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Re: SE5, Tell Aaron what\'s on your Wish List
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Renegade |
Re: SE5, Tell Aaron what\'s on your Wish List
ability to retro all ships at once or select them from a list for retro.
and build ships at this yard to join x fleet.... |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
don't know if anyone's posted this; it was inspired by some comments in the devnull thread about retrofitting. retrofitting should be like building a ship; it should take time based on number of components and cost.
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Re: SE5, Tell Aaron what\'s on your Wish List
Scale mounts that are built into the game engine, like in MOO2. SE4's scale mounts that have been modded in have the awkward problem of requiring the base component size and cost to be very large, so you get "Ion Engine I is 1000 kT and costs 30,000 minerals?!? WTF?!? http://forum.shrapnelgames.com/images/icons/shock.gif " And you also have to go to the trouble of selecting the scale mount from the mount list every time you want to use a scaled component. Instead, how about allowing percentages or multipliers in the Components.txt file, so you could say
Component Name := Ion Engine I ... Tonnage Size := 10% <- relative to size of hull Tonnage Structure := 20% <- again relative to size, so for a 100kT hull it has 20 HP ... Cost Minerals := 300% <- again relative to size of hull, so for a 100kT hull it costs 300 minerals or, even more flexible but less readable & harder to implement & design a component stats window for http://forum.shrapnelgames.com/images/icons/icon10.gif : ComponentName := Ion Engine I ... TonnageSize := [Hull.TonnageSize] * 10% <- the Hull object refers to the hull this component is mounted on Tonnage Structure := [TonnageSize] ^ 2 * 0.1 <- increases as the SQUARE of the size for some reason http://forum.shrapnelgames.com/images/icons/icon7.gif a 100kT ship would have a 10 kT / 10 HP engine, a 300kT ship would have a 30 kT / 90 HP engine... ... CostMinerals := [TonnageSize] ^ 2 * 3 <- there's that square again, remember the "Economies of Scale Mod"? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
would certainly make my mod easier.
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Re: SE5, Tell Aaron what\'s on your Wish List
Okay, I am almost certain these have been listed... but...
- A "web" plasma field weapon ala the Tholians from the original Star Trek series - Leaders with traits ala the MOO series for Fleets/Ships/Systems - A Space Elevator as a component to complement that Space Yard facilities to speed those puppies up, or possibly some other use. It just sounds so cool to have, I just want it in the game http://forum.shrapnelgames.com/images/icons/icon10.gif - Greater range of racial characteristics |
Re: SE5, Tell Aaron what\'s on your Wish List
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[ October 28, 2003, 19:01: Message edited by: Alneyan ] |
Re: SE5, Tell Aaron what\'s on your Wish List
How about a fog of war? You know, where you don't even know where the next warp point will take you? The thing I like about Galactic Civilizations is that you have to explore the entire galaxy to know what's out there. I kind of like that, instead of knowing what the galaxy already looks like, but just not sure of what each sector looks like until you come out of the warp point.
Also, speaking of GC, how about having objects or discoveries out there that you can come across, like an ancient ship relic. I know there are planetary ruins, but how about finding an advanced ship with wonderful new technology? |
Re: SE5, Tell Aaron what\'s on your Wish List
And don't forget the mystery traders who travel at impossibly high warp speeds so you have to plan your trade ships' routes carefully, but if you do manage to catch them, you're in for a big surprise! http://forum.shrapnelgames.com/images/icons/icon10.gif
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