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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Combat Wombat January 30th, 2004 03:00 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.28 of Invasion! has been released

You need the newest Versions of FQM Deluxe and Image Mod to play properly

Make sure you join the Invasion! PBW game, and please continue to post all ideas, comments, and complaints you have about the mod

http://www.spaceempires.net/files/cw/Invasion.exe

Change List:

Can be found below, no point in posting that long thing again

narf poit chez BOOM January 30th, 2004 03:13 AM

Re: Invasion! Mod Discussion Beta 0.40
 
i was browsing through the vehicle.txt file and this is what i noted:

Gunship mis chance description says 25%, actual number is 30%. same miss chance problem for heavy gunship. same with Superdreadnought. note on massive worldship, i think tech levels only go to 20.

Combat Wombat January 30th, 2004 03:33 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Fixed the gunships and superdreadnought and the massive worldship works I believe that you can have upto 255 levels of research if you so desire.

narf poit chez BOOM January 30th, 2004 03:49 AM

Re: Invasion! Mod Discussion Beta 0.40
 
that just made me very happy.

except my ships would get to big. i had an idea where once they got close to 65535, i would shrink them by 100 and start a new series of ships, but i don't think there's any way to assure that only certain components get used on certain ships.

Combat Wombat January 31st, 2004 01:07 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion! Beta 0.29 Change Log

Fixed Component(s): Corrected names of Last 2 levels of Phased Point Grid

Fixed Ship(s): Fixed defense bonus for Gunship, Heavy Gunship, Super Dreadnought

Modified Component(s): Tweaked armor balance to fix a small issue

Added Facility: Terraforming Station I-III

Removed Dsgnname Folder and its contents to cut down on file size (You can just download the names off of the Design Names Anthology website)

Added History: An almost complete mod history into the readme file

Added Facility: System Capital Complex

Added Tech Area: 3 more levels are armor for more precise balancing

Added Component(s): Titainum Armor I-III

Added Component(s): Dense Titainum Armor I-III

Added Component(s): Neutron Armor I-III

Added Component(s): Dense Titainum Structural Supports I-III

Added Component(s): Neutron Structural Supports I-III

Modified Component(s): Master Computer I-III

Modified Tech Area: Increased Cost of Ship Construction by 5000 Research Points

Added Picutre(s): Added New Starmap

[ February 19, 2004, 01:10: Message edited by: Combat Wombat ]

Combat Wombat January 31st, 2004 06:49 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I am looking for some neo-standard shipsets to add to Invasion! if anyone shipset makers would like to let me use thier neo-standard set or would like to make one for the mod or help complete the neo-standard ships for the stock races it would be most welcomed

[ January 31, 2004, 05:18: Message edited by: Combat Wombat ]

Combat Wombat February 4th, 2004 07:47 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Just got an AI building program. I am going to start using it soon. Expect some new AI for the mod in the near future.

Combat Wombat February 5th, 2004 02:27 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Just started work on the AI. All stock races should have new AI files in Beta 0.29

tesco samoa February 5th, 2004 02:57 AM

Re: Invasion! Mod Discussion Beta 0.40
 
sj made a file to create neo standards for the races ... perhaps he can post a link to it

neobuilder.rar 20 k file it is from 2001

Combat Wombat February 6th, 2004 05:26 AM

Re: Invasion! Mod Discussion Beta 0.40
 
That would be very helpful


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