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 Re: Post 1.84 beta history 
		
		
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 Missle-mod!!  | 
		
 Re: Post 1.84 beta history 
		
		
		"8. Fixed - Drones were not inflicting special damage types." 
	That's strange. I used frequently drones with special damage weapons and as far as I have seen it without problems. What kind if special damage did not work??  | 
		
 Re: Post 1.84 beta history 
		
		
		can MM put some specialwarheads into the vanila? 
	please?  | 
		
 Re: Post 1.84 beta history 
		
		
		I have never tried it, but can you ram a planet? 
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 Re: Post 1.84 beta history 
		
		
		I just tried it, and yes you can ram planets. 
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 Re: Post 1.84 beta history 
		
		
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 Re: Post 1.84 beta history 
		
		
		I was having trouble getting fighters to ram planets in strategic combat... yes, I know that's a dumb tactic, but this was a a game where pretty much everything but shield depleters, boarding parties, fighters, and drones are taken away...  http://forum.shrapnelgames.com/images/icons/icon12.gif 
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 Re: Post 1.84 beta history 
		
		
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 Has to be.  | 
		
 Re: Post 1.84 beta history 
		
		
		I'm really not up to date so forgive me if it is asked before: 
	Vers. 1.86 11. Fixed - AI would build all of the same colonizer type in a given turn. Will that prevent those endless rows of "wrong" colonizers the Aquilaeians built in MB's AI contest? Two more topics from the contest: Will the AI now take the bonus into account when it comes to colonization? Will design rotating still take place? PS: Thanks to Xaren Hypr for finding an error in the EEE-files and to Mephisto for correcting it in the TDM-files. I know that was months ago, but better late than never...  | 
		
 Re: Post 1.84 beta history 
		
		
		Any news about new (beta) patch? 
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