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Re: Post 1.84 beta history
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Missle-mod!! |
Re: Post 1.84 beta history
"8. Fixed - Drones were not inflicting special damage types."
That's strange. I used frequently drones with special damage weapons and as far as I have seen it without problems. What kind if special damage did not work?? |
Re: Post 1.84 beta history
can MM put some specialwarheads into the vanila?
please? |
Re: Post 1.84 beta history
I have never tried it, but can you ram a planet?
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Re: Post 1.84 beta history
I just tried it, and yes you can ram planets.
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Re: Post 1.84 beta history
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Re: Post 1.84 beta history
I was having trouble getting fighters to ram planets in strategic combat... yes, I know that's a dumb tactic, but this was a a game where pretty much everything but shield depleters, boarding parties, fighters, and drones are taken away... http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Post 1.84 beta history
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Has to be. |
Re: Post 1.84 beta history
I'm really not up to date so forgive me if it is asked before:
Vers. 1.86 11. Fixed - AI would build all of the same colonizer type in a given turn. Will that prevent those endless rows of "wrong" colonizers the Aquilaeians built in MB's AI contest? Two more topics from the contest: Will the AI now take the bonus into account when it comes to colonization? Will design rotating still take place? PS: Thanks to Xaren Hypr for finding an error in the EEE-files and to Mephisto for correcting it in the TDM-files. I know that was months ago, but better late than never... |
Re: Post 1.84 beta history
Any news about new (beta) patch?
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