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Re: AI Campaign => For a Challenging AI opponent
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As for the ratio, 2 to 1 seems reasonable for me, it would mean that for every two bad events, there is a good event, probably less important. So suffering from these events is still going to be a drawback for the player in most cases, making sense to take the former Lucky trait. |
Re: AI Campaign => For a Challenging AI opponent
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As for the ratio, 2 to 1 seems reasonable for me, it would mean that for every two bad events, there is a good event, probably less important. So suffering from these events is still going to be a drawback for the player in most cases, making sense to take the former Lucky trait.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Agreed http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
I think Religious is very powerfull in non-connected games. Usually you have ~200 turns before contact. That's 150% Homeworld value http://forum.shrapnelgames.com/images/icons/icon7.gif Well, may be not that much, 130% perhabs http://forum.shrapnelgames.com/images/icons/icon7.gif
Next time I will try Religious+Organic -> Nature shrine + Replicant center! That will teach those pesky AIs http://forum.shrapnelgames.com/images/icons/icon6.gif [ September 17, 2003, 22:00: Message edited by: oleg ] |
Re: AI Campaign => For a Challenging AI opponent
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However, I am sure we can come up with a worthy action/ability to replace CBEC for the Fate shrine http://forum.shrapnelgames.com/images/icons/icon12.gif What are your thoughts, Mottlee?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">?? I have yet to try my hand at modding SE this is something I would like to try any pointers as to a start in this endevor? |
Re: AI Campaign => For a Challenging AI opponent
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If you holding back your warp to prepare or just being xenophobic in nature, and the Eee or any one of the Engineering races are in the game and close by; you will have no choice when they may come knocking in on you earlier then 20 years into your game http://forum.shrapnelgames.com/images/icons/shock.gif Quote:
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Oleg, thank you for that Refugees image, it is awesome! [ September 18, 2003, 02:20: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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. And this is why I am fond and do relate with Olegs, Fyrons, GLVs and Sun Devils passions, they are mine, as well http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 18, 2003, 03:50: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
OK, here are my thoughts on the fate of the fate shrine.
Religious will remain at 1500 cost and there will not be a CBEC for that facility. Now in beta for AIC v4.0 Yes on the Expanded (good and bad) events file to include Olegs structure for his proposed integrity for the Maximum Severity options Now with the added events the occurrences also with/if 6+ total in-game players;Events seem to be less frequent, then stock se4 events. Therefore, the chance setting will be increased over past settings. Perhaps as much as L30/M50/H75 possibly, even higher for Med or High frequency settings http://forum.shrapnelgames.com/images/icons/icon12.gif The AI will recieve a -30 to -50+ CBEC on the main CC as a further savegaurd for its HS. Now to balance this and to expand on Alneyan's suggestion, the Human Players now have: Research Tech based on “Veneration” In addition, all Human Players will receive a Hero Epics Tale, if you will for their civilizations, I am beta testing this now for AIC 4.0. This is for any Human Player that may want to tailor their current in-game Events occurrences for their game and or that specific system Please note Heroes Epics names are examples for this beta, if anyone is offended or would like to suggest a Hero from another culture please post. ======== Reference TechArea added Name := Veneration Group := Applied Science Description := Civilization Heros, Idols and Gods dabble with the events. Maximum Level := 5 Level Cost := 1000 Start Level := 1 Raise Level := 0 Racial Area := 7 Unique Area := 0 Can Be Removed := False Number of Tech Req := 1 Tech Area Req 1 := Human Balance Tech Tech Level Req 1 := 1 -------- Facility added Name := Heroes Epic Ra Description := Civilization Heros, Idols and Gods dabble with the events. Facility Group := Population Support Facility Family := 291 Roman Numeral := 1 Restrictions := None Pic Num := 36 Cost Minerals := 100 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := Veneration Tech Level Req 1 := 1 Tech Area Req 2 := Human Balance Tech Tech Level Req 2 := 1 Number of Abilities := 1 Ability 1 Type := Change Bad Event Chance - System Ability 1 Descr := Decreases the chance of any events in this system 20%(only 1 facility per system effective). Ability 1 Val 1 := -20 Ability 1 Val 2 := 0 Name := Heroes Epic Dionysus Description := Civilization Heros, Idols and Gods dabble with the events. Facility Group := Population Support Facility Family := 291 Roman Numeral := 2 Restrictions := None Pic Num := 36 Cost Minerals := 200 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := Veneration Tech