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Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
The carrion dragon's head slot gets cleared if you shapechange. Can be annoying.
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Re: Dominions II Bug Thread
Smite looks to hit one grid too near the player. I didn't do extensive testing, but the damage seems to be done or resisted to/by the target like it should.
to make it clear: ..... ..T.. Target ..S.. Smite Viewed from above, like in the troop placement screen. [ July 04, 2004, 16:39: Message edited by: Endoperez ] |
Re: Dominions II Bug Thread
Centaur Chariot (unit #365):
* Description says bow, spear and shortsword; actual weapons are bow, and two spears. * When I GoR one http://forum.shrapnelgames.com/images/icons/icon10.gif , it only has two hand slots. Seems like it should have at least four hand slots, and/or the bow should be intrinsic and not vanish when given a magic weapon. (If I then add one magic weapon, all three attacks vanish. http://forum.shrapnelgames.com/image...s/confused.gif If I add one shield, both spears vanish, but the shortbow remains. http://forum.shrapnelgames.com/image...s/confused.gif If I add two shields, I get a "useless kick" attack, and a shortbow attack. http://forum.shrapnelgames.com/image...s/confused.gif If I add a shield and a weapon, I get only the one weapon attack. Hard to make sense of.) PvK |
Re: Dominions II Bug Thread
Juggernauts ability to increase dominions like a prophet don't work as long as they are only units. I've tested this with a 100 unit juggernaut army.
After some Gift of Reasons the prophet effect works fine! There is no hint about this in the unittext so i think this is a bug. [ July 05, 2004, 15:37: Message edited by: calmon ] |
Re: Dominions II Bug Thread
The #nametype mod command seems to have no effect on national heroes, even applied to each hero number specifically. Ideally, they could be given new names, or #nametype could give them a random name from that list (different in each game, like Man's Knights of the Stone).
PvK P.S. Of course, it would be great to be able to add any number of units to the hero list of a nation with mod commands, instead of just replacing the existing ones. [ July 05, 2004, 20:09: Message edited by: PvK ] |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
There is no battle summary for a siege.
After a siege you get a message saying if you won or lost. (which you can see on the map also) You do NOT get a summary of the battle showing each sides troop losses. ~msew |
Re: Dominions II Bug Thread
There is a bug involving instant movement spells when targeted enemy province contains a fortress. Magical movement is supposed to happen before normal movement, so e.g. a phoenix cloud trapezing into an enemy province should engage the defenders in battle before they move, but this does not happen. The enemy army that should first battle the phoenix and either die, retreat inside walls or win instead executes its normal move orders and attacks the adjacent provinces at will, in violation of the orders execution sequence.
What gives? This problem only happens in fortress provinces, but in them it happens every single time. Edi |
Re: Dominions II Bug Thread
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PvK |
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