone fond anything that needs to be fixed? But, yeah, there are lots of new things that need to be added, such as racial traits for other empires. Keep nagging me so I don't get too lazy/distracted. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
ok here we go...............
Id like that you comment on what i posted here Ships VSD ok ISD ok SSD broken fix: make hull bigger and (or) decrease life support and crew quarters to 1 Sovereign SSD ok Eclipse SSD broken fix: decrease life support and crew quarters to 2 Torpedo Sphere ok DS Prototype could be bigger DS I could be bigger DS II could be bigger Fighters: Dont think fighter needs tweaking Other: Armor: make armor size dependant like shields fix seeker, make them cheaper and smaller but not efective on larger hulls (they should use TL) Superlaser MK x: decrese size 1/2 of curent one World Devastator: i like this thing but it would be better if thet had SY capability Advances Shipyards x: make them deplete less resources and only on that planet not on all in system Mining facilitys give them resource storage capability and increase rescource storage Add medium sized solar ionizator reactor Where is AI? To be continued....... [ June 29, 2004, 19:43: Message edited by: astruskustuvas ] |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
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Have you considered using the AI files from TDM to at least make the SW AI stronger? Ideally I suppose an AI that used SW tech would be the best but the TDM AI's could probably do some damage against the superior SW tech player. |
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
i noticed a bug that was quite a turn-off for me...
Every race seems to want to be rock/oxygen... if I choose any other type, gas or ice, somehow all rock planets still have *, and I have rock planet colo?! but not the colo tech for my homeworld... Anyone else have this problem? Abd. |
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