Level Req 1 := 2 Tech Area Req 2 := Human Balance Tech Tech Level Req 2 := 1 Number of Abilities := 1 Ability 1 Type := Change Bad Event Chance - System Ability 1 Descr := Decreases the chance of any events in this system 30% (only 1 facility per system effective). Ability 1 Val 1 := -30 Ability 1 Val 2 := 0 Name := Heroes Epic of Chullain Description := Civilization Heros, Idols and Gods dabble with the events. Facility Group := Population Support Facility Family := 291 Roman Numeral := 3 Restrictions := None Pic Num := 36 Cost Minerals := 300 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := Veneration Tech Level Req 1 := 3 Tech Area Req 2 := Human Balance Tech Tech Level Req 2 := 1 Number of Abilities := 1 Ability 1 Type := Change Bad Event Chance - System Ability 1 Descr := Decreases the chance of any events in this system 40%(only 1 facility per system effective). Ability 1 Val 1 := -40 Ability 1 Val 2 := 0 Name := Heroes Epic Hera Description := Civilization Heros, Idols and Gods dabble with the events. Facility Group := Population Support Facility Family := 292 Roman Numeral := 1 Restrictions := None Pic Num := 36 Cost Minerals := 100 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := Veneration Tech Level Req 1 := 2 Tech Area Req 2 := Human Balance Tech Tech Level Req 2 := 1 Number of Abilities := 1 Ability 1 Type := Change Bad Event Chance - System Ability 1 Descr := Inreases the chance of any events in this system 5%(only 1 facility per system effective). Ability 1 Val 1 := 5 Ability 1 Val 2 := 0 Name := Heroes Epic Grania Description := Civilization Heros, Idols and Gods dabble with the events. Facility Group := Population Support Facility Family := 292 Roman Numeral := 2 Restrictions := None Pic Num := 36 Cost Minerals := 200 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := Veneration Tech Level Req 1 := 3 Tech Area Req 2 := Human Balance Tech Tech Level Req 2 := 1 Number of Abilities := 1 Ability 1 Type := Change Bad Event Chance - System Ability 1 Descr := Inreases the chance of any events in this system 10%(only 1 facility per system effective). Ability 1 Val 1 := 10 Ability 1 Val 2 := 0 Name := Heroes Epic of Hades Description := Civilization Heros, Idols and Gods dabble with the events. Facility Group := Population Support Facility Family := 292 Roman Numeral := 3 Restrictions := None Pic Num := 36 Cost Minerals := 300 Cost Organics := 0 Cost Radioactives := 0 Number of Tech Req := 2 Tech Area Req 1 := Veneration Tech Level Req 1 := 4 Tech Area Req 2 := Human Balance Tech Tech Level Req 2 := 1 Number of Abilities := 1 Ability 1 Type := Change Bad Event Chance - System Ability 1 Descr := Inreases the chance of any events in this system 20%(only 1 facility per system effective). Ability 1 Val 1 := 20 Ability 1 Val 2 := 0 -------- AI Players CC Name := Cultural Center Description := The developed homeland of a space-age civilization, roughly continental in size, including hundreds of cities, parks, infrastructure, arts, religions, sciences, industry, etc. Facility Group := Zenith Urban Center Facility Family := 54 Roman Numeral := 0 Restrictions := None Pic Num := 10 Cost Minerals := 300000 Cost Organics := 200000 Cost Radioactives := 200000 Number of Tech Req := 1 Tech Area Req 1 := AI Balance Tech Tech Level Req 1 := 1 Number of Abilities := 20 Ability 1 Type := Solar Resource Generation - Minerals Ability 1 Descr := Population Center... Ability 1 Val 1 := 1125 Ability 1 Val 2 := 0 Ability 2 Type := Solar Resource Generation - Organics Ability 2 Descr := Ability 2 Val 1 := 350 Ability 2 Val 2 := 0 Ability 3 Type := Solar Resource Generation - Radioactives Ability 3 Descr := Ability 3 Val 1 := 300 Ability 3 Val 2 := 0 Ability 4 Type := Point Generation - Research Ability 4 Descr := Ability 4 Val 1 := 700 Ability 4 Val 2 := 0 Ability 5 Type := Point Generation - Intelligence Ability 5 Descr := Ability 5 Val 1 := 150 Ability 5 Val 2 := 0 Ability 6 Type := Cargo Storage Ability 6 Descr := Ability 6 Val 1 := 15000 Ability 6 Val 2 := 0 Ability 7 Type := Change Bad Event Chance - System Ability 7 Descr := Ability 7 Val 1 := -50 Ability 7 Val 2 := 0 Ability 8 Type := ~~~ -------- Se4 Abilities/Action Change Bad Event Chance - System Value1 = Percentage change in chance for bad event for entire system (+/- percentage). Value2 = [ September 18, 2003, 05:35: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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However, I am sure we can come up with a worthy action/ability to replace CBEC for the Fate shrine http://forum.shrapnelgames.com/images/icons/icon12.gif What are your thoughts, Mottlee?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">?? I have yet to try my hand at modding SE this is something I would like to try any pointers as to a start in this endevor?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Try SE4 Modding 101 Tutorial as a guide to get you started. http://forum.shrapnelgames.com/images/icons/icon7.gif It does not say anything about AIs (well, almost nothing http://forum.shrapnelgames.com/images/icons/icon12.gif ), but does start you off on most of modding. JLS, you might want to fix those ability descriptions prior to release... http://forum.shrapnelgames.com/images/icons/icon12.gif [ September 18, 2003, 05:35: Message edited by: Imperator Fyron ] |
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