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Re: The Dominions 3: \"Wishlist\"
I must have said it before, but I would like an ID number based system for magic sites, the same way it is with units, weapons and armor. Make it easier to document, mod and make maps that way. Typos in site names will also become irrelevant for mapmaking purposes. And more magic istes would always be nice. http://forum.shrapnelgames.com/images/smilies/happy.gif
Edi |
Re: The Dominions 3: \"Wishlist\"
I wish we would have *some* info on how the project is going. The long silence is very disturbing.
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Re: The Dominions 3: \"Wishlist\"
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EDIT: One example is the fact that on 6th of August, Kristoffer pondered why he couldn't see the last page of the bug thread. -> They still check what people post in there! Gives you a nice, warm feeling, doesn't it? http://forum.shrapnelgames.com/image...es/biggrin.gif EDIT2: Currently known new nations of DomIII: Bandar Log - India. Bandar means 'monkey' and log means 'people'-> they might be something not quite human. Also, in the Shepherds of Creation, we got another four-armed pretender (the previous one being the Nataraja), with Death and, IIRC, Air . Oceania - available as a mod, although certain things were left out. Hippocampi, which the Wave Lords currently autosummon, will be available from a national summon spell in DomIII. Shinuyama - probably a Japanese nation, or at least one of its themes. I also have some old information which points to Japan. |
Re: The Dominions 3: \"Wishlist\"
Wait, wait, wait what is this "Shinuyama" you are talking about?
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Re: The Dominions 3: \"Wishlist\"
Shinuyama - land of the bakemono kings. A warlike nation that rose in the aftermath of a great rebellion against the oni kings of Yomi.
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Re: The Dominions 3: \"Wishlist\"
Oni kings? Perhaps we might see a nation of demons and/or ogre-magi? (mind that I know little of Japanese mythology, and most of what I know comes from the last Magic: the Gathering set)
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Re: The Dominions 3: \"Wishlist\"
also I would like to see some addition of native american traditions, the hopi/zuni had a very in debth mythology as do the tlingit. certainly enough material to deck out another nation.
(I admit, I just want to play a Coyote pretender or an evil Baxbaxbalinushiwe pretender) |
Re: The Dominions 3: \"Wishlist\"
I imagine that Dom3 will be similar to Dom2, in that single-player will quickly cease to be very challenging, even on "Impossible" settings. Strong AI is hard to write, and that's not what I'm wishing for.
What I'd like is a scoring system for single-player. A score awarded at the end of a single-player game that measures in some way how successful you were. Something to beat next game. Care would have to be taken in designing this metric so that the mistake made in Imperialism II, that the score could be arbitrarily inflated by deliberately deferring the end of the game, is not repeated. With Dom2, I've tried just seeing how quickly I can win given a fixed set of parameters, but this is too one-dimensional, and leads to a narrow range of strategies that will have any chance of raising the bar. A clever scoring scheme would be great. EDIT: It might also provide a way of resolving MP games that aren't played to their ultimate conclusions. |
Re: The Dominions 3: \"Wishlist\"
> the hopi/zuni had a very in debth mythology as do the tlingit.
Unfortunately my Zuni musings are in a less developed stage and will not be part of dom3 at release. Perhaps in a patch or mod. > What I'd like is a scoring system for single-player. A score awarded at the end of a single-player game that measures in some way how successful you were. Something to beat next game. Interesting idea. What kind of parameters do you think of? Time of defeated gods, percentage of map, percentage of dominion, percentage of spells researched? |
Re: The Dominions 3: \"Wishlist\"
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Perhaps the time penalty could be quadratic or even more severe, e.g. winning on turn 10 is -100 points while winning on turn 100 is -10000 points. Alternatively (or also) the bonuses for other things could be capped at maximum values, so that after a while the only way to go is down. |
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