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Re: Bug thread
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Re: Bug thread
The flagellant issue could be and probably is a feature. These are, after all, religious fanatics who are more than likely drawn from the ranks of the destitute who suffer from all sorts of ailments and injuries. Being a flagellant probably beats starving to death in a gutter and the shared religious fervor and promises of rewards in teh afterlife would give their life (short as it may be) meaning. That's how I see it anyway. At least it is a logical explanation.
Edi |
Re: Bug thread
Yes the flagellants are probably suppose to arrive with afflictions yet unfortunately since 92% have afflictions this means extra micromanagement and these average units are now less than average.
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Re: Bug thread
I thought flagellants came afflicted because they... Flog themselves with their weapons, like the description says.
I'm thinking, you beat yourself to a pulp enough times, you're bound to atleast lose an eye ("Don't play with that! Somebody could lose an eye!"). |
Re: Bug thread
The ME Ermor Praetorian unit has that feature, and it says it has that feature, complete with affliction marker when you check out the unit in the recruitment window. No such thing for recruiting flagellants; more along the lines of an unnanounced surprise making the horde of religious fanatics you paid for a bunch of shell-shocked cripples.
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Re: Bug thread
Might make a pretender able to cast Gift of Health something to consider...
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Ages
"Created" monsters have high/nonzero age stats.
This makes no sense: didn't you just build that golem, rather than conjure it up from elsewhere? There may be no practical difference, since lifeless things don't decay (and may not suffer age penalties at all), but it does look very odd to construct something and have it immediately register as being decades or centuries old. |
Re: In-game Typo
Attentive Statue description: It should be standing a vigil, not standing a vigour.
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Re: In-game Typo
1 Attachment(s)
Crash during turn resolution in SP game.
Nothing obvious/interesting done during turn; early game, so no global enchantments active. I haven't a clue what could've elicited this. It is reproducible! Just end the turn, and D3 crashes during the "AI thinking" phase. |
Nothing Big
I noticed that the Jotun Wolf form of the transforming Niefelheim mages retains the size 4 that the other forms have.
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