![]() |
Re: A pirates life for me...
Is there a link to what P&N is? Like I did for DevNull Mod at:
http://www.jeffleggett.com/DevNullMod.htm Just curious... Binford |
Re: A pirates life for me...
I haven't got a recently updated one, but the description linked below should give you the basics.
http://www.sneakybuffalo.com/phpBB2/...pirates+nomads |
Re: A pirates life for me...
Jimbob: Horrible doom currently has 1 empty spot, so grab it before it's taken! The game hasn't even started yet, so you will even get to design your race as you see fit! As to the non-gold P&N game, I assume you're refering to P&N on PBW, take 2. It is currently full, and on turn #76, so I'm afraid you'll have to learn to live with disappointment in that regard. http://forum.shrapnelgames.com/images/icons/icon12.gif
edit: Erm, what's the point of having supply storage 1 and 2 both be starting techs? They are identical, except that SS2 holds 250 more supplies... 3rd edit: Well, it looks like SJ is cursing my name as he fixes the few bugs I've found, so we maybe should wait for the NEXT Version... [ February 20, 2003, 21:01: Message edited by: dumbluck ] |
Re: A pirates life for me...
Sorry guys, haven't been keeping up. Horrible doom will be starting soon. Let me just say, I love this mod!
|
Re: A pirates life for me...
1) You are right that the supply tech should start one level lower.
2) No, large engines do not get armored Versions. They reduce the number of clicks you need, and can drastically reduce repair times. That was enough http://forum.shrapnelgames.com/images/icons/icon7.gif There is also a tech requirement missing from the DU autocannon IV. I will be uploading the changes to PBW tonight. Are there any other bugs, questions or concerns before I do? |
Re: A pirates life for me...
Quote:
|
Re: A pirates life for me...
Yah, no sweat, I was actually talking about the P&N v1.6c or some such... it's for SEIV, not SEIV gold.
Now I just have to go and find my gold CD... |
Re: A pirates life for me...
P&N v1.x is for SE4 classic and does not include QNP.
The latest Version of that is labelled "P&N Classic" P&N v2.x is for SE4 classic, and includes QNP plus more of the newer features of P&N. Only v3.x are for SE4 Gold. |
Re: A pirates life for me...
..."Gravy Gun"? http://forum.shrapnelgames.com/image...s/rolleyes.gif
While yer at it, why not add "Ketchup Kannon" and "Mustard Musket"? http://forum.shrapnelgames.com/images/icons/icon10.gif Not to mention "Pickle Pulse", "Mayo Mace", "Chutney Chredder", etc. http://forum.shrapnelgames.com/images/icons/icon10.gif Seriously though, I was thinking the other day, "gee, wouldn't it be neat if P&N had other base race types other than regular, pirates and nomads... wonder what those could be, though?" I thought of "alternate reality" (like in Stars!) but since you can't have populations live on ships that wouldn't work too well... then again you did Nomads! Or "energy race"... But now the Gravy Gun gives me an idea for one... Cheese Heads! That's right, a place in P&N for all those cheesy technologies that come up in science fiction - your Stellar Converters, your Infinite Improbability Drives, your Wave Motion... oh wait they're already in http://forum.shrapnelgames.com/images/icons/icon10.gif ... your Holly Hop Drives, and any more that anyone can think of! These guys would get all cheesy technologies instead of the regular techs... well it could be an attribute like Organic or Psychic but wouldn't it be more fun to have a whole race type built around cheesiness? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: A pirates life for me...
Slang for a nasty gravitational field based weapon. A small tribute to SchlockMercenary
See: http://www.schlockmercenary.com/d/20030215.html |
All times are GMT -4. The time now is 04:48 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.