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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the federation, they can only use 2 of these on a ship.
Does that mean is can absorb/prevent 60 points of damage? Or is it non-cumulative? Is this effect per round, or per shot fired at it? So, say 10 ships attack in one round, each with a 10 point damage weapon... would only the Last few get through? Or would none of them? Just trying to understand what this effect has... thanks for any future replies. |
Re: STM "Final v1.7.5" Discussion
[quote]Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JR: Quote:
Do a search for the key word DOGA in the forum or at Google. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Tryied that.......nothing http://forum.shrapnelgames.com/image...s/confused.gif (edit) FOUND IT!!!! TG for "Stickys" http://forum.shrapnelgames.com/images/icons/icon10.gif [ October 20, 2003, 22:01: Message edited by: mottlee ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
To bad I could not get the exploding panel idea of Kwoks to work. It was an illegal design and kept causing problems.
http://forum.shrapnelgames.com/images/icons/icon9.gif I was think of a new armor type. Battle Ready Armor, or BRA for short http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Speaking about the mod. I had a quick game over the weekend (rained like hell here so there was not much else to do) and I noticed a couple of problems with the Federation.
Federation no longer has access to Combat Sensors and ECM. They have there sensor array but that is weaker then a fully upgraded Combar Sensors or ECM. Also, if my ship contain Federation Armor (max 2), I can't fill some extra space with regular armor... seems odd. Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times. Ah, and one Last thing. Because the federation Battleship is 780k, it's just short of getting the next size of weapon mount and therefore at a serious disatvantage when facing similar size ships. Also, if your trying to keep this a little cannon, while the Sovereign class is smaller then the Galaxy class, it is far more powerfull with it's type XII phaser array. So, maybe a special mount? Having fun with the mod! |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Ummm...found a bit of a bug here. I'm playing as the Borg, I created a ship with Impulse engines 5, and when later in the game I decide to upgrade the ship, the automatic ship upgrader changed all my Impulse Engines to Nucleonic Threshers. Not a serious issue, but a bit annoying.
BTW, I'm having great fun with the mod http://forum.shrapnelgames.com/images/icons/icon10.gif Its awesome!! Renegade |
Re: STM "Final v1.7.5" Discussion
Sounds like accidental family overlap.
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