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-   -   Gamey Tactics and Bug Exploits Thread (http://forum.shrapnelgames.com/showthread.php?t=10018)

oleg July 29th, 2003 12:02 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Quote:

Originally posted by Imperator Fyron:
No Oleg. This thread is not for discussions of what is gamey or what is not gamey. It is for compiling a list of what MIGHT BE considered gamey by some people. If you want to talk about what is gamey or not in your opinion, do it elsewhere.
<font size="2" face="Verdana, Helvetica, sans-serif">First of all, why you are so rude ? http://forum.shrapnelgames.com/image...s/confused.gif

Second, you want to compile a list of what MIGHT BE considered gamey by some people. OK, building better ships than mine - it is definetly gamey by my standarts http://forum.shrapnelgames.com/images/icons/icon10.gif Wonna to include it ?

oleg July 29th, 2003 12:05 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Sorry, tesco, you posted while I was typing http://forum.shrapnelgames.com/images/icons/icon7.gif
I am ejecting myself from here. http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron July 29th, 2003 12:06 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Well... I have only typed that post 10 or so times already... sorry for seeming rude.

About building better ships, that has nothing to do with gameyness, just skill.

PvK, check here about ramming.

Fyron July 29th, 2003 12:08 AM

Re: Gamey Tactics and Bug Exploits Thread
 
1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Gifting ships to an ally to get around the maximum ship limits.
22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
23. Talismans.
24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start.

Grandpa Kim July 29th, 2003 06:15 AM

Re: Gamey Tactics and Bug Exploits Thread
 
A few possibles you may want to add:

Emergency building when there is no emergency.

Playing on a map you made yourself.

Selecting low ship and unit limits.

If these are considered gamey, there are very few proponents so you may want to skip them.

Fyron July 30th, 2003 09:14 AM

Re: Gamey Tactics and Bug Exploits Thread
 
So have we got them all now?

1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Gifting ships to an ally to get around the maximum ship limits.
22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
23. Talismans.
24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start.
25. Emergency building when there is no emergency.

[ July 30, 2003, 08:14: Message edited by: Imperator Fyron ]

Stone Mill July 30th, 2003 04:08 PM

Re: Gamey Tactics and Bug Exploits Thread
 
Pre-arranged alliances? (i.e. the Eastern Bloc incident)

Fyron July 30th, 2003 07:45 PM

Re: Gamey Tactics and Bug Exploits Thread
 
Quote:

Originally posted by Stone Mill:
Pre-arranged alliances? (i.e. the Eastern Bloc incident)
<font size="2" face="Verdana, Helvetica, sans-serif">How could I forget? My very first hosted game was ruined by this. http://forum.shrapnelgames.com/images/icons/icon9.gif

1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Gifting ships to an ally to get around the maximum ship limits.
22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
23. Talismans.
24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start.
25. Emergency building when there is no emergency.
26. Pre-arranged alliances in non-explicitly team games.

[ July 30, 2003, 18:45: Message edited by: Imperator Fyron ]

Grandpa Kim July 31st, 2003 03:58 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Ruins.

Stone Mill July 31st, 2003 08:57 PM

Re: Gamey Tactics and Bug Exploits Thread
 
Even I consider this to be gamey... and the interface will allow it...

Offering tech you do not possess in a trade! http://forum.shrapnelgames.com/images/icons/icon8.gif

The game does not verify what you offer, you can offer anything, and receive a bunch of tech for nothing. It's the honor system.

Most times when this happens, this can be viewed as a breach of honor, and that player will not be liked very much.

Gray areas do apply, like offering a gift for expectation of a gift in return... but before the return gift can be offered, your empire relations go sour, and you go to war, which kind of ruins the whole gift exchanging thing.


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