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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

GrobRIM January 2nd, 2007 07:00 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Shift-click for selecting multiple units doesn't work when army setup screen is called up using 'y' rather than 't'.

GrobRIM January 2nd, 2007 08:08 AM

Re: Bug thread
 
Quote:

GrobRIM said:
Demons are affected by darkness


More info about it:

First, I know that the problem is considered as fixed by the devs in patch 3.04 (seen in fixes on 24th of November on ulm.illwinter.com), but nevertheless...

During battle replay, if I click on a Palankasha demon to display its stats, I will see that Attack and Defense are reduced by 1/2, from Attack 13 to Attack 6, and from Defence 11 to Defence 5: when I click on these stats to get the details, it will show "Darkness: -6" (for basic Attack 13) or "Darkness: -5" (for basic Defence 11). However, when I watch the replay, it doesn't look like the demons are faring worse than usual, which means that maybe only the *displayed* stats do not take demons imperviousness to darkness into account.

What backs up that feeling is that there is a big discrepancy in Precision: if I have a look at Precision, it will display "Darkness: -6" for a Palankasha with basic Precision 9 (that's minus 2/3), which should yield a Precision of 3, but the stat remains unchanged: "Precision: 9"!

So, to sum it up:
- The Darkness penalty should not be displayed in Attack, Defence and Precision details;
- The Darkness penalty should not be included in the computation of displayed Attack and Defence.

All the above problems only occur with demons; everything looks okay with undead and blind units.

Edi January 2nd, 2007 10:20 AM

Re: Bug thread
 
Nightblade, not a bug then but a temporary glitch. Please don't clutter up this thread with such posts.

Edi

FaceLess January 3rd, 2007 06:17 PM

Re: Bug thread
 
1 Attachment(s)
Second time I noticed that the picture for Pedoseion changed into a regular Troll. Both times I used items to increase the magic power and possible the high earth magic is causing it. Picture and saved file available but have to find out how to attach them to a reply:). See Validor (489). Or is this maybe related to the armor (crown)?

FaceLess January 3rd, 2007 06:20 PM

Re: Bug thread
 
1 Attachment(s)
attachment

Endoperez January 3rd, 2007 06:47 PM

Re: Bug thread
 
Quote:

FaceLess said:
Second time I noticed that the picture for Pedoseion changed into a regular Troll. Both times I used items to increase the magic power and possible the high earth magic is causing it. Picture and saved file available but have to find out how to attach them to a reply:). See Validor (489). Or is this maybe related to the armor (crown)?

I think it's related to the armor, but not the crown. The manual mentions that Pebble Skin Suit has a chance of transforming the wearer into a troll, and I guess the in-game description also warns of this.

Like non-unique Lychanthropos' Amulet, currently items that have a chance of transofrming their wearers are just a liability on units that are stronger than the creatures they would change to. This includes uniques (like Pedoseion) but also some national commanders of some non-human races (especially Jotunheim).

FaceLess January 4th, 2007 05:06 AM

Re: Bug thread
 
I see, that makes sense. guess I should read the spell description a bit more carefull. Thanks for the help

Wish January 4th, 2007 04:13 PM

Re: Bug thread
 
Bug: Leviathin counts as a normal unit, instead of an undead unit - despite the fact that it is undead.

Tals January 4th, 2007 08:16 PM

Re: Bug thread
 
Bug: In the tutorial at the beginning the druid has 8 research points available when you recruit him. However the druid has been recruited he has 9 research points.

I can recreate this for the tutorial but not if I create the race from scratch.

Tals

Hadrian_II January 4th, 2007 08:35 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Game crashing after someone casts relieve

I just had a bug, that after my enemy casted relief, first all the sprites changed to white or light green squares and after that my game crashed.

Im playing the linux version.

Here is the console output:
N�got gick fel!
spritewidth: unfetched spr
N�got gick fel!
spritewidth: unfetched spr
N�got gick fel +2 ()!

I hope the host of the game will add the necesarry files, so that you can test this bug. (i asked him to do so)


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