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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities October 20th, 2003 06:30 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
For future Versions I'd suggest any new vehicle sizes get added to the end of the file. Adding them in the middle (such as the Shuttle II and III) causes some problems with games saved from earlier Versions. ie My colony ships are now Battleships.

(enless doing so would cause other problems?? )

<font size="2" face="sans-serif, arial, verdana">Sorry about that. Just move the new shuttle types to the end of the vehicle.txt doc. I had them their originally, but when you get all three and all fighters, the order was screwed up in the ship design window. I had to bite the bullet and make a choice.

clark October 20th, 2003 09:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the federation, they can only use 2 of these on a ship.

Does that mean is can absorb/prevent 60 points of damage? Or is it non-cumulative?

Is this effect per round, or per shot fired at it?

So, say 10 ships attack in one round, each with a 10 point damage weapon... would only the Last few get through? Or would none of them?

Just trying to understand what this effect has... thanks for any future replies.

mottlee October 20th, 2003 10:48 PM

Re: STM "Final v1.7.5" Discussion
 
[quote]Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JR:
Quote:

Originally posted by Atrocities:
[qb]
Would you know where I could get a copy of DOGA? Is it freeware etc?

JR
<font size="2" face="sans-serif, arial, verdana">I am using XP on this system and I can not duplicate the map problem you are having. Beleive me I have been using the map editor all night.

Do a search for the key word DOGA in the forum or at Google. http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Tryied that.......nothing http://forum.shrapnelgames.com/image...s/confused.gif


(edit) FOUND IT!!!! TG for "Stickys" http://forum.shrapnelgames.com/images/icons/icon10.gif

[ October 20, 2003, 22:01: Message edited by: mottlee ]

oleg October 20th, 2003 11:00 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by clark:
Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the federation, they can only use 2 of these on a ship.

Does that mean is can absorb/prevent 60 points of damage? Or is it non-cumulative?

Is this effect per round, or per shot fired at it?

So, say 10 ships attack in one round, each with a 10 point damage weapon... would only the Last few get through? Or would none of them?

Just trying to understand what this effect has... thanks for any future replies.

<font size="2" face="sans-serif, arial, verdana">EA (after it was FINALLY fixed) subtract the EA value ( 30 in your example) from each hit damage. It is not cumulative. Only one, the highest EA value available, is used. It does not matter if EA armor component is actually used. Some mods use this feature as a non-armour, internal "damage absorber". Armor skipping weapons, like null-space or shard cannons ignore EA ability completely.

Atrocities October 21st, 2003 01:56 AM

Re: STM "Final v1.7.5" Discussion
 
To bad I could not get the exploding panel idea of Kwoks to work. It was an illegal design and kept causing problems.

http://forum.shrapnelgames.com/images/icons/icon9.gif

I was think of a new armor type. Battle Ready Armor, or BRA for short http://forum.shrapnelgames.com/images/icons/icon10.gif

userx October 21st, 2003 02:47 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Try using the SectType.txt file that was in STM 1.2.1.
<font size="2" face="sans-serif, arial, verdana">Works fine now! Told ya you had the answer. Once I have some time I'll update the map. I'll like to put some more distance between the Dominion and Cardassians.

userx October 21st, 2003 03:02 AM

Re: STM "Final v1.7.5" Discussion
 
Speaking about the mod. I had a quick game over the weekend (rained like hell here so there was not much else to do) and I noticed a couple of problems with the Federation.

Federation no longer has access to Combat Sensors and ECM. They have there sensor array but that is weaker then a fully upgraded Combar Sensors or ECM.

Also, if my ship contain Federation Armor (max 2), I can't fill some extra space with regular armor... seems odd.

Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.

Ah, and one Last thing. Because the federation Battleship is 780k, it's just short of getting the next size of weapon mount and therefore at a serious disatvantage when facing similar size ships. Also, if your trying to keep this a little cannon, while the Sovereign class is smaller then the Galaxy class, it is far more powerfull with it's type XII phaser array. So, maybe a special mount?

Having fun with the mod!

Fyron October 21st, 2003 03:07 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by userx:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Try using the SectType.txt file that was in STM 1.2.1.

<font size="2" face="sans-serif, arial, verdana">Works fine now! Told ya you had the answer. Once I have some time I'll update the map. I'll like to put some more distance between the Dominion and Cardassians. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The only reason that I can think of that that would make a difference is that I changed a few of the warp points in the latest FQM D. Actually, I think I just changed the picture of the "Normal/Stable WP", and nothing more... Didn't realize that would have such drastic effects on your map. Very strange.

Renegade 13 October 21st, 2003 03:24 AM

Re: STM "Final v1.7.5" Discussion
 
Ummm...found a bit of a bug here. I'm playing as the Borg, I created a ship with Impulse engines 5, and when later in the game I decide to upgrade the ship, the automatic ship upgrader changed all my Impulse Engines to Nucleonic Threshers. Not a serious issue, but a bit annoying.

BTW, I'm having great fun with the mod http://forum.shrapnelgames.com/images/icons/icon10.gif Its awesome!!

Renegade

Fyron October 21st, 2003 04:48 AM

Re: STM "Final v1.7.5" Discussion
 
Sounds like accidental family overlap.


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