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Re: Rated Game Proposal
I would add no Ancient trait.
I would propose 1 colony type and 1 atmosphere per side. No one can take the "none" atmosphere type. |
Re: Rated Game Proposal
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So, Rex, any opinions on tech cost? (I'm off to bed) Asmala? Counter comments? |
Re: Rated Game Proposal
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We will have no intel & no racial traits to Non-existant. Does that mean we need to keep our intel trait above non-existant too? Seems a waste. [ April 29, 2004, 21:46: Message edited by: Electrum ] |
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Re: Rated Game Proposal
The Great Ratings Team Bash
This is what we have agreed upon so far: Turn Times: 48 hours till turn 15 (then 72 hours) Map: Large (to be set up fairly by an approved non-player dividing teams across the map) Type: To be decided Racial restrictions: 2,000 points; 1 good starting planet; Medium tech cost; No trait will be lowered to show "non-existant" (except Intel); No Religious Game restrictions: No mines; No intel; No ancient; All players on a team must take the same colony type and same atmosphere; No one is allowed to take NONE atmosphere; surrender/gifts/trades/(etc.) allowed. I added the part about NO NONE atmosphere since Admiral RexTorres suggested it and Admiral Asmala didn't object. I'll toss out one more option that people may care about and that is a suggestion to allow all stellar manipulation except "openers" and "closers". My feeling is that we want to see who can find the strategic places on the map, hold them, build and train better fleets, etc. instead of it being a rush to build the first hole behind enemy lines. So I would suggest we outlaw openers and closers. Also, what kind of map do we want? A random large map generated from the game? An FQM map (that doesn't require everyone to have the mod)? Want to ask Tesco to do us a "solid"? As to layout, I see it like this (the x's represent systems and the numbers represent team members): x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x 1 x x x x x x x x x x x x x 5 x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x 2 x x x x x x x x x x x x x 6 x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x 3 x x x x x x x x x x x x x 7 x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x 4 x x x x x x x x x x x x x 8 x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x |
Re: Rated Game Proposal
I think we should ban openers. Especially in team games it would be just a race to them.
About map, well, almost everything suits for me. |
Re: Rated Game Proposal
Weren't they Banned in the first draft (or perhaps the first update) of the rules? Even if I am enamored with Stellar Manipulation, I second the notion that Warp Openers and Closers are out of this game. (With four players in each game, it would be a very quick race, and afterwards a long march towards the enemy)
*Coughs* Would having your homesystem in the middle of a blackhole, with a "Pull all ships 11 tiles towards its center" ability, qualify as being fine for you Asmala? Somehow, my rest would be easier if it were so, and... I am digressing. *Smirks* |
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Re: Rated Game Proposal
It seemed almost fine for me, a nice challenge for you to overcome. Truth be told, we do want you to enjoy this game, so a little twist may help to prevent you from being too annoyed. http://forum.shrapnelgames.com/images/icons/icon12.gif
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