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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Seik October 17th, 2003 03:20 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JR:
I tried to download the 1.2.7 update and got the "NOT FOUND" screen on all links. Anybody know what's going on?

Also, can't get the map editor to work on the 1.2.6 update. Tried to alter the startrek map and the editor won't work.

Thanks

JR

<font size="2" face="sans-serif, arial, verdana">Try this one ---> STM V1.27 Patch <--- it works.

Atrocities October 17th, 2003 03:32 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JR:
I tried to download the 1.2.7 update and got the "NOT FOUND" screen on all links. Anybody know what's going on?

Also, can't get the map editor to work on the 1.2.6 update. Tried to alter the startrek map and the editor won't work.

Thanks

JR

<font size="2" face="sans-serif, arial, verdana">Did you try the download section?

Atrocities October 17th, 2003 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
Star Trek Mod: Note AI will put in all Bussard collectors instead of supply containers (so far all I've found)
<font size="2" face="sans-serif, arial, verdana">This is to be expected. Not all bad. They generate supplies so at least they are using them.

Atrocities October 17th, 2003 03:35 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JR:
I tried to download the 1.2.7 update and got the "NOT FOUND" screen on all links. Anybody know what's going on?

Also, can't get the map editor to work on the 1.2.6 update. Tried to alter the startrek map and the editor won't work.

Thanks

JR

<font size="2" face="sans-serif, arial, verdana">Link is fixed. Sorry about that. The one in the download section seems to be working ok.

JR October 17th, 2003 04:42 AM

Re: STM "Final v1.7.5" Discussion
 
Thank you. The links now work and I downloaded the patch successfully!

I've said it before and I'll say it again: I LOVE YOU MAN!!

Any advice on the map editor problem? Future patch maybe?

Thanks again

JR

Atrocities October 17th, 2003 04:54 AM

Re: STM "Final v1.7.5" Discussion
 
You have to use the mod launcher to start the map editor. http://forum.shrapnelgames.com/images/icons/icon7.gif If you use that, then the map editors seems to work just fine.

Select the mod, then click on the edit maps.

userx October 17th, 2003 08:20 AM

Re: STM "Final v1.7.5" Discussion
 
Hey guys

Sorry I've been absent. Been busy with work but I have been following the threads. I've had so many Star Trek Map downloads on my server that I'm interested in doing a revised Version. Problem (maybe some of you veterns can help me ...Imperator Fyron, hint hint): When I try to edit the map, adding warp points or a new system I get an error. Specifically, a "range check error." Any thoughts? I'd like to put some more space between the Dominion and Cardassions as well as openning the southern part of the map but I can no longer edit it.

Looking forward to our PBW game!

Rick (aka userx)

[ October 17, 2003, 07:22: Message edited by: userx ]

General Woundwort October 17th, 2003 11:58 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by userx:
Looking forward to our PBW game!

<font size="2" face="sans-serif, arial, verdana">Yes, by all means, let's get Geo to load the patches and start this thing. The Tholians are impatient to start rejecting all diplomatic contact with you carbon-based bacterioids. http://forum.shrapnelgames.com/images/icons/icon12.gif

Lighthorse October 17th, 2003 09:02 PM

Re: STM "Final v1.7.5" Discussion
 
Here some of my first impressions with Version 1.27 of Star trek mod;
The AI races does an good job in defending they planets, and warp holes with satellites and weapon platforms.
AI races do counter attack if its in they interest to do so.
AI races also attacks planets and will roll you up if you�re not prepare for it.
AI races is use they race weapons and they design they ship, satellites and weapon platform intelligently. No more two warp cores per ships.
If ones plays the Borg, they better prepare for the long haul, since research takes so time before Borg�s start giving Cubes warships, and that the way it should be. I�m at turn 90, research level is at 200,000 points and I got five more turns to go in researching Battle Cube for 2m research points. This is cool.
Haven�t encounter any AI races shuttle yet. Finished researching shuttle lv 2. Boy that makes for a mean nasty fighting machine, shielding at 150 points, weapons at 270 points, speed at 6 and added some limited armor too.

Lighthorse

mottlee October 17th, 2003 11:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mottlee:
Star Trek Mod: Note AI will put in all Bussard collectors instead of supply containers (so far all I've found)

<font size="2" face="sans-serif, arial, verdana">This is to be expected. Not all bad. They generate supplies so at least they are using them.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No not bad just WE can not do that, also the same with the intregrity (sp) grenerator putting in more than 1 but still a good mod! Hats off to you http://forum.shrapnelgames.com/images/icons/icon10.gif


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