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-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

Loser December 5th, 2003 02:44 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Rollo:
8. Fixed - Drones were not inflicting special damage types.
<font size="2" face="sans-serif, arial, verdana">Yay!
Missle-mod!!

Q December 5th, 2003 02:48 AM

Re: Post 1.84 beta history
 
"8. Fixed - Drones were not inflicting special damage types."

That's strange. I used frequently drones with special damage weapons and as far as I have seen it without problems. What kind if special damage did not work??

se5a December 5th, 2003 07:06 AM

Re: Post 1.84 beta history
 
can MM put some specialwarheads into the vanila?
please?

Atrocities December 5th, 2003 09:15 AM

Re: Post 1.84 beta history
 
I have never tried it, but can you ram a planet?

Kamog December 5th, 2003 09:28 AM

Re: Post 1.84 beta history
 
I just tried it, and yes you can ram planets.

oleg December 5th, 2003 12:06 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Atrocities:
I have never tried it, but can you ram a planet?
<font size="2" face="sans-serif, arial, verdana">That's how anti-planet drones work http://forum.shrapnelgames.com/images/icons/icon7.gif

Ed Kolis December 6th, 2003 02:09 AM

Re: Post 1.84 beta history
 
I was having trouble getting fighters to ram planets in strategic combat... yes, I know that's a dumb tactic, but this was a a game where pretty much everything but shield depleters, boarding parties, fighters, and drones are taken away... http://forum.shrapnelgames.com/images/icons/icon12.gif

Loser December 6th, 2003 02:34 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Ed Kolis:
I was having trouble getting fighters to ram planets in strategic combat... yes, I know that's a dumb tactic, but this was a a game where pretty much everything but shield depleters, boarding parties, fighters, and drones are taken away... http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Furball 5?
Has to be.

Rexxx December 11th, 2003 09:18 AM

Re: Post 1.84 beta history
 
I'm really not up to date so forgive me if it is asked before:

Vers. 1.86
11. Fixed - AI would build all of the same colonizer type in a given turn.
Will that prevent those endless rows of "wrong" colonizers the Aquilaeians built in MB's AI contest?

Two more topics from the contest:
Will the AI now take the bonus into account when it comes to colonization?
Will design rotating still take place?

PS:
Thanks to Xaren Hypr for finding an error in the EEE-files and to Mephisto for correcting it in the TDM-files. I know that was months ago, but better late than never...

Asmala December 20th, 2003 10:24 AM

Re: Post 1.84 beta history
 
Any news about new (beta) patch?


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