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Re: AI Campaign => For a Challenging AI opponent
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[ September 18, 2003, 05:53: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Thanks....Will give it a read http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
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... Oleg, thank you for that Refugees image, it is awesome!</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Welcome http://forum.shrapnelgames.com/images/icons/icon7.gif I prefer Middle-Age galaxies, Cluster type is too artificial too my liking. In MiddleAge map I seldom have a system inside 30 LY radious and earlier reserch of SM II is too costly IMHO. I prefer to research Computers/Industry and colonization techs before that. Astrography is an important factor here. |
Re: AI Campaign => For a Challenging AI opponent
Great ! This Veneration stuff is awesome. Gives a lot of material for roleplaying your race http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
You can warp as early as 2,5 years (including the actual production of the ship), if you only research Ship Construction, Astrophysics and Stellar Manipulation. Obviously, you will be in a LOT of trouble if the system in which you has just opened a warp is inhabited by a Bersecker, Aggressive species. http://forum.shrapnelgames.com/images/icons/icon7.gif (I tend to research Mines and build a hundred of them on the future warp point, but is that enough to prevent from an early offensive? I mean, in the third or fourth year)
I do like this Veneration tree, the players will know be able to choose between being protected against events (but not having good events), or suffering from these events and having a good event from time to time. I wonder if there will be players that won't build these facilities though. As for the events chances, I would second you on increasing the odds for the High setting. When you pick this setting, you do want events to occur, don't you? http://forum.shrapnelgames.com/images/icons/icon7.gif (And of course, 90 is supposed to mean almost an event each turn, but all these events should not target a single Empire.) Additionally, I would like to ask you a few questions JLS as I am playing a No-Warp game of AIC. http://forum.shrapnelgames.com/images/icons/icon7.gif * How the reproduction formula is working now? I couldn't find this information anywhere. And what about the Organic facilities increasing reproduction rates? (The Unknown Facility, perhaps Cloning Centers, are "producting" an additionnal million of settlers each turn, but I don't know how are working the others now) * Can the AI use all the stellar components? I usually feel embarassed when taking advantages of these, when the AI might be not using then. http://forum.shrapnelgames.com/images/icons/icon7.gif * Finally, are you supposed to be able to build a Starliner without a Population module? Instead of using this component, you could build a Basic Life Support and a Cargo Bay (to have a cargo space of 1025) which costs almost no organic. My apologizes if these questions have already been raised. (And it is likely the case) |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Another argument is if you always have to spend ornacis on starliners, Organic races will receive very big advantage.
Try to play with supply penalties, it makes game ,hmm, interesting http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
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I will try to play with this trait, perhaps now supplies will be much harder to find hmm... But before that, I need to be able to play AIC AND survive. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
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That is what I did; I think I drove PvK nuts at times http://forum.shrapnelgames.com/images/icons/icon12.gif Actually as I recall, Last year I sent him an Email with word that was 3 pages long http://forum.shrapnelgames.com/images/icons/shock.gif he is truly a good sport http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 18, 2003, 19:52: Message edited by: JLS ] |
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