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Re: Adamant Site Features List
* More logical maintanence scheme.
* Planet riots won't eliminate your production. * Roleplay Elements for greater RP games (current RP comps are nearly useless, add more elements to 0.15 - artifacts, banners, mummies of famous leaders, whatever you like). * Emphasis on FQMD use: more quadrant types, realistic solar systems, /insert more PR here/. |
Re: Adamant Site Features List
Added them. What do you think?
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Re: Adamant Site Features List
Looking good Fyron.
The reviews are the best bits, though. Wildcard [img]/threads/images/Graemlins/icon46.gif[/img] |
Re: Adamant Site Features List
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Also. What you really need is SLOGAN. And emblem, probably ... .... uh, sorry, learned too much marketing for exams this week. http://forum.shrapnelgames.com/images/smilies/Sick.gif |
Re: Adamant Site Features List
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Re: Adamant Site Features List
I don't mind http://forum.shrapnelgames.com/images/smilies/happy.gif
Leave example, but throw away this sentence "Instead of reducing the base maintenance rate, it now reduces the actual maintenance paid." And since it describes deep mod mechanics and interesting for modders only, you won't harm whole idea by removing it. |
Re: Adamant Site Features List
How about now?
Any other comments/suggestions? Care to add a funny review? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Adamant 0.15.00 Released
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Adamant 0.15.00 has been released.
This Version has many exciting new features.
http://adamant.spaceempires.net/ Note that there is no FQM file yet. It will take a while to upload. You will want to make a fresh, clean install of the mod for 0.15.00. The history file is attached to this post. |
Re: Adamant 0.15.00 Released
I like the changes you've made to planet creation. Another option you can consider rather than scrapping the creation of larger planets, is to add another tech area at a much higher cost for creating larger planets - that might keep players from scrapping all their research facilities towards the end game as a bonus.
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Re: Adamant Mod Discussion Thread (0.15.00 Release
When one sits down and looks over the detail of this mod, one can't help but get the distinct impression and sense that this mod is of a grand scope.
Fyron this has to be one of the most ambisious mods ever made for SEIV. I don't know how many people have had a chance to play this mod, but I would hope many have taken the oppertunity to do so. The grand scope of this mod is mind bogglingly impressive to say the least. It is both brillant and dubious at the same time. Brillant in that is uses every thing but the kitchen sink in its well thought out symetry, dubious in that it draws you in and never lets you go. It is a grand mod on an epic level of modding. A true king of the hill, the Emperor of mods. |
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