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Re: Conceptual Balance Mod 1.6
It was pretty damn boring. I'd rather they were all artificially inflated up to be thugs, frankly. Even if sticking enc 1 or reinvig and elemental resistances and boosted hp on some mortal doesn't make total sense, I figure it's cool because hell, Beowulf ripped the army off grendel. See what I mean? Heroes are legends. Legends, despite being mortal, are not constrained by mortal limits.
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Re: Conceptual Balance Mod 1.6
Okay, for people who may like to use different portions of the CBM mod but don't want to use all of it, here is the solution to your problems:
Conceptual Balance Mod v1.6: The Piecemeal Edition You can download the mod from here. The same location also houses the Better Independents mod, the Dom3 DB and the Faerun map. I have copy-pasted the text of the readme file I created for the CBM Piecemeal Edition (included in the zip file): ------------ The CBM 1.6 Piecemeal Edition contains the (almost) unaltered CBM 1.6 mod, but it is chopped up to sections. The complete CBM version is also included, but uses a different banner than the original CBM complete. Some minor things have also been fixed in this version (see below). CHANGES AND FIXES
BANNERS All mod banners for the CBM Piecemeal Edition were made by Ballbarian. You can customize the pic for the complete mod if you like, because there are several alternatives. SECTIONS Each section deals with a specific aspect of the game:
All sections of the mod except Scales contain the fixed weapons and armor section to guarantee compatibility. Any changes should be done in a single mod and the entire section replaced across all the sections. There are two versions of the item mod:
The CB Independents mod contains all the CB modifications to independent units, which allows mixing and matching for better compatibility with other mods such as Better Independents. The Worthy Heroes mod sections and its subsequent additions during the course of CBM development have been renamed CB Heroes for the sake of simplicity. The site mods to Whispering Woods and Farm of Plenty are included in the Nations section. Since these changes do not assign altered or new units and only change the rarity, they are placed out of order in terms of mod command processing (see modding manual). This change does not result in anything being broken. There is a combo file that combines the Whispering Woods and Farm of Plenty site modifications, pretenders and scales all in one file named Gods & Scales for convenience. This is originally for my own convenience, since Pretenders and Scales are the portions I most frequently use. |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
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I did not change any references to the new weapons or how weapons are referred to in unit code. The way I understood the renumbering to work, that was only relevant to making mods compatible with each other, so it would only be an issue for new weapons that the mods added. |
Re: Conceptual Balance Mod 1.6
Ah, only changed existing ones. Gotcha.
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Re: Conceptual Balance Mod 1.6
My thanks for the great work done so far on CBM. It's a real achievement!
Would it be possible to request a "deluxe" edition of CBM? - basically a CBM bundled with a few falvor or gfx mods such as: - Streamers and Standards - Community Sprites and possibly: - Endgame Diversity Summons |
Re: Conceptual Balance Mod 1.6
Actually I was planning on doing pretty much exactly that.
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Re: Conceptual Balance Mod 1.6
Sounds great llamabeast. I'm looking forward for your release. I hope this bundle will ultimately be considered the standard for MP & SP games. I will probably use it for each and every of my future games :)
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Re: Conceptual Balance Mod 1.6
The MA and LA mod combos have streamers, cbm and endgame diversity already.
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Re: Conceptual Balance Mod 1.6
Yes, I meant to mention: Sombre's combo mods could also pretty much be considered standard for MA and LA games, as they have a good combination of mods rolled into them. They additionally have nation mods, which you can use or not use as you prefer.
I have some ambition to include cut-down versions of the community sprite mod and possibly the magic site mod as well. "Conservative" versions if you will, which contain only elements that I think the large majority of players will be happy to have included. Going through the magic site mod might be quite hard work though. |
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