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Re: Gamey Tactics and Bug Exploits Thread
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Second, you want to compile a list of what MIGHT BE considered gamey by some people. OK, building better ships than mine - it is definetly gamey by my standarts http://forum.shrapnelgames.com/images/icons/icon10.gif Wonna to include it ? |
Re: Gamey Tactics and Bug Exploits Thread
Sorry, tesco, you posted while I was typing http://forum.shrapnelgames.com/images/icons/icon7.gif
I am ejecting myself from here. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Gamey Tactics and Bug Exploits Thread
Well... I have only typed that post 10 or so times already... sorry for seeming rude.
About building better ships, that has nothing to do with gameyness, just skill. PvK, check here about ramming. |
Re: Gamey Tactics and Bug Exploits Thread
1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Gifting ships to an ally to get around the maximum ship limits. 22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. 23. Talismans. 24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start. |
Re: Gamey Tactics and Bug Exploits Thread
A few possibles you may want to add:
Emergency building when there is no emergency. Playing on a map you made yourself. Selecting low ship and unit limits. If these are considered gamey, there are very few proponents so you may want to skip them. |
Re: Gamey Tactics and Bug Exploits Thread
So have we got them all now?
1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Gifting ships to an ally to get around the maximum ship limits. 22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. 23. Talismans. 24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start. 25. Emergency building when there is no emergency. [ July 30, 2003, 08:14: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
Pre-arranged alliances? (i.e. the Eastern Bloc incident)
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Gifting ships to an ally to get around the maximum ship limits. 22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. 23. Talismans. 24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start. 25. Emergency building when there is no emergency. 26. Pre-arranged alliances in non-explicitly team games. [ July 30, 2003, 18:45: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
Ruins.
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Re: Gamey Tactics and Bug Exploits Thread
Even I consider this to be gamey... and the interface will allow it...
Offering tech you do not possess in a trade! http://forum.shrapnelgames.com/images/icons/icon8.gif The game does not verify what you offer, you can offer anything, and receive a bunch of tech for nothing. It's the honor system. Most times when this happens, this can be viewed as a breach of honor, and that player will not be liked very much. Gray areas do apply, like offering a gift for expectation of a gift in return... but before the return gift can be offered, your empire relations go sour, and you go to war, which kind of ruins the whole gift exchanging thing. |
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