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-   -   Rated Game Proposal (http://forum.shrapnelgames.com/showthread.php?t=11838)

rextorres April 29th, 2004 06:47 AM

Re: Rated Game Proposal
 
I would add no Ancient trait.

I would propose 1 colony type and 1 atmosphere per side. No one can take the "none" atmosphere type.

Slynky April 29th, 2004 06:52 AM

Re: Rated Game Proposal
 
Quote:

Originally posted by rextorres:
I would add no Ancient trait.

I would propose 1 colony type and 1 atmosphere per side. No one can take the "none" atmosphere type.

<font size="2" face="sans-serif, arial, verdana">Sounds like a fair proposal! As to Ancient, I must have missed it (when I proposed the game) because I think the game would be better without it.

So, Rex, any opinions on tech cost?

(I'm off to bed)

Asmala? Counter comments?

Electrum April 29th, 2004 10:44 PM

Re: Rated Game Proposal
 
a Question:
We will have no intel & no racial traits to Non-existant. Does that mean we need to keep our intel trait above non-existant too? Seems a waste.

[ April 29, 2004, 21:46: Message edited by: Electrum ]

Slynky April 30th, 2004 02:50 AM

Re: Rated Game Proposal
 
Quote:

Originally posted by Electrum:
a Question:
We will have no intel & no racial traits to Non-existant. Does that mean we need to keep our intel trait above non-existant too? Seems a waste.

<font size="2" face="sans-serif, arial, verdana">Considering no intel, I would think we can allow that ONE trait to be non-existant. Thanks for pointing it out.

Asmala April 30th, 2004 10:13 PM

Re: Rated Game Proposal
 
Quote:

Originally posted by rextorres:
I would add no Ancient trait.

I would propose 1 colony type and 1 atmosphere per side. No one can take the "none" atmosphere type.

<font size="2" face="sans-serif, arial, verdana">I second these (i.e. I vote option (2)). About tech cost, I don't care whether it's medium or high.

Slynky May 1st, 2004 12:23 AM

Re: Rated Game Proposal
 
The Great Ratings Team Bash

This is what we have agreed upon so far:

Turn Times: 48 hours till turn 15 (then 72 hours)
Map: Large (to be set up fairly by an approved non-player dividing teams across the map)
Type: To be decided
Racial restrictions: 2,000 points; 1 good starting planet; Medium tech cost; No trait will be lowered to show "non-existant" (except Intel); No Religious
Game restrictions: No mines; No intel; No ancient; All players on a team must take the same colony type and same atmosphere; No one is allowed to take NONE atmosphere; surrender/gifts/trades/(etc.) allowed.

I added the part about NO NONE atmosphere since Admiral RexTorres suggested it and Admiral Asmala didn't object.

I'll toss out one more option that people may care about and that is a suggestion to allow all stellar manipulation except "openers" and "closers". My feeling is that we want to see who can find the strategic places on the map, hold them, build and train better fleets, etc. instead of it being a rush to build the first hole behind enemy lines. So I would suggest we outlaw openers and closers.

Also, what kind of map do we want? A random large map generated from the game? An FQM map (that doesn't require everyone to have the mod)? Want to ask Tesco to do us a "solid"?

As to layout, I see it like this (the x's represent systems and the numbers represent team members):

x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x 1 x x x x x x x x x x x x x 5 x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x 2 x x x x x x x x x x x x x 6 x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x 3 x x x x x x x x x x x x x 7 x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x 4 x x x x x x x x x x x x x 8 x x x x
x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x

Asmala May 1st, 2004 09:52 AM

Re: Rated Game Proposal
 
I think we should ban openers. Especially in team games it would be just a race to them.

About map, well, almost everything suits for me.

Alneyan May 1st, 2004 10:36 AM

Re: Rated Game Proposal
 
Weren't they Banned in the first draft (or perhaps the first update) of the rules? Even if I am enamored with Stellar Manipulation, I second the notion that Warp Openers and Closers are out of this game. (With four players in each game, it would be a very quick race, and afterwards a long march towards the enemy)

*Coughs* Would having your homesystem in the middle of a blackhole, with a "Pull all ships 11 tiles towards its center" ability, qualify as being fine for you Asmala? Somehow, my rest would be easier if it were so, and... I am digressing. *Smirks*

Asmala May 1st, 2004 11:40 AM

Re: Rated Game Proposal
 
Quote:

Originally posted by Alneyan:
*Coughs* Would having your homesystem in the middle of a blackhole, with a "Pull all ships 11 tiles towards its center" ability, qualify as being fine for you Asmala? Somehow, my rest would be easier if it were so, and... I am digressing. *Smirks*
<font size="2" face="sans-serif, arial, verdana">Note the word almost http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Alneyan May 1st, 2004 12:27 PM

Re: Rated Game Proposal
 
It seemed almost fine for me, a nice challenge for you to overcome. Truth be told, we do want you to enjoy this game, so a little twist may help to prevent you from being too annoyed. http://forum.shrapnelgames.com/images/icons/icon12.gif


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