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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

normalphil January 16th, 2007 01:35 AM

Re: Bug thread
 
Quote:

Endoperez said:
Nearly all Flagellants from event come with afflictions.

34/39 units, 40+/50 units, etc.

In addition, the same applies for Flagellants recruited by Marignon.

Edi January 16th, 2007 02:06 AM

Re: Bug thread
 
The flagellant issue could be and probably is a feature. These are, after all, religious fanatics who are more than likely drawn from the ranks of the destitute who suffer from all sorts of ailments and injuries. Being a flagellant probably beats starving to death in a gutter and the shared religious fervor and promises of rewards in teh afterlife would give their life (short as it may be) meaning. That's how I see it anyway. At least it is a logical explanation.

Edi

NTJedi January 16th, 2007 04:44 AM

Re: Bug thread
 
Yes the flagellants are probably suppose to arrive with afflictions yet unfortunately since 92% have afflictions this means extra micromanagement and these average units are now less than average.

Agrajag January 16th, 2007 06:15 AM

Re: Bug thread
 
I thought flagellants came afflicted because they... Flog themselves with their weapons, like the description says.
I'm thinking, you beat yourself to a pulp enough times, you're bound to atleast lose an eye ("Don't play with that! Somebody could lose an eye!").

normalphil January 17th, 2007 02:58 AM

Re: Bug thread
 
The ME Ermor Praetorian unit has that feature, and it says it has that feature, complete with affliction marker when you check out the unit in the recruitment window. No such thing for recruiting flagellants; more along the lines of an unnanounced surprise making the horde of religious fanatics you paid for a bunch of shell-shocked cripples.

TwoBits January 17th, 2007 10:59 AM

Re: Bug thread
 
Might make a pretender able to cast Gift of Health something to consider...

Ewierl January 17th, 2007 06:43 PM

Ages
 
"Created" monsters have high/nonzero age stats.

This makes no sense: didn't you just build that golem, rather than conjure it up from elsewhere?

There may be no practical difference, since lifeless things don't decay (and may not suffer age penalties at all), but it does look very odd to construct something and have it immediately register as being decades or centuries old.

Actuarian January 18th, 2007 12:59 AM

Re: In-game Typo
 
Attentive Statue description: It should be standing a vigil, not standing a vigour.

Ewierl January 18th, 2007 02:08 PM

Re: In-game Typo
 
1 Attachment(s)
Crash during turn resolution in SP game.

Nothing obvious/interesting done during turn; early game, so no global enchantments active. I haven't a clue what could've elicited this.

It is reproducible! Just end the turn, and D3 crashes during the "AI thinking" phase.

RamsHead January 18th, 2007 06:53 PM

Nothing Big
 
I noticed that the Jotun Wolf form of the transforming Niefelheim mages retains the size 4 that the other forms have.


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