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Re: Conceptual Balance Mod 1.6
Sombre, I love your mod combos but what I had in mind is CBM with some gfx and flavor mods but w/o nation mods. Like Vanilla game on steroids. The Community Sprites is really nice and I'd really love to see it included in CBM/CBM combo. Same for streamers.
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Re: Conceptual Balance Mod 1.6
Those mods don't conflict with cbm though, you can just enable them on top of it.
You can also just not enable the mod nations in the packs, if you don't want them. |
Re: Conceptual Balance Mod 1.6
Can somebody tell me which sections of the mod deal with removing the Summon Allies ability from heroes?
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Re: Conceptual Balance Mod 1.6
That's the strange thing, Rookierookie -- there doesn't seem to be (from analyzing the two entries that I've put the summon ally ability back into) any actual command that does it. It seems, then, that modifying the units without specifically re-enabling that ability does so. If that's the case, then it's simply a matter of knowing which ones are supposed to have it, and manually re-entering it for those who prefer it. (And it makes me wonder if, in the sprite mod, I'll need to watch out for that -- if merely changing the sprite for a unit could unwittingly disable certain abilities of it.)
But my Dom3 modding knowledge is extremely rudimentary, so I am perhaps missing something. Someone else would need to verify this technical bit. (I understand the points that have been made as to the possible intentional nature of the removal and the undesirability of it from certain viewpoints, but in spite of these I find my own preference on it remains as is.) |
Re: Conceptual Balance Mod 1.6
Name one of the units that in vanilla has summon allies and in cbm doesn't.
I'll look into it. |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
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The ones I saw were Ram's Head the White Satyr for Pangaea and Iszvat the Unwinged for Caelum. |
Re: Conceptual Balance Mod 1.6
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http://dom3.servegame.com/wiki/Unwinged http://dom3.servegame.com/wiki/White_Satyr |
Re: Conceptual Balance Mod 1.6
Indeed. That's what I figured.
What's happened is they had summon allies previously in cbm. And now they don't. |
Re: Conceptual Balance Mod 1.6
Damn. You're right. Bad assumption on my part.
The summoning ability for those commanders must have been in earlier CBM, I assuming all the while that they were vanilla, rather than a change introduced in CBM and then later removed from CBM. Well then. Never mind my half-baked theory on that. Go on about your business, nothing to see here. :o EDIT: (I saw Sombre's post after I wrote this.) |
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