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Re: The Dominions 3: \"Wishlist\"
1. New, suplementary battle orders: alternative target
It would be used for ranged units. If the target of ranged units is very close to friendly units, alternative target is used instead. - safe shooting: it should be possible to order ranged units to completely STOP shooting once their target is too close to allied units and there are no alternative targets. ------------------ 2. Commander orders templates By pressing a key combination, like CTRL-1, I'd like to be able to give predefined set of orders to selected commander. |
Re: The Dominions 3: \"Wishlist\"
Your 2. exists: Currently, you COPY the order combination by Ctrl-1, and PASTE it by pressing 1. All numbers from zero to nine work. You must do this while hovering mouse above the orders of that commander.
It is poorly documented, but it was added quite a few patches ago. |
Re: The Dominions 3: \"Wishlist\"
Some more UI suggestions:
1)When recruiting units, you should be able to recruit multiple units with shift-click or ctrl-click. Shift click could be 5 untis ctrl-click could be 10. 2) There should be a button called "Recruit troops" , that automatically recruits troops until your resources are used up. You could either make the recruited troop chooseable (right clicking on the recruitment button would open up a palette of the recruitable troops in the province and you could create a template that should always be used when you click the button) or it simply recruits the units with the best Rcost/gcost efficiency, so that you get the most heavy troops possible for your gold. 3) This one is trickier to implement, but it would improve the UI considerably. Right now artifact creation is a pain, you basically have to remember all the pathcosts to know which mage can forge which item and even then you have to hunt down the specific mage and tinker with all the path boosters. It would be far better if there was a create artifact screen, that shows you all the artifacts you can create with your researching/defending/ally summoning mages. Then you simply click on the things you want and the program automatically assigns the mages to the artifacts(assigning those with defend orders first, then the worst researchers, then the summoners. (bonus points if you can assign dwarven hammers to those mages, and even more bonus points if they get boosters assigned automatically if needed). 4) This has probably been mentioned before, but there should be a limit in the pool gems screen. As in pool all gems, but donīt take the last x gems. Would greatly help bloodhunting micromanagement. |
Re: The Dominions 3: \"Wishlist\"
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A template would ideally be viewable and editable even if not currently assigned to a commander. |
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Re: The Dominions 3: \"Wishlist\"
Lol, scripts are saved with save game so you can set them on turn one and use them whenever needed during game (single or multi). I'm really surprised that after all this time you still don't know that (you are way past N00b point http://forum.shrapnelgames.com/images/smilies/wink.gif).
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Re: The Dominions 3: \"Wishlist\"
I want special combat AI based on unit experience. Perhaps highly experienced or martial artsbased troops (like in tien chi) can have special fighting styles... perhaps a style thats designed to wear out larger enemies and then dig into them. (higher defense but attacks only do stun damage until the enemy is at a certain fatigue point, then normal attacking) or other special attack orders. make stuff like this available to other units only if all units in a row have a certain amount of experience stars.
also certain commanders and the such could have special attack orders designed just for them. |
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