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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

XenoTheMorph December 18th, 2004 08:54 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Atrocities,

Just to let you know it seem that the Dreadnought Heavy was not changed when you added shuttle bays to the larger Warrior ships. It is in a different part of the file (Just after the Destroyer Heavy) not at the end.

Atrocities December 18th, 2004 10:23 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Ooops. I will include that in the next patch for sure. Sorry about that. http://forum.shrapnelgames.com/images/smilies/frown.gif

The next patch will be out around april or so unless we find a lot of bugs in this Version that need to be fixed in a hurry.

XenoTheMorph December 18th, 2004 10:41 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
April eek http://forum.shrapnelgames.com/images/smilies/eek.gif

Oh well, hopefully you will have a long list of little things to tweak by then. Hmm on that note -

I found quite a few more components with supply stats a very incomplete list follows:

Bridge
Life Support
Crew Quarters
(Warrior) Sensor Arrays (& probably the other races sensors)
Pirates (& probably other security/boarding comps)
Anti-matter Pods
Cargo Bays
Remote Mining comps

Hopefully you can work around the supply issues! http://forum.shrapnelgames.com/images/smilies/frown.gif

Atrocities December 18th, 2004 11:57 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
1 Attachment(s)
Quote:

XenoTheMorph said:
April eek http://forum.shrapnelgames.com/images/smilies/eek.gif

Oh well, hopefully you will have a long list of little things to tweak by then. Hmm on that note -

I found quite a few more components with supply stats a very incomplete list follows:

Bridge
Life Support
Crew Quarters
(Warrior) Sensor Arrays (& probably the other races sensors)
Pirates (& probably other security/boarding comps)
Anti-matter Pods
Cargo Bays
Remote Mining comps

Hopefully you can work around the supply issues! http://forum.shrapnelgames.com/images/smilies/frown.gif

Someone posted an idea for a work around over at the mod works on www.spaceempires.net that I think might work. At the bare minimum it provides an intersting theory to work form.

Atrocities December 19th, 2004 12:01 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
I have posted the back story for the mod if any one is interested in a long read. The Cleansing

Enjoy.

Ed Kolis December 19th, 2004 12:31 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Remote mining components DO use supplies, BTW, they just don't require supplies be present in order to function http://forum.shrapnelgames.com/images/smilies/wink.gif

XenoTheMorph December 19th, 2004 08:23 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Quote:

Ed Kolis said:
Remote mining components DO use supplies, BTW, they just don't require supplies be present in order to function http://forum.shrapnelgames.com/images/smilies/wink.gif

I had a vague feeling they did aswell (I'm sure I noticed remote mining ships run out of supplys without moving in the past). But when I tested them out in the STM v1.9.0.7 nothing showed. I made a remote mining ship (Rads I think) with total supplys of 750, two moves to get to an empty planet (down to 550, 100 per move), process turn, and no change in supply (still 550, and the remote miner should use 100)!
All in turn based.
Can you think of a reason it might not show in this?

Aiken December 19th, 2004 10:46 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Bussard collectors? http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok December 19th, 2004 11:17 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Remote miners do use supplies. Did you run the turn and see how many supplies the ship had next turn? Remote mining components only remove supplies during turn execution...

XenoTheMorph December 19th, 2004 11:29 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Quote:

Captain Kwok said:
Remote miners do use supplies. Did you run the turn and see how many supplies the ship had next turn? Remote mining components only remove supplies during turn execution...

Yep that is exactly what I did, just to double check I did not miss anything I'll do it again, but that will have to wait until I get back from work http://forum.shrapnelgames.com/images/smilies/frown.gif
Hopefully I did if not looks like something is very wierd.

[Aiken - Oh I know I designed the miner from scratch so I don't think I put on any bussard collectors but will make sure this time http://forum.shrapnelgames.com/image...ies/tongue.gif]


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