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Re: TFtF: Eriu Inside - true story
What glamour score graph? Glamour units don't show up in scout reports but don't go telling me they don't show in score graph...
By constantly pointing out Helheim and other strong nations it'd seem the player of LA Agartha, the nation in research lead currently, is just trying to draw attention away from himself. http://forum.shrapnelgames.com/images/smilies/wink.gif Agartha with hefty research is something to fear, along with all these LA and EA nations we are surrounded. And JM, markatas don't want Niefel military secrets, they demand respect. R35p3c7! They know etherealness is of no use against geared anything, but they promise to climb up to the tallest guy around and excrete all over him! And not in a nice way! |
Re: TFtF: Eriu Inside - true story
My pronostic is a victory of LA Agartha, due to Zeldor's permanent IRCeness ending in complete omniscience, and his superior diplomatic skills triggering frequent gifts of capitols. http://forum.shrapnelgames.com/images/smilies/wink.gif
In the bless category, I think the actually powerful nations whose main strength is *capitol only* sacreds will be the first victims of the midgame wars. I bet most will be out (or lose most of their lands at least) before turn 60. Nations with non capitol sacreds or good mages are far superior than the ...heim nations on a big map. |
Re: TFtF: Eriu Inside - true story
Yeah, I have total of 1 capitols http://forum.shrapnelgames.com/images/smilies/happy.gif Hmm... it's mine http://forum.shrapnelgames.com/images/smilies/happy.gif
Anyway, announcement, so I don't forget about it. I am going to travel a bit, spend some time in Shanghai, Hangzhou, far away from internet, wars, bloodshed etc. For next 6-8 turns Micah will be subbing for me, so if you want smth from LA Agartha [nice things only!], contact him. |
Re: TFtF: Eriu Inside - true story
There may not be much of an empire left when you return Zeldor, only the Sybils know for sure.
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Re: TFtF: Eriu Inside - true story
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That general theory is great in theory. http://forum.shrapnelgames.com/image...ies/tongue.gif Doesn't exactly apply to Nief though. 1 Niefel Jarl a turn - strong, capable, self blessing, self buffing SC a turn. That's such a handicap he has to deal with. http://forum.shrapnelgames.com/images/smilies/wink.gif Though I like how Dr P sends daggers at me for these posts. http://forum.shrapnelgames.com/images/smilies/wink.gif As if the rest of the world would rather fear me, a guy whose only completed game is about to be an utter annihilation as Bandar Log - a guy who didn't choose Gath, design the pretender, or ever even touch Gath before being plugged into the nation after something like 5 stales. http://forum.shrapnelgames.com/images/smilies/laugh.gif I honestly don't think I am very scary offensively. But most people have the wisdom to avoid a snapping turtle, unlike Dr P they realize I am most dangerous whilst defending myself. http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: TFtF: Eriu Inside - true story
I do not think anyone is scared of gath. Likely it is fear of niefel that stays nations hands. Most players know niefel, and lanka's capabilities.
So it may not be that other nations would not like to help-it is that that would prefer else someone do so. heh. On an interesting note, among the 1st wave of dead: KO, Evilhomer, Baalz. Though to be fair EH i believe was triple teamed out of fear, and Baalz graciously agreed to play ma oceania who is not the most powerful nation in the world. So now there are only 4 water nations left. |
Re: TFtF: Eriu Inside - true story
What's this? LA Caelum's cute furry huggable mammoths are no threat to anyone. Sure they might be a bit overzealous in their display of affection and flatten a peasant or two, but they are quite meek creatures prefering to run away when the going gets tough.
One Eyed Tin Can though, might be another story =) |
Re: TFtF: Eriu Inside - true story
No one has been begging for help against the mammoths or helheim. The graphs show clearly who the contenders are in the early stages.
Just remember taking a capital from a new player counts the same as taking one from a veteran, and taking one from a weak nation counts just as much as taking one from a strong nation. My prediction is the winner will be the nation who can somehow avoid being tied down in an ugly long brutal war with a wily foe that he may defeat, but takes 40 turns to do it. With 15 capitals as the goal, a long war spanning 40 turns for 1 capital will mean defeat. |
